C64 will never die only the players

RSS Reviews  (0 - 10 of 39)
10

TFW is a classic that helped keep Clear Sky alive for way longer than any other mods, especially since CoP was released 'shortly' thereafter - being a more stable engine with expanded features, the Faction Wars of Clear Sky was soon forgotten. Also the fact that Clear Sky felt much more like a 'corridor-shooter' (you don't even get iron-sights for your pistol, by default) divided the fans. Nevertheless the Faction Wars themselves was a nice inspiration for this brilliant mod that truly takes full advantage [of] these warring factions and puts you as a player in the midst of it and just letting you have some good ol' fashioned shooter-fun in the S.T.A.L.K.E.R. -universe with the beauty of the Clear Sky levels. Well worth downloading and installing and the only reason I can think of to still have Clear Sky installed on my computer (not that I mind the main story, but gameplay -wise it doesn't offer as much beyond, as ShoC or CoP, in vanilla)

10

QC: Doom Edition

Mod review

granted I'm not in the loop with exactly what Quake Champions (from Bethesda) is trying to pull off, but I've been an avid Doom/Quake 1 player since their respective releases (i.e., I play these games on a regular basis, much like many other fans, also Unreal 1 and UT99), either which way - I for one have little to no interest in the multiplayer FPS genre since Quake 3/UT2004 and have mainly stuck to Quake 1/2 and Doom 1/2, due to their perfection of the genre, in respective 'fields' (i.e. Doom being the more 'primitive 2.5D', rather than full 3D and using sprites, rather than 3D models, etc. - thus allowing for quite different feel from Quake 1 and 2)

QC:DE (for short), combines the best of the Doom and Quake franchise, whilst at the same time borrowing characters from other franchises, such as Heretic/Blood, etc. - due to the 'class-system' in QC:DE, whereas at the beginning of the game (i.e. when first you join the server), you choose one of several classes, ranging from "small", "medium", "large" characters, basically - all with individual perks (and hit-boxes)

there's a very nice variety in weapons and power-ups and each class comes with their own special attack as well

the action is extremely fast-paced and due to the choice of not including any 3D models, everything runs perfectly smooth

the mod also includes enemies from Quake 1, 2 and 4, all who have been perfectly realized as their 2D counter-parts, blending seamlessly into the game

there are various modes available, but my preferred one is Deathmatch

since it's Doom we're talking about, there are plenty of maps - also bundled specifically for this release

the mod itself runs off the Zandronum engine (for MP) and since said engine come with a server-browser, finding others to play with has been no issue thus far

keep in mind that this is not the Doom that you may have been used to, from back in the 90's, but rather a new 'iteration' of Doom(s), as it were, what with 'true' 3 dimensional environments, several floors on top of one another, mouselook!!! and whatever else modern fanciness y'all got used to after Duke 3D/Quake 1

I'd say that this really brought some much-needed attention back to Doom (not that there's not enough mods being made; Brutal Doom being an excellent example), but this truly keeps up with the times, whilst retaining the true OldSkool gameplay and flexibility

well worth buying a new copy of Doom 2, if your floppies don't work, if you ask me.

10

S.T.A.L.K.E.R.: Call of Chernobyl

Mod review
10

S.T.A.L.K.E.R. - Lost Alpha

Mod review
10

Tobias and the Dark Sceptres

Game review
10

Alien Swarm: The Telic Campaign

Mod review
10

Alien Swarm

Mod review
10

Underrail

Early access game review
10

Steel Storm: Burning Retribution

Game review
10

Running with Rifles

Game review