I actually have some balance ideas for this mod simply out of playing it, if the creators of the mod want to add it in or use it as reference. Here are the balance ideas i have:
Strader Mk.VII pistol
·60 damage points (DMG), to compensate for slightly low ammo capacity and small reserve pool.
·Reserve ammo of 72, being 6 magazines for single pistol and 3 for dual-wielded pistols.
VK-12 Combat Shotgun (SPAS-12)
·23 damage points (DMG) x 7 projectiles (161 damage total up-close).
MP-50 Repeating Cannon (This one is not present in the mod, only in Vanilla f.e.a.r.. Would like to see it added in the mod.)
·Fire damage and effects on impact. (The idea for these changes actually comes from the T1tan mod, and i would like it to be added here as well.)
SHO Series-3 Combat Shotgun (From the older versions of the mod)
·17 damage points (DMG) x 10 projectiles (170 damage total up-close). To compensate for lowest ammo count of all shotguns and a wide spread.
Seegert ACM46 pistol
·Reserve ammo of 108, being 6 magazines for single pistol and 3 for dual-wielded pistols.
AT-14 pistol
·Reserve ammo pool of 120, being 6 magazines for single pistol and 3 for dual-wielded pistols.
Vollmer Ultra92 Automatic Shotgun
·17 damage points (DMG) x 9 projectiles (153 damage total up-close).
Both the basic shotgun and F.E.A.R. 2´s normal one are pump shotguns, that´s why they have more damage than the semi-auto one in my balance ideas.
Masp1911
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