Self-taught 3D modeler working on Warhammer 40K: Resurrection of WAR.

Comment History  (0 - 30 of 35)
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

Thank you for your kind criticism but we are not requesting the help of anyone at this time. We know that we need to work on our texturing but what better way of doing that then to do it for every model.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

For the Chaos Legion, we will have the three Commander Trees; Khorne, Tzeentch, and Nurgle. I do not know if we are able to make a fourth tree, but if we can, then Slaneesh will be included as well.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

We are going to use the original Heretic for our builder and the DoW 2 Heretic as the Cultist since that is how they looked in the original DoW.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Chaos Heretics

In DoW, they are called Cultists and in DoW 2, they are called Heretics even though they look like Cultists.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

Thank you very much! As for the Titans, we were going to still use the large Titans and just pull the camera limit back. Bigger is better right? :P These larger class Titans will be extremely powerful but they will come at a cost. You must first have all other commander abilities unlocked (4x4) and then spend 6 command points to build it, then you need to build the thing with whatever cost is associated with it. We could also sprinkle in some Warhound Class Titans to keep things interesting :).

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Starting base WIP

We could export the models from DoW and put them in the mod but that takes out all the fun! :P

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

Thank you very much!!!

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Chaos Heretics

I think what we will do is have the Heretic (left) be the base building unit. Then the Heretic (right) will be the Cultist unit that serves as the scouts and "meat shield". The Cultists from DoW do look very similar to these guys anyway.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Chaos Heretics

You know what? I never even thought of that... I like that Idea. Looks like they will both make an appearance! Thanks for the suggestion.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

Haha, that is exactly the reason we started this mod. Thanks for the vote of confidence!

Good karma+2 votes
MasterGunz67
MasterGunz67 - - 35 comments @ Starting base WIP

Thanks! It was a little bit of a chore to get them in at first but now it's a piece of cake!

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Starting base WIP

Thanks! :)

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

"Updated Essence Engine" is not the same as the CoH engine. Also, we cannot make a mod for DoW 2 if we do not own the game and CoH has the structure that we need.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

Ya, we were not big fans of DoW 2 either.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

We plan on doing all of the races and the melee will work (hopefully) with a melee weapon, short range, and a melee animation firing invisible bullets.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

To give you an honest answer, I am not sure. However, I have no doubt that we can get it working!

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

Haha, thats actually exactly what I was thinking. I think that it should work, just haven't tried it yet.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

We have an idea on how to do it, we just haven't gotten around to testing it yet.

Good karma+2 votes
MasterGunz67
MasterGunz67 - - 35 comments @ Tzeentch Dreadnought

They are straight now because I have not rigged him yet. I had the legs thicker but it looked strange.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Textured Kharn WIP

It looks like that now, but I have not done those layers of detail yet. This picture was posted to show that progress is being made. Believe me, this is not final. :)

Good karma+2 votes
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

At this time, those factions are not planned to be included. However, that does not mean that we can't add them in the future. :)

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ MasterGunz67

Thank you very much!

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ DoW40K:FoK 3.6 - Release Candidate 4530

Is there any other way to get a password? I tried to register with my Gmail account and it blocked me. I also tried to use an AOL account and it said "it is not allowed to be used."

Good karma+6 votes
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

That is fine, this is not for everyone. There are plenty of other mods that can satisfy your need.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Kharn the Betrayer

If will if I have anything to say about it!

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

Thanks, we were planning on getting a thread up at the relic page but wanted to get a little more foundation up before moving there.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

We are currently trying for two months at the moment, but since this is our first mod, we don't know. Once we get a good grasp of how to do things, it should be pretty speedy. Thanks for the interest!

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

The factions planned for the first release are the World Eaters of Khorne and the Thousand Sons of Tzeentch.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Khorne Berzerker

Image has been updated.

Good karma+1 vote
MasterGunz67
MasterGunz67 - - 35 comments @ Warhammer 40k: Resurrection of WAR

Every faction will be using the standard resource types in some way or another. Although the amount that each faction needs will vary ie: Imperial Guard will need to use more fuel because they build big tanks. In cases like this, they might have an upgrade through the commander tree that increases the ammount of fuel (or whatever resource needed for the faction) gained.

Good karma+2 votes