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Very late reply, but it sound like you have the wrong patch. It's compatible with 1.03 at the very least, while any community patches might not work with it. It has been fixed internally, but due to modding retirement