I've played through the entire project once again and managed to get both secret levels and 100% secrets on all of them, aside from C1L6.
This certainly has improved since 1.0.1; it feels better to kill enemies now, as the weapons are much more effective. I played in Troublesome difficulty and was constantly struggling for ammo and health.
There's a point in C1L5 where a tower is surrounded in damaging goo. In that area one of the "pillars" the player can go on (after using some stairs to get off the goo) that also causes damages to the player.
Also in C1L5, to get the red key you must have some health to spare, in 1.0.1 I took a bit over 1 hour to beat it (according to the map change thingy), but in my second time playing through, now in 1.1.1.2, I knew where to go but still was struggling with the health in order to get the red key, maybe it'd be good to have a secret or a not-so-obvious way of getting to the red key without taking damage or to recover some of the lost health.
I'm really loving this TC; the music is fantastic and the attention to detail is superb. You might want to include shootable switches for some secrets, as the Fate demo from 1996 used them frequently.
Do you plan on redesigning the 1996 maps for this project?
Can't wait for the next update!
Cheers!
matsumoto-rise
Matsumoto joined
PLEASE don't add me without leaving a comment first, thanks! :D Diabetic and easily depressed player ~