Hello, sorry for the late answer. I will make a note. Fort walls would require insane amount of modding because of the way they were coded. There is a fort wall mod though that's working kind of good.
Hello, sorry for the late answer. I will make a note. Fort walls would require insane amount of modding because of the way they were coded. There is a fort wall mod though that's working kind of good.
Hello, sorry for the late answer. I can't remember even changing that :D
Hello, sorry for the late answer. The circle only has a bunch of units. You could copy an existing faction and replace the corresponding units. That might work.
No, just categorized by infantry, cavalry and artillery.
You would need to increase every units decay value from the modded 300s to xyz. Ain't worth it :D
Hello, sorry for the late answer. Population of units is now categorized e.g. infantry, cavalry, etc., but the cap remains the same.
Hello there, sorry for the late answer as well ;)
The thing is that the spawning is one of the core mechanics that distinguishes the Ottoman from other nations.
I know it sucks and I don't play them that often because of this, but there are many people who like this the way it is.
Hello there, sorry for the late answer ;)
Just open the mortar.tactics file and then change the following: "<rate type="All">1.0 </rate>"
The same can be done for morutarus.
Really? I thought because of the smaller size they were slightly less powerful.
Did you follow the install instructions and did you start TAD?
I have uploaded the fix today, sorry it took a while :(
Right now I don't have much time to work on the mod, but this is certainly an interesting idea.
For me it's D:\Steam\steamapps\common\Age Of Empires 3
Open your AoE3 directory and simply drop the "bin" folder of the mod there and overwrite if asked.
Then you have to start "The Asian Dynasties" (This may be the reason the mod doesnt work for you as the current version only works with TAD)
Have you been playing another mod before? If it's not too much effort you could reinstall the game so there aren't any bad files left.
Simply download it here and follow the install instructions, it also works with steam ;)
I don't have the the steam version unfortunately, so I can only guess whats the problem.
Have you edited the launch options correctly? If it only starts vanilla, you probably have an issue there.
I made the units for every faction, you simply have to reactivate the ones you like :)
Gameplay-wise this is a great idea, but lore-wise the consortium screwed over the mandalorians ;)
After a clean install, simply drop the "Mods" folder and batch file into your FOC folder like "C:/Programs/LucasArts/SWEAW/FOC" ("SWFOC-directory"), you dont't have to create a mods folder and put it in there - thought it was pretty clear.
Does it work when doing this?
1. Did you follow the install instructions?
2. Do you have a clean install of SWFOC?
For me the game only runs fine on Win7 with a community fix. But only time will tell if someone finds a fix for Win8 or Win10.
Unfortunately the game doesn't allow this as both mods overwrite each others files, you will have to decide which mod you want to play, sorry.
Empire tech 5 and a planet that can produce capital ships with a level 5 space station.
Fort walls are not included in this mod, but check out the Extreme Fortification mod if you want to build them.
It's your decision to buy the game or not, but please be aware that I can't give you support for a cracked version.
I don't want to implement new units just for the sake of adding new content. With the legacy and mercenary ships most factions already have more units than there's room on the interface ;)
I understand that everyone has a favorite Star Wars ship from the movies, novels, etc but I also want to keep it compact and straightforward - Hope you understand where I'm coming from.
Thanks a lot for posting your solution, I will add this to the ReadMe in the next update if I you don't mind.
This is were you have installed the game, for example: C:\Programs\LucasArts\Star Wars Empire at War Forces of Corruption
I haven't got much time right now, but I will release a new update for sure - just can't give a specific date right now :)
They weren't changed but other frigates like the Victory II were upscaled so the Nebulon B might appear smaller now.
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