Thanks for the feedback, really appreciate it.
Unfortunately, it shall be removed from moddb soon due to PR team complain, so anyone who interested will be able to find the mod and latest updates at my vk page: Vk.com
Hi.
"How can I use mortars / MLRS, etc, effectively?"
Unfortunately, there is still no proper aiming system for indirect mode in BF2 mods at all. In A2R such artillery systems are used only by AI, as they ignore the HUD and use their own fire predictors.
Also you can find more complex system for long range artillery at Kashan Desert map (BM-21), but it is still unusable for human players.
By default you can't get into such vehicles, except for Taraba Quarry map, where you can play both sides.
AI uses it well, of course.
Вы можете даже к моему логин-серверу подключиться, используя перенаправление портов - инстркукция есть в дискорде, и в теме в вк. У меня тоже все анлоки открыты.
Если у сервера есть работающая БД - то да. Но надо понимать, что всё это чисто на любительских началах.
Я вообще анлокер закинул для тех, кто играет в одиночку, но сам давно не проверял - у меня собственный логин-эмулятор.
Players wouldn't see any changes for blocked factions :)
On this map only Syria side is available.
So there is no reason to install it for them, and we don't need to confuse them with unavailable options.
BTW, M240 with iron sights is about to be replaced soon.
"- Installation:"
This is the wrong way.
Players shouldn't change the existing archives.
You need to make your own zip, and mount it in the ClientArchives.con/ServerArchives.con appropriately.
It is a chinese copy :)
To be serious, I found absolutely nothing while searching for modern drones models for BF2. Only quadrocopters and analogues, but I still have no idea how to make AI to drop mini-bombs from it. Maybe triggerable projectile, but it needs much tests without any guarantees.
"Удалил старый мод (пропатченный до последней версии, не помню точную)"
Привет, а зачем? В комментариях я же писал, что последний патч - как раз версии 4.7. Т.е. приводит игру к текущему опубликованному релизу. Ну разве что в новом релизе удалил некоторый мусор. Основная цель - уменьшить размер патча, который разъелся до гигабайта.
"Теперь получаю ошибки типа "memory sanity check error"
По поводу этой ошибки писал в FAQ. Очень странное поведени движка, потому что у меня на двух компах (1060) всё отлично, на третьем (тоже nvidia, но GTX950) ошибка выскакивает один раз при формировании кэша, и после не появляется. Связана с наличием в ресурсах пары dds под 20 МБ (HE_Explosion.dds и req_effect.dds). Некоторые связки видео/драйвер кушают их нормально, некоторые нет. Вообще, если будет доставать, могу просто уменьшить эти эффекты в два раза и выложить.
"то при прыжке, взрыве гг улетает хз куда"
Ну, на самом деле он не при взрыве улетает. Призвано выявлять тех, кто не следует пунктам инструкции по установке и игнорирует сообщения в игре ;)
"И почему RAR, когда есть православный deflate?"
Ну, тут согласен, было бы проще zip, но rar'ом было удобнее, и уже залил...
Hi, thanks.
"Any plans to include PR WW2 content in a future update?"
No. There are too much work to implement WW2 theme into mod.
PR WW2 doesn't have enough assets and maps, FH2 assets are too specific, and need a huge amount of time to rework.
From the other hand, I've finished the Overthrow WW2 mod for Arma 3, and can recommend it for all WW2 theme fans, like me.
Actually there is no any known platform for effective implementing such time period. Most of games focused on a missile era, using many modern stuff, and most of gamers don't even know how it works IRL. This is our Reality :)
Most of engines lack in ballistics, armor system, etc - which are essential for that theme.
Yes, I know that A2R is veeery simplified. That is the BF2 engine legacy, and we can't jump above it.
"Weapons in PR now cause the Ai bots to run away when bullets land near them. (By making them believe each bullet is a grenade), did you also incorporated that?"
