After long years playing M2TW standalone, for the first time I'm playing under STEAM. Why? After upgrading from Windows 10 up to 11, I found that the only MOD I could play was SS6, but after suffering the constant CTD every two-three turns first, as early as turn 31st playing Venice, and totally unplayable after 300-400 turns, I decided to try the STEAM platform. Bought the definitive version of M2TW for little more than $ 6, almost a symbolic price.
After setting up under STREAM (and making Playable all Unlockable Factions, which worked pretty well in STEAM, same as in the SA version), I started to try one MOD after the other. and the only one I could get to work was SS6, and again, before reaching turn 50th, playing Venice again, the first CTD came across, so I didn't play it anymore, knowing what was to come next, uninstalled it (which under STEAM is pretty fast and effective: you only need to install the standard game again), and started to look for new/more recent MODs that, chances are, were developed from the start to be played under STEAM.
Looking here in MODDB found MM 1191, installed it along all the patches and have already played three/four turns with Venice! So far perfect.
A few words about the installation. I first tried to use one of the standard Kingdoms folder, a way I was curious about because have read about it before even knowing about MM 1191. It didn't work. So I created a standard MEMD folder on "C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods", and dumped there all the stuff on the big ZIP install file.
The tricky part was setting the launcher. Noticing that there is an EXE file provided ("MEDM 1191.exe"), I used the STEAM option of adding a NON-STEAM Game, pointing to this file. Also, I created a regular desktop shortcut for it.
The tricky part comes here: reading the .BAT file provided, I saw it calls "kingdoms.exe", which is not the STEAM way at all.
The STEAM M2TW Definitive Version only has one EXE file: "medieval2.exe". After reading the .BAT file, I assumed that "MEDM 1191.exe" was also calling "kingdoms.exe", and since an EXE file is not easily editable (you'll need the source code and the compiler - in old DOS times you used an HEX editor to replace strings in an EXE, but these days I don't even dare to think about it), the one option left was to provide the "kingdoms.exe" by making a copy of "medieval2.exe" and renaming it, so I did this and "MEDM 1191.exe" is working like a breeze.
About the MOD itself, I don't know if I will be patient and like it in the long run, but I have to congratulate the author for the nice rearrangement of the starting screen of the Early Era Great Campaign: using the map to place the different factions banners, more/less centered on the area they control. This is a great idea. In fact, don't know how the guys in CA, the authors of the game, missed that. Well, perhaps because they never thought, or liked, the idea of having 20-25 different factions to choose from. They seem to be locked at 5-6 factions at most, even for the late expansion packs they added to the original game.
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