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Comment History  (0 - 30 of 35)
luige2010
luige2010 - - 35 comments @ Victopia

Going through a couple of games in the mod, I suggest that with the modern pops you reduce the pop growth rate due to the explosive nature of the growth. Plus there is a pretty common trend in that the more developed nation via GDP and or GDP/c there is a downward trend in the birthrate.

A fair amount of the techs still don't have effects, even if they dont have the integrated decision part like the Third Generational Warfare does, it would be nice to have something to give a little more sustenance.

Overall mod looks very promising and it'll be fun to play new versions of it as they come out. Hope you are doing well and keeping healthy/safe. Thanks for a good mod.

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ Victopia

Just read the 0.7 diary, looks amazing tbh. The best thing I like about this mod is how decisions are integrated with certain techs, like the military doctrine and fiscal/currency policies.

Its a unique way to show how technology and new theories are implemented and tried once they are accepted enough or i.e. researched.

I do have one question though, did you fix the war crash yet, it seems that even when I have a jingoist party, when my cb is done and I declare war it crashes either immediately or upwards to 3 weeks out.

Good karma+2 votes
luige2010
luige2010 - - 35 comments @ Victopia

This is looking very promising, I can't wait to see where you'll take this as you mold the mechanics and potential stories which could be told.

Good karma+2 votes
luige2010
luige2010 - - 35 comments @ Ultimate Ultimatum

If you would like, I know its not much but if you have some goals for your development, I'd love to help organize and help with research/ideas for events, news popups ect.

I greatly enjoy the mod and cant wait for the new tech tree to be implemented as it will greatly expand and better stagger how technology is researched/unlocked.

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ Ultimate Ultimatum

Hey its alright, real life comes first.

If it helps to ease how you work on the mod, why not just focus on small incremental stuff.

Like in the 1600s start date, start in a specific continent and just work on some little things like flavor events, new decisions or potential formable nations or really anything.

It will help push more content in smaller packages and reduces the "strict" goal/theme setup for updates.

Good karma+3 votes
luige2010
luige2010 - - 35 comments @ Victoria MMXX

Looks pretty promising.

In my opinion I think since you are starting in the modern day, focus on small incremental things that add flavor but not a headache as well.

So maybe focus on the separatist movements that have notable signs.

Examples include

Brittany
Somaliland
Novorossiya
Catalonia
Transylvania
--------------
I know its more or likely not a priority but I feel that adding the movements and giving more options in what to do as in the way for foreign policy and such would give more of a dynamic while you focus on bigger things like tech rework/update, events and ect.

Love the mod so far and hope to see future updates, take care.

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ Un-United State of America V0.2

I will fix that in the next update

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ Rise of Individualism

so does it work

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ Rise of Individualism

so does it work?

Good karma+2 votes
luige2010
luige2010 - - 35 comments @ Rise of Individualism

no problem you can use it for what ever you need

Good karma+2 votes
luige2010
luige2010 - - 35 comments @ Tis For Thee Mod

is it possible for when you get the scenarios after ww2 done could you make a scenario of the nations breaking up into citystates kind of like Napoleonic era but not i say this cause there is a mod like that called imperium but the download link crashes when i start downloading and they haven't responded or tryed to help love you mod and i hope the progress is going well

Good karma+2 votes
luige2010
luige2010 - - 35 comments @ Glory of Empires

is this just unit or is it units and campaign if it is units and campaign could you make the Anglo-Zulu war a campaign just a suggestion.

Good karma+2 votes
luige2010
luige2010 - - 35 comments @ World War 1 Mod

Mediafire.com this is the link from paradox forms it works for me so i hope it works for you this is version 1.0

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ Black ICE version 8.4

i load the game and then when it says loading database II it crashes is this something on my part please respond when you get the chance

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ Weimar Republic Mod TFH

for some reason when i attack a nation a Wiemar Republic the game crashes i tryed it with the fascist states and it did the same thing please check into this

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ New World Order Mod 0.1

i enjoy the mod thank you for making it but i was playing as germany and i crashed in 1940 but its working now i don't know if its serious or not just thought i would tell you

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ World War 1 Mod

i extracted the mod file and put it in the mod folder but when i run it the game doesn't change its just the base game please reply when you get the chance

Good karma+2 votes
luige2010
luige2010 - - 35 comments @ 1914-1924: Our World War

are you upset about All Quiet on the Western front being taken off of mod DB

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ All Quiet on the Western Front 1914-1918

if we work together we might be able to get this on the top 100 that might grab peoples attention

Good karma+2 votes
luige2010
luige2010 - - 35 comments @ All Quiet on the Western Front 1914-1918

ok thanks can we get a sample of the music going to be used for Gallipoli

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ All Quiet on the Western Front 1914-1918

same here a am also excited about the other ww1 mod that will be focusing on other fronts in the war

Good karma+2 votes
luige2010
luige2010 - - 35 comments @ All Quiet on the Western Front 1914-1918

will this be added in a new version of the game or is it a separate download to go with the original mod

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ All Quiet on the Western Front 1914-1918

that shouldn't be the case i have the GOTY and everything works fine try reinstalling it

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ All Quiet on the Western Front 1914-1918

nevermind i fixed it i had to redownload the game

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ All Quiet on the Western Front 1914-1918

i don't know if its a glitch or not but i was in the editor messing around with the units on Red Dragon Crater and the next day when i replayed the german campaign when i got to that mission all the units i added were there i tryed to fix it by deleting them but it won't get rid of them

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ All Quiet on the Western Front 1914-1918

try redownloading it cause there's 4 missions the only faction that has 1 mission is the americans

Good karma+2 votes
luige2010
luige2010 - - 35 comments @ The Battle of the Marne

you are suppose to have a miracle thats how you win

Good karma+1 vote
luige2010
luige2010 - - 35 comments @ All Quiet on the Western Front 1914-1918

on Hill 60 i call in infantry but they don't spawn and on the 2nd british mission i spawn a artillery barrage on the back artillery positions but does not appear

Good karma+1 vote