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Mod news and discussion here: Vk.com
Youtube channel: Youtube.com
For those who is new to AIX2 Reality mod:
The main goal of this mod is to merge Project Reality content with the vanilla maps and enhanced bot support.
- Enhanced bots AI, AI-controlled artillery, WASP, suicide bombers and many more;
- new sounds and graphical effects (Project Reality based), high quality sky textures, reworked lighting;
- BF2 HD UI by memb3r for high resolutions;
- new vehicles and weapons, fully adapted for sp/coop gameplay (PR 0.97-1.4.4, Lion’s Roar 1.8, Ultralights by Cliwevil and many others);
- new realistic camo, new sides, including Russia, Netherlands, Canadian forces, France and others, with it's own weapon sets and skins;
- New Weapon Icon Pack For Weapon Borrowers 0.9 by frank_beans;
- Revised projectile and damage systems (PR);
- Reworked missile system (new ATGM and AA missile behavior, proximity detonation and other);
- Many other fixes (specs, speed/maneuverability, CTD's etc.);
- 40+ coop maps, now including Forgotten Hope 2 ones, with fully revised materials, effects and statics;
- combined shaders, which now supports new thermal imaging system (PR) and FH2 transparent textures;
- server statistics files with modified python files for new weapons\vehicles stats;
============== v4.0 changelog ==============
- Overall texture and other resources optimization, also improved perfomance on FH2 maps
- Sifnigicant AI firing behaviour improvement and weapon differentiation
- Improved AI defferentiation by implementing three levels of skill: common level, army level (trained) and specops.
- New projectile collision system, to improve effective automatic firing greatly
- Globally reworked planes physics, and the bots flying behavior
- Globally reworked difficulty settings via improving firing ability for stationary weapons and vehicles, while the bots accuracy stays almost the same
- Weapon sounds overhaul
- Greatly improved stationary weapons spawning
- Improved bots behavior when firing AGLs, it is extremly deadly now
- Implemeted working (!) smokescreens (smoke grenades, tank smoke and other), added smoke greandes to assault class.
- Reworked Omaha Beach (changed LVCPs to ribboats, added sniper position at Church, added art/UAV/supply support provided by static destroyer, added initial smokescreen for safer landing)
- M46 divisional field gun now firing HE rounds at flat trajectory (used by AI)
- Added new effects for large explosions
- Added napalm bombs (for A4 plane), molotov coctails with fire damage
- Added molotov coctails to VNNVA
- Implemented backup ironsight system for handheld weapons that supports it (PR animation system)
- Added new weapons from Michail Romanovich (AK/RPK series, HK416, HK53)
- New reworked models and animations from Maxim Ukraintcev (AKS-74U with PBS-4)
- Improved tracked vehicles maneuverability
- Changed supply system, all supply crates now has the limited amount of ammo
- Added Spike ATGM for german AT
- Added scripted bombers on FuShe (thanks [R-CON]Fastjack from PR forums)
- All flare launcher now can be rearmed
- Added new minimap by Andrey Marchenko
- Fixed rope climbing 3p animation
There will ne no public link available, so you need to send the request to me from your gmail account.
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