Description

Fate: A Doom Total Conversion is based on the Fate demo of 1996 by DogBone Software. 7 new weapons with secondary fires. 10 new enemies. First episode : 9 levels. Second episode : 1 level preview. Doom port: GZDoom IWAD: Doom or Doom II Jumping, crouching & mouse look required

Preview
Fatedoom v1.0.1
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matsumoto-rise
matsumoto-rise - - 2 comments

I loved the demo for Fate back when I was a kid. Played it countless times to try to get to the end of it. And when I learned English enough to understand it was a demo, well, it was long gone.

I played through the first 4 levels (+ the secret one!), but GZDoom hates me and keeps causing BSODs on my pc. So far I really like what you've made, a few things to consider:

The rocket rifle's projectiles could be sped up a bit, feels like it takes just a bit too long for them to hit the mark. Either that or maybe increase it's firerate.

The 3rd level has some "castle-like" structures that the player can actually jump all the way to the rooftop by using the architecture as steps. I dunno if you intended this but it doesn't seem right.

I am new to moddb (really created this account so I could follow this work and comment this!), but congratulations on your work! :)

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Hyperstyle Author
Hyperstyle - - 12 comments

Thanks! I actually already increased the firerate in the 1.1 version (you might want to check it out, this version also looks much better because it uses the original Fate colors). The rocket rifle can also fire more accurately when firing single shots. I might change the speed of the projectile as well, it is very hard to hit moving targets.

I know about the jumping in the 3rd level, but it is okay, the exit should still be out of reach without getting the key first. Also, great that you found a secret level :).

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