Currently lacking the creativity to write a good bio, so that's it. My Contact (Telegram t.me/Mark6226)

Comment History  (0 - 30 of 92)
MarkVini6226
MarkVini6226 - - 92 comments @ HUD Offsets Editor

Oh man, thank you very much. You're awesome. I totally forgot that you were already making a patch for it. By the way, I'm the guest who commented a while ago about reporting this bug. And you replied, saying you would make a patch, but my ADHD a$$ made me forget it ¯\_(ツ)_/¯. Anyway, thanks for the support. I wish the best for you.

Good karma+1 vote
MarkVini6226
MarkVini6226 - - 92 comments @ HUD Offsets Editor

Hey man, your mod is awesome. Will help me alot. But Does this also work if the weapon in question have a custom hud? I'm trying to fix a bug that happens when I'm using private reposition with PPP.

Good karma+1 vote
MarkVini6226
MarkVini6226 - - 92 comments @ New Zone NPC's can't see through foliage 1.8.1 DLTX

Hello, man. It's me again. Just passing by to say, take your time. You've already made major improvements to this mod, and I couldn't be happier with it. I hope the electricity issue is resolved as soon as possible; being without it must be awful. Stay safe and see you soon.

Good karma+1 vote
MarkVini6226
MarkVini6226 - - 92 comments @ New Zone NPC's can't see through foliage 1.8.1 DLTX

Hello, SavagePacifistI simply wanted to remark that your mod is fantastic, a whopping 11/10.But I was wondering if you could create a patch for Improved Visual Awareness as you did for Stealth 2.3.As someone stated in a comment some time previously, deleting the file you instructed us to delete causes the NPCs to have an absurd detection distance, but the bush feature still works properly. Both modifications are excellent. But for some reason, I get less crashes when I use IVA.Thank you in advance, and stay amazing. See ya.

Good karma+1 vote
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom: Arthur's Edition Ultimate

I would like to once again express my immense gratitude for this wonderful mod that you provided us with. Thank you so much, Arthur. You'll have my eternal respect and admiration!

Good karma+3 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom: Arthur's Edition Ultimate

Wow, seems like it's going to be another awesome update as always!

Good karma+3 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom: Arthur's Edition Ultimate

Thank you very much! It's the small details that make your mod the best mod for Doom out there.

Also, if I find anything else, I will report it as soon as possible. Cheers!

Good karma+2 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom: Arthur's Edition Ultimate

Thank you so much! I can't really say how happy I am when I find a modder of such great quality as you are. This gives me confidence to report bugs freely, knowing very well that they will be fixed. Keep up that great work of yours, and I wish you all the best.

Good karma+3 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom: Arthur's Edition Ultimate

Hey arthoriusb, could you please fix a bug that makes the bullet casings (and for extension, the magazines and alike) don't despawn or, in other words, let them stay on the floor forever, even if you select the Brutal Doom option that makes bullet casings despawn (spent casings stays on the floor forever = NO). I'm asking that because on big maps with lots of enemies, it can get pretty laggy with all the casings taking up precious memory. Thank you very much. See ya. =)

Good karma+3 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom: Arthur's Edition Ultimate

Your noticeable hard work is already all the thanks i would like.

P.S. I really liked the new update!

Good karma+2 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom: Arthur's Edition Ultimate

Hey there Arthur, I just wanted to say that this is the ultimate doom mod. Forget about Project Brutality, black metal and even brutal doom itself, this one right here is the best and most comprehensive mod for doom. Also, I never in my life saw someone put so much attention on a mod. Yes, I know that you have made a compilation, and the base is brutal doom platinum, but this fact doesn't take by any means the shine of this impressively well-built piece of art that is this mod. Thank you very much.

Good karma+4 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom WW2 Weapon Pack 2.3.9

Thanks, it's good to know that. Also, I promise I'll not suggest anything outrageously hard (even though I never dared myself to make mods for doom) because I really appreciate all the efforts you have put into your mods so far, as well as for being so quick to resolve those pesky little bugs that I keep spamming here, lol. Anyway, when the time comes I'll say what I have in mind to suggest to you. See ya.

Good karma+2 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom WW2 Weapon Pack 2.3.9

Can confirm! I already tested everything and it seem to be all fixed up. Excellent job Thorir. Also let me know if, after you finish your main objectives in this mod, you would like to hear some suggestions. Anyway, thank you and see ya. =)

Good karma+3 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom - WW2 pack - Achtung! Panzer!

Thanks, I'll keep that in mind. =)

Good karma+2 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom WW2 Weapon Pack 2.3.9

I guess it's both. I hope you will find something.

Good karma+2 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom - WW2 pack - Achtung! Panzer!

Wow, that's extremely amazing! Even though you said to not get excited, i can't really help. I also think that it really looks like a M4A3 105mm howitzer Sherman, really liked this model!

P.S. (Just a minor detail, [also I'm not trying to be "that guy"] but it seems like the Hull machine gun is in a inverted position as it should be on the left side of the front hull [unless the screenshot js mirrored itself]).

Good karma+2 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom WW2 Weapon Pack 2.3.9

Hey there Thorir, You did a excellent job on the new guns models, I'm really impressed! Also, may i suggest you to check if the rocket ammunition spawns, count as ammo for the class of "rocket-launching" weapons, (mainly on the mixed and super mixed spawners) because for me they don't seems to increase the ammo count. Although it may be a bug on my side (even though i don't used any other mod or wad besides Brutal Doom v.21 gold), I think it may be worth investigating.