All of the sp/coop stuff in new PR patches are mostly taken from other sources (and many from my mod), and of course, I know that trick. And no, this implementation should not be used. It is the engine exploit, and it has many unwanted side effects.
The last patch for 4.5 has the same version - 4.7, so you don't need to download these new archives. Just use the new 4.7 patch link for further updates.
Because you shouldn't "simply drag the slide to change bot count".
You should play only one side.
You shouldn't kill your teammates
You should capture CPs to win, and so.
It is the game design, and let it work as intended.
Sliders don't work correctly for large amount of bots, and will ruin your game experience.
Each map balance is adjusted after hundreds of hours of coop games.
That's why the bot ratio and its amount are adjusted individually for each map.
Patch 4.6:
- Fixed map pictures and description.
- Added Urban Jungle and Operation Harvest maps, but the last one is unstable due to a bugged navmesh.
- Road to Jalalabad and Sharqi Peninsula maps were turned to day variants, the last one was reworked
- Other small fixes.
A reminder: notifications about network games are mostly sent in Discord channel, so if you want to know about upcoming games, PM me in Discord and I'll add you to a group.
Usually clearing the cache helps, and this error displays only once.
For me it never happened at all.
It could be video driver/directX issue. I would try to launch the game in compatibility mode.
Thanks for the feedback, really appreciate it.
Unfortunately, it shall be removed from moddb soon due to PR team complain, so anyone who interested will be able to find the mod and latest updates at my vk page: Vk.com
Read all the essential info.
Hi, it is the very large maps with many vehicles, so it is not recommended to run it locally.
If you're new with BF2, read how to run mods for it.
Or use the Play_FullScreen.bat file in the mod root folder.
Hi.
"How can I use mortars / MLRS, etc, effectively?"
Unfortunately, there is still no proper aiming system for indirect mode in BF2 mods at all. In A2R such artillery systems are used only by AI, as they ignore the HUD and use their own fire predictors.
Also you can find more complex system for long range artillery at Kashan Desert map (BM-21), but it is still unusable for human players.
By default you can't get into such vehicles, except for Taraba Quarry map, where you can play both sides.
AI uses it well, of course.
You need to add the information that it is for 1.4 version only. For 1.5 it does nothing.
About the maps - read the FAQ first.
If you installed the old mappack, you can have serious problems with the game.
Hi, you can't "run" it, it is the mod for BF2, so refer to BF2 itself.
"Why the hell would you write something in Albanian language"
:))
There are some memes about Albanian language in russian folklore :)
Read the FAQ.
What do you mean under "I download another type of map"?
Oh, glad to see my bots become popular :)
Hi, it means the server files are different for server and clients. You need to synchronize it.
Вы можете даже к моему логин-серверу подключиться, используя перенаправление портов - инстркукция есть в дискорде, и в теме в вк. У меня тоже все анлоки открыты.
Если у сервера есть работающая БД - то да. Но надо понимать, что всё это чисто на любительских началах.
Я вообще анлокер закинул для тех, кто играет в одиночку, но сам давно не проверял - у меня собственный логин-эмулятор.
Привет, анлокер же перенаправляет запросы на другой сервер.
И когда ты пытаешься залогиниться, он логинится именно на сервере, указанном в exe.
Your AI template for vehicle is missed. AI templates names are different from vanilla BF2.
Players wouldn't see any changes for blocked factions :)
On this map only Syria side is available.
So there is no reason to install it for them, and we don't need to confuse them with unavailable options.
BTW, M240 with iron sights is about to be replaced soon.
"- Installation:"
This is the wrong way.
Players shouldn't change the existing archives.
You need to make your own zip, and mount it in the ClientArchives.con/ServerArchives.con appropriately.
Never seen such error. Maybe you're using non-english version?
Did the files unpacked correctly? Did you checked the md5?
