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Comment History  (0 - 30 of 110)
Laskar
Laskar - - 110 comments @ AoE3 - Revised

Hello, sorry for the late answer. I will make a note. Fort walls would require insane amount of modding because of the way they were coded. There is a fort wall mod though that's working kind of good.

Good karma+1 vote
Laskar
Laskar - - 110 comments @ AoE3 - Revised

Hello, sorry for the late answer. I can't remember even changing that :D

Good karma+1 vote
Laskar
Laskar - - 110 comments @ AoE3 - Revised

Hello, sorry for the late answer. The circle only has a bunch of units. You could copy an existing faction and replace the corresponding units. That might work.

Good karma+2 votes
Laskar
Laskar - - 110 comments @ AoE3 - Revised

No, just categorized by infantry, cavalry and artillery.

Good karma+1 vote
Laskar
Laskar - - 110 comments @ AoE3 - Revised

You would need to increase every units decay value from the modded 300s to xyz. Ain't worth it :D

Good karma+1 vote
Laskar
Laskar - - 110 comments @ AoE3 - Revised

Hello, sorry for the late answer. Population of units is now categorized e.g. infantry, cavalry, etc., but the cap remains the same.

Good karma+1 vote
Laskar
Laskar - - 110 comments @ AoE3 - Revised

Hello there, sorry for the late answer as well ;)
The thing is that the spawning is one of the core mechanics that distinguishes the Ottoman from other nations.
I know it sucks and I don't play them that often because of this, but there are many people who like this the way it is.

Good karma+2 votes
Laskar
Laskar - - 110 comments @ AoE3 - Revised

Hello there, sorry for the late answer ;)
Just open the mortar.tactics file and then change the following: "<rate type="All">1.0 </rate>"
The same can be done for morutarus.

Good karma+1 vote
Laskar
Laskar - - 110 comments @ 1.2 Units

Really? I thought because of the smaller size they were slightly less powerful.

Good karma+2 votes
Laskar
Laskar - - 110 comments @ AoE3 - Revised

Did you follow the install instructions and did you start TAD?

Good karma+1 vote
Laskar
Laskar - - 110 comments @ AoE3 - Revised

I have uploaded the fix today, sorry it took a while :(

Good karma+1 vote
Laskar
Laskar - - 110 comments @ SWFOC - Revised

Right now I don't have much time to work on the mod, but this is certainly an interesting idea.

Good karma+2 votes
Laskar
Laskar - - 110 comments @ AoE3 - Revised

For me it's D:\Steam\steamapps\common\Age Of Empires 3
Open your AoE3 directory and simply drop the "bin" folder of the mod there and overwrite if asked.

Then you have to start "The Asian Dynasties" (This may be the reason the mod doesnt work for you as the current version only works with TAD)

Good karma+1 vote
Laskar
Laskar - - 110 comments @ AoE3 - Revised

Have you been playing another mod before? If it's not too much effort you could reinstall the game so there aren't any bad files left.

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Laskar
Laskar - - 110 comments @ SWFOC - Revised

Simply download it here and follow the install instructions, it also works with steam ;)

Good karma+1 vote
Laskar
Laskar - - 110 comments @ SWFOC - Revised 1.4 [Recommended]

I don't have the the steam version unfortunately, so I can only guess whats the problem.

Have you edited the launch options correctly? If it only starts vanilla, you probably have an issue there.

Good karma+1 vote
Laskar
Laskar - - 110 comments @ SWFOC - Revised

I made the units for every faction, you simply have to reactivate the ones you like :)

Good karma+2 votes
Laskar
Laskar - - 110 comments @ SWFOC - Revised

Gameplay-wise this is a great idea, but lore-wise the consortium screwed over the mandalorians ;)

Good karma+1 vote
Laskar
Laskar - - 110 comments @ SWFOC - Revised

After a clean install, simply drop the "Mods" folder and batch file into your FOC folder like "C:/Programs/LucasArts/SWEAW/FOC" ("SWFOC-directory"), you dont't have to create a mods folder and put it in there - thought it was pretty clear.
Does it work when doing this?

Good karma+1 vote
Laskar
Laskar - - 110 comments @ SWFOC - Revised

1. Did you follow the install instructions?
2. Do you have a clean install of SWFOC?

Good karma+1 vote
Laskar
Laskar - - 110 comments @ SWFOC - Revised 1.4 [Recommended]

For me the game only runs fine on Win7 with a community fix. But only time will tell if someone finds a fix for Win8 or Win10.

Good karma+1 vote
Laskar
Laskar - - 110 comments @ AoE3 - Revised

Unfortunately the game doesn't allow this as both mods overwrite each others files, you will have to decide which mod you want to play, sorry.

Good karma+1 vote
Laskar
Laskar - - 110 comments @ SWFOC - Revised

Empire tech 5 and a planet that can produce capital ships with a level 5 space station.

Good karma+2 votes
Laskar
Laskar - - 110 comments @ AoE3 - Revised

Fort walls are not included in this mod, but check out the Extreme Fortification mod if you want to build them.

Good karma+1 vote
Laskar
Laskar - - 110 comments @ AoE3 - Revised 1.2.2

It's your decision to buy the game or not, but please be aware that I can't give you support for a cracked version.

Good karma+1 vote
Laskar
Laskar - - 110 comments @ SWFOC - Revised

I don't want to implement new units just for the sake of adding new content. With the legacy and mercenary ships most factions already have more units than there's room on the interface ;)

I understand that everyone has a favorite Star Wars ship from the movies, novels, etc but I also want to keep it compact and straightforward - Hope you understand where I'm coming from.

Good karma+2 votes
Laskar
Laskar - - 110 comments @ SWFOC - Revised 1.4 [Recommended]

Thanks a lot for posting your solution, I will add this to the ReadMe in the next update if I you don't mind.

Good karma+1 vote
Laskar
Laskar - - 110 comments @ SWFOC - Revised

This is were you have installed the game, for example: C:\Programs\LucasArts\Star Wars Empire at War Forces of Corruption

Good karma+1 vote
Laskar
Laskar - - 110 comments @ SWFOC - Revised 1.4 [Recommended]

I haven't got much time right now, but I will release a new update for sure - just can't give a specific date right now :)

Good karma+1 vote
Laskar
Laskar - - 110 comments @ SWFOC - Revised

They weren't changed but other frigates like the Victory II were upscaled so the Nebulon B might appear smaller now.

Good karma+1 vote