I'm a game developer that mostly dabbles in 2D game programs, but I'd like to expand my knowledge into Unity, and Unreal.
Just an update on development. Regarding a certain issue that has arisen.
Some details on one of the human buildings as well as answering some more of the popular questions amongst the community.
I talk about some minor features that will be in Prehysteria, as well as explain the core concept behind the game some more. Oh, and dinosaurs like always...
Just mostly early environment showcases, as well as what you can expect in terms of island size, atmosphere, etc.
Welcome to Prehysteria: The open-world, survival horror game set on a jungle infested with dinosaurs.
Just a quick little news update regarding the game in general. And what to expect on the initial release.
An important update regarding the new direction of the game, as well as some fun details.
A quick little update about Alas Mortis. Yes we're still in development. Just trying to keep things hush-hush.
An update as to why I'm making Alas Mortis, and some details about Faceless to hopefully uncover why my comments are being downvoted.
Some new details about Alas Mortis. Mainly about what to expect with the game, and we even talk about one of the revealed human characters.
Just an update on the development process of Alas Mortis. Things are getting underway! Woo-hoo! Basically everything we want you to know about the Demon...
An update about the music to be featured in Islands!
Coral comes to Islands! Explore underwater for numerous underwater life, and vegetation.
A fun update today. Finding out that I could give Linux support to Islands, and also we've added cannibalism as a feature. Yum!
Islands will have achievements! Read all about it here!
Another update for the progress of Islands. Not much today, but I've added some unique consumables that are kind of disgusting and I haven't seen in games...
A small update concerning the progress of Islands. Got some fun stuff to show off today. Some fruits have been added, a new animal to encounter, and some...
Just a news update detailing the start of Islands, a side project I'm doing to enhance my programming skills, and something to do when not working on...
Mods/indie games that have stood out for us in the entire year so far. This is the first part of the list. These games/mods went leaps and bounds above...
My friend was hosting a Game In A Day competition, and this is my submitted result.
We welcome Ryutklis to the team with his first piece of music for Pormaxia.
So the world of Maxia Prime has finally awakened, and progress on the game has swiftly begun, and I've been working on tons of sprites, and environments...
This week I have been working hard at making the custom races easy, and accessible to use. There's been huge ammounts of testing on my part to make the...
This week is an early update, so I can give you guys some things to look forward to with the modification. Enjoy!
That's right, progress has already fast begun on Winter Solstice. Expect to see more in depth screenshots of maps, units and new things in the next couple...
Since we've been working hard here at Deathmatch: Ultimate I see nothing wrong about releasing the weekly update a tad early. In this update we will go...
This weeks update is graced over the details of the mod, and the basis. Not to mention what you can expect in the release of the mod and much much more!
Hey guys, this is the lead developer/project head of Lost World Source. This week I am thrusting a new plan for the mod into your direction and hoping...
Our first weekly update gets thrown at you from our Main Modeler THEBRIT. Every Friday we will pop out a new weekly update. This week you get a spoiler...
Hey guys and gals! I'm here to pretty much advertise our forums so we can have a wonderful and supporting community. If you guys would like to suggest...
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