Description

Fate: A Doom Total Conversion is based on the Fate demo of 1996 by DogBone Software. First episode released 7 weapons with secondary fires 10 enemies First chapter: 9 levels Second chapter: 1 level preview -- How to play -- Download latest version of GZDoom Add Fatedoom.ipk3 in GZDoom folder Start gzdoom and select FATEDOOM Jumping, crouching & mouse look required ------------------ This TC is based on the unreleased Build Engine game Fate. I took many liberties with the source material, however there are some similar game mechanics like breakable barrels, escaping from a cell and collecting weapon pieces. Watch out for secrets, you might find a secret level gem. All the graphics, sounds and music are changed.

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Fatedoom 1.1.1
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matsumoto-rise
matsumoto-rise - - 2 comments

I've played through the entire project once again and managed to get both secret levels and 100% secrets on all of them, aside from C1L6.

This certainly has improved since 1.0.1; it feels better to kill enemies now, as the weapons are much more effective. I played in Troublesome difficulty and was constantly struggling for ammo and health.

There's a point in C1L5 where a tower is surrounded in damaging goo. In that area one of the "pillars" the player can go on (after using some stairs to get off the goo) that also causes damages to the player.

Also in C1L5, to get the red key you must have some health to spare, in 1.0.1 I took a bit over 1 hour to beat it (according to the map change thingy), but in my second time playing through, now in 1.1.1.2, I knew where to go but still was struggling with the health in order to get the red key, maybe it'd be good to have a secret or a not-so-obvious way of getting to the red key without taking damage or to recover some of the lost health.

I'm really loving this TC; the music is fantastic and the attention to detail is superb. You might want to include shootable switches for some secrets, as the Fate demo from 1996 used them frequently.

Do you plan on redesigning the 1996 maps for this project?

Can't wait for the next update!
Cheers!

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Hyperstyle Author
Hyperstyle - - 12 comments

Thanks a lot for your comments. I'll fix the problems in C1L5. I might want to give the Regeneration Powerup earlier to the player. Constantly struggling for ammo and health sounds good, the fists are very strong :).

I think I'll use at least some parts of the original maps. Also shootable switches would be cool for secrets.

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Dude27th
Dude27th - - 399 comments

I really like this mod , but I have to ask:
Why does the grenades look like that ?
The weapon sprite of the grenade looks blurry and not cleaned up properly.

Will this be improved in future releases or it will be mantained as it is ?

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Hyperstyle Author
Hyperstyle - - 12 comments

The original game had no weapon sprites for the grenade, so I had to make my own. I'm not good at graphics so that's why it looks like that. I might ask someone to improve the sprites.

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