Good karma+2 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom WW2 Weapon Pack 2.3.9

Thanks, it's good to back after a break. Also That's some great news, it's very nice to see that you constantly keep raising the quality of your mods even though they are already very high. I'll be waiting knowing very well that it's gonna be great as always.

Good karma+3 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom WW2 Weapon Pack 2.3.9

Hello there Thorir, you did an excellent update i couldn't be more happy. Just a quick report: it seems like the file of the normal super mix spawner is corrupted, as i couldn't load it neither extract it with the rar. Hope you check that out for me. Thank you very much and keep that amazing work of yours. See ya.

Good karma+3 votes
MarkVini6226
MarkVini6226 - - 92 comments @ v1.7.1 - Update Highlights

Awesome update guys. Keep the great work of yours.

Good karma+7 votes
MarkVini6226
MarkVini6226 - - 92 comments @ The Sentinel Expedition

Thanks for the advice, also the little lore was very nice. =)

Good karma+1 vote
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom: Arthur's Edition Ultimate

You can go ADS in the rifle and pistol if you hold (yes hold, clicking only change the fire mode) your aim/secondary fire button.

Also a friendly advice. READ THE MANUAL, it literally got almost all the answers for your questions. Anyways, stay safe and see ya =)

Good karma+4 votes
MarkVini6226
MarkVini6226 - - 92 comments @ The Sentinel Expedition

Gonna leave a comment so i remember to come back here to see how this exciting drama unfolds over time.

Good karma+2 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom v21.11.1 Expansion (Stable-Patched)

I have found out that the problem is that i was using a older GZDoom build (3.8.X) because i have a potato PC, now that I'm using a newer version, the problem seems to be resolved. Maybe i should move to Zandronum that's less complicated i guess. Anyways, thank you sorry if I bothered you in any way.

Good karma+1 vote
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom v21.11.1 Expansion (Stable-Patched)

Hello there BLOODWOLF333 this mod is extremely well made and i couldn't be more satisfied with it. But i may have found a bug that when you aim down the rifle sights and fire as soon as possible (that means, aim and hold the fire button very quickly like if you're trying to do a 360° quick-scope stunt or something like that) there are no firing sound whatsoever. Didn't tested it on other weapons by the way, but should be very easy to replicate this bug. Anyways, keep doing this great work you always do! See ya

Good karma+1 vote
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom WW2 Weapon Pack 2.3.9

Thank you for being so attentive, i really appreciate you dedication and hard work. keep your own pace and don't worry too much, If i find anything i will let you know right away. See ya

Good karma+3 votes
MarkVini6226
MarkVini6226 - - 92 comments @ Brutal Doom WW2 Weapon Pack 2.3.9

Hello there Thorir! I wanted to say that i really liked that mod, you really did a excellent job. And from reading the comments i noticed that you are open for suggestions, so here are some bugs and some details that you may want to know about. (Notice that i don't have used any cheats neither modified anything, the BD version is the latest one, download here, and not modified. The extension that i have used was Mixed and Mixed hardcore, no other maps and wads was used for this report)

1- i have noticed that suppressed weapons give you some extra ammo when you remove/put the suppressor on then. (E.G. the Hi-power gives you 5 ammo each time you do that, perhaps you may wish to investigate this bug further) and as mentioned above when you unload a pistol and reload again it does it instantly. Also the rifles that accepts scopes can reload indefinitely even if the mag is full (this only happens when you have the scope on).

2- This one really bothered me up. Sometimes i clearly hit the enemy and props like barrels, tables, etc... (this mostly happens in non-automatic rifles, notably the PTRS41 [which should be a one hit-kill for zombies] and some other bolt action rifles) and it doesn't do any tiny bit of damage (i play with the "show enemy health" option on) even from point blank range. I hope you can replicate what i said up there and investigate further and address this problem.

3- Theses next ones is just some attention to detail that comes from someone that maybe spent too much time in IMFDB. All right, so some guns don't have a dry mag reloading animation (notably the pistols that lack a back locked slide sprites) or it's the other way around like some don't have a half-mag reloading animation (notably the Springfield that just eject a round and insert a clip even still having half-mag loaded). Also i would suggest that the M1 Garand just ejected the loaded clip like the revolvers that throws off the unspent rounds and just put new ones instead of blocking me from reloading (or this is not possible and I'm talking sh*t).

Finally i must say that you hard work can never be contested, you are doing a very good job in these mods and i couldn't be more satisfied.

I want to say right away that you forgive me if I said something I shouldn't or in any way offended you. it is not my intention to diminish or degrade your work in any way. keep up the excellent work, and I hope you will heed my suggestions. Good luck with your future projects.

Good karma+3 votes
MarkVini6226
MarkVini6226 - - 92 comments @ UAC's deadly sins V2

Hi there. Yes i do use GzDoom but i was using an rather old build (3.8.X) but now i have updated to 4.6.0 stable, So you map works fine in it, sorry if i have disturbed you. Thanks for the support.

Good karma+1 vote
MarkVini6226
MarkVini6226 - - 92 comments @ UAC's deadly sins V2

Hey that's a excellent map, you did a great work. But unfortunately it keeps crashing because of the voxels. So i want to ask you if it's possible to make it work with the brutal doom option "disable voxels"?
Thank you very much.

Good karma+1 vote