It is a chinese copy :)
To be serious, I found absolutely nothing while searching for modern drones models for BF2. Only quadrocopters and analogues, but I still have no idea how to make AI to drop mini-bombs from it. Maybe triggerable projectile, but it needs much tests without any guarantees.
Steamcommunity.com
"Удалил старый мод (пропатченный до последней версии, не помню точную)"
Привет, а зачем? В комментариях я же писал, что последний патч - как раз версии 4.7. Т.е. приводит игру к текущему опубликованному релизу. Ну разве что в новом релизе удалил некоторый мусор. Основная цель - уменьшить размер патча, который разъелся до гигабайта.
"Теперь получаю ошибки типа "memory sanity check error"
По поводу этой ошибки писал в FAQ. Очень странное поведени движка, потому что у меня на двух компах (1060) всё отлично, на третьем (тоже nvidia, но GTX950) ошибка выскакивает один раз при формировании кэша, и после не появляется. Связана с наличием в ресурсах пары dds под 20 МБ (HE_Explosion.dds и req_effect.dds). Некоторые связки видео/драйвер кушают их нормально, некоторые нет. Вообще, если будет доставать, могу просто уменьшить эти эффекты в два раза и выложить.
"то при прыжке, взрыве гг улетает хз куда"
Ну, на самом деле он не при взрыве улетает. Призвано выявлять тех, кто не следует пунктам инструкции по установке и игнорирует сообщения в игре ;)
"И почему RAR, когда есть православный deflate?"
Ну, тут согласен, было бы проще zip, но rar'ом было удобнее, и уже залил...
Hi, thanks.
"Any plans to include PR WW2 content in a future update?"
No. There are too much work to implement WW2 theme into mod.
PR WW2 doesn't have enough assets and maps, FH2 assets are too specific, and need a huge amount of time to rework.
From the other hand, I've finished the Overthrow WW2 mod for Arma 3, and can recommend it for all WW2 theme fans, like me.
Actually there is no any known platform for effective implementing such time period. Most of games focused on a missile era, using many modern stuff, and most of gamers don't even know how it works IRL. This is our Reality :)
Most of engines lack in ballistics, armor system, etc - which are essential for that theme.
Yes, I know that A2R is veeery simplified. That is the BF2 engine legacy, and we can't jump above it.
"Weapons in PR now cause the Ai bots to run away when bullets land near them. (By making them believe each bullet is a grenade), did you also incorporated that?"
All of the sp/coop stuff in new PR patches are mostly taken from other sources (and many from my mod), and of course, I know that trick. And no, this implementation should not be used. It is the engine exploit, and it has many unwanted side effects.
The last patch for 4.5 has the same version - 4.7, so you don't need to download these new archives. Just use the new 4.7 patch link for further updates.
Thanks :)
What is the point of keeping it online all the time? :)
Join the Discord server and our players group, and you'll be noticed about the upcoming games.
Because you shouldn't "simply drag the slide to change bot count".
You should play only one side.
You shouldn't kill your teammates
You should capture CPs to win, and so.
It is the game design, and let it work as intended.
Sliders don't work correctly for large amount of bots, and will ruin your game experience.
Each map balance is adjusted after hundreds of hours of coop games.
That's why the bot ratio and its amount are adjusted individually for each map.
Patch 4.6:
- Fixed map pictures and description.
- Added Urban Jungle and Operation Harvest maps, but the last one is unstable due to a bugged navmesh.
- Road to Jalalabad and Sharqi Peninsula maps were turned to day variants, the last one was reworked
- Other small fixes.
A reminder: notifications about network games are mostly sent in Discord channel, so if you want to know about upcoming games, PM me in Discord and I'll add you to a group.
You need the Init.con file, see in server.zip files for each map.
The bot changing algorithm is described in FAQ.
Hi. Some maps will crash.
Usually clearing the cache helps, and this error displays only once.
For me it never happened at all.
It could be video driver/directX issue. I would try to launch the game in compatibility mode.