Description

Improved version of my UAC's dealdy sins map. Better architecture, new sectors, etc. Map primarily designed for Brutal Doom 21, should work with Project Brutality, but some minor issues are to be expected. May 7, 2021: minor texture correction.

Preview
UAC's deadly sins V2
Comments
carlosanimax
carlosanimax

It's so cool. <3

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JennyPahar
JennyPahar

I ran the previous version with BD but some scripts wouldn't work, so I'd end up stuck and having to cheat. I think it was in map 3? The one where you have to go into a room with a nukage pook, get on the balconies to reach the keycard that's on a pedestal in the middle of the nukage pool, and once you grab it, four monster closets are supposed to open on the sides of the room. Also in that level, I think, when you're supposed to enter the final room, where you're supposed to fight the biped mech? The lift into the room didn't work! :(
I hope these things were fixed?

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Razor-Wind Author
Razor-Wind

This map was designed for BD 21 and I have tested it several times with no problem.

I imagine, however, that using additional submods is not recommended.

The description of the map that you do not give here means nothing to me. There is only one more map here. No map 3.

By the way, someone made a video of the map with Project Brutality and it worked fine.

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JennyPahar
JennyPahar

Ah wait, I was talking about Operation UAC. My mistake! 😅
The UAC in both titles got me confused. 😅

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MarkVini6226
MarkVini6226

Hey that's a excellent map, you did a great work. But unfortunately it keeps crashing because of the voxels. So i want to ask you if it's possible to make it work with the brutal doom option "disable voxels"?
Thank you very much.

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Razor-Wind Author
Razor-Wind

I'm not sure I can answer this question unfortunately.

Do you use GzDoom?

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MarkVini6226
MarkVini6226

Hi there. Yes i do use GzDoom but i was using an rather old build (3.8.X) but now i have updated to 4.6.0 stable, So you map works fine in it, sorry if i have disturbed you. Thanks for the support.

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