PLEASE don't add me without leaving a comment first, thanks! :D Diabetic and easily depressed player ~

Comment History
matsumoto-rise
matsumoto-rise - - 2 comments @ Fatedoom 1.1.1

I've played through the entire project once again and managed to get both secret levels and 100% secrets on all of them, aside from C1L6.

This certainly has improved since 1.0.1; it feels better to kill enemies now, as the weapons are much more effective. I played in Troublesome difficulty and was constantly struggling for ammo and health.

There's a point in C1L5 where a tower is surrounded in damaging goo. In that area one of the "pillars" the player can go on (after using some stairs to get off the goo) that also causes damages to the player.

Also in C1L5, to get the red key you must have some health to spare, in 1.0.1 I took a bit over 1 hour to beat it (according to the map change thingy), but in my second time playing through, now in 1.1.1.2, I knew where to go but still was struggling with the health in order to get the red key, maybe it'd be good to have a secret or a not-so-obvious way of getting to the red key without taking damage or to recover some of the lost health.

I'm really loving this TC; the music is fantastic and the attention to detail is superb. You might want to include shootable switches for some secrets, as the Fate demo from 1996 used them frequently.

Do you plan on redesigning the 1996 maps for this project?

Can't wait for the next update!
Cheers!

Good karma+3 votes
matsumoto-rise
matsumoto-rise - - 2 comments @ Fatedoom v1.0.1

I loved the demo for Fate back when I was a kid. Played it countless times to try to get to the end of it. And when I learned English enough to understand it was a demo, well, it was long gone.

I played through the first 4 levels (+ the secret one!), but GZDoom hates me and keeps causing BSODs on my pc. So far I really like what you've made, a few things to consider:

The rocket rifle's projectiles could be sped up a bit, feels like it takes just a bit too long for them to hit the mark. Either that or maybe increase it's firerate.

The 3rd level has some "castle-like" structures that the player can actually jump all the way to the rooftop by using the architecture as steps. I dunno if you intended this but it doesn't seem right.

I am new to moddb (really created this account so I could follow this work and comment this!), but congratulations on your work! :)

Good karma+2 votes