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Comment History
Mark2
Mark2 - - 15 comments @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

if it doesnt bother you, im also wondering if there will be any damage effects

Good karma+1 vote
Mark2
Mark2 - - 15 comments @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

even this is great work, since the ship didn't just disappear after death.. great job, thanks for letting me know

Good karma+1 vote
Mark2
Mark2 - - 15 comments @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

i have a quick question... have there been any mods to the death animations? cause the original game barely included any debris and it always looked like the majority of ships vanished after death

Good karma+1 vote
Mark2
Mark2 - - 15 comments @ TC Death Valley Map

This Mod Looks incredibly fantastically awesomely great, there are only a few small things that need a small bit of work to make this game perfect, examples:

The Atlas needs to have the skull head incorporated, the problem was that the player needed a better view and so the head turned into a dull, weak looking cockpit. My idea for a solution is that the head be allowed to rotate like a turret, giving the player the view he needs

The Madcat Mk II looks much too light for its beastly 90 tons, its torso needs to be bulked up a few notches

The Catapult would be exponentially cooler with larger missile racks

It is NECESSARY that these heavy machines LEAVE FOOTPRINTS

this may not be necessary, but the madcat's arms look rather thin and weak in my opinion, and some things don't appear to be scaled correctly, e.g. the vulture is practically the same size as the madcat despite a supposed 15 ton difference

Keep up the great work, this is ****ing Awesome

Good karma+2 votes
Mark2
Mark2 - - 15 comments @ TC Death Valley Map

i dont see any footprints.. huh?

Good karma+1 vote
Mark2
Mark2 - - 15 comments @ 4 Ravens in the city

thats hot

Good karma+1 vote
Mark2
Mark2 - - 15 comments @ Mauler - 4 Variants

droools... lemme in the cockpit... pleez?

Good karma+1 vote
Mark2
Mark2 - - 15 comments @ Four Variants: Mad Cat / Timberwolf

Somehow i have doubts about those arms...

Good karma+1 vote
Mark2
Mark2 - - 15 comments @ Four Variants: Mad Cat Mk II

The body of the mech is too small/ thin compared to the 90 tons this mech is supposed to be, it would be better if it would have thicker armor or a more boxy shape in general

Good karma+1 vote
Mark2
Mark2 - - 15 comments @ Catapult - Four Variants

it would look cooler if the missile racks were larger

Good karma+1 vote
Mark2
Mark2 - - 15 comments @ Four Variants: Atlas

The Reason they put a clear cockpit was so you could see all around from inside, and for that they removed the Skull head, but wouldn't it be better if it could turn it's head like a turret?

Good karma+1 vote
Mark2
Mark2 - - 15 comments @ Four Variants: Atlas

SKULL! SKULL! SKULL! SKULL! We NEEDZ the SKULL! please don't leave the iconic mech of the series looking so boring!

Good karma+1 vote
Mark2
Mark2 - - 15 comments @ Playtest Impressions May

Need..Bigger...Missile Pods...

Good karma+1 vote
Mark2
Mark2 - - 15 comments @ Mad Cat MKII - Textured

i agree with Captain Drake here it does seem to be missing something.. what if the body was slightly more bulky, it seems rather thin and light compared to the 90 ton monster its supposed to be...

Good karma+1 vote
Mark2
Mark2 - - 15 comments @ Inner Sphere Atlas - Textured Version

i think that its a better idea to give the head a turning function, like a turret. the skull is just to good/scary/awesome to lose, and when i say this i think every other Mechwarrior fan agrees that the skull head must be incorporated somehow

(P.S. ShepherdOfRot im pretty sure the atlas was supposed to be some embodiment of fear/grim reaper than some heroic piece of art...)

Good karma+1 vote