Fate: A Doom Total Conversion is based on the Fate demo of 1996 by DogBone Software.
7 new weapons with secondary fires.
10 new enemies.
First episode : 9 levels.
Second episode : 1 level preview.
Doom port: GZDoom
IWAD: Doom or Doom II
Jumping, crouching & mouse look required
Fate: A Doom Total Conversion is based on the Fate demo of 1996 by DogBone Software.
Fatedoom 1.0 (First episode release)
7 weapons with secondary fires
10 enemies
First chapter: 9 levels
Second chapter: 1 level preview
-- How to play --
Doom port: GZDoom
Start with gzdoom.exe -file fatedoom_1.0.1.pk3
IWAD: Doom or Doom II
Jumping, crouching & mouse look required
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Credits
Sprites: Fate (DogBone Software),
Edited sprites from Shadow Warrior Beta (3D Realms),
Cybermage Darklight Awakening (Origin Systems, Dynamo for ripping sprites),
Disruptor (Insomniac Games, Dynamo for ripping sprites)
Blood (Monolith Productions) &
Heretic (Raven Software)
Textures: Fate (DogBone Software)
Sounds: Fate (DogBone Software), MONSTER horror sounds by Robinhood76, "Chewing, Carrot, A.wav" by InspectorJ,
"Heavy_Swallow.wav" by DrMaysta & "Step on paper.wav" by Hawkeye_Sprou of Freesound.org,
Music: In Pursuit of Greed (Mind Shear Software) taken from www.modarchive.com
Scripting: Nash Muhandes (Duke3D-style Actor Shadows)
Beta tester: Arno Ansems
Used tools:
Doom Builder2, Slade3, Joesound, Editart, Paint.NET, Zamzar
A Doom TC by Hyperstyle
Version 1.0.1
*Rocket rifle, plasma club and crossbow hits create bloodsplatters on enemies
*Added readme outside of .pk3 file
I loved the demo for Fate back when I was a kid. Played it countless times to try to get to the end of it. And when I learned English enough to understand it was a demo, well, it was long gone.
I played through the first 4 levels (+ the secret one!), but GZDoom hates me and keeps causing BSODs on my pc. So far I really like what you've made, a few things to consider:
The rocket rifle's projectiles could be sped up a bit, feels like it takes just a bit too long for them to hit the mark. Either that or maybe increase it's firerate.
The 3rd level has some "castle-like" structures that the player can actually jump all the way to the rooftop by using the architecture as steps. I dunno if you intended this but it doesn't seem right.
I am new to moddb (really created this account so I could follow this work and comment this!), but congratulations on your work! :)
Thanks! I actually already increased the firerate in the 1.1 version (you might want to check it out, this version also looks much better because it uses the original Fate colors). The rocket rifle can also fire more accurately when firing single shots. I might change the speed of the projectile as well, it is very hard to hit moving targets.
I know about the jumping in the 3rd level, but it is okay, the exit should still be out of reach without getting the key first. Also, great that you found a secret level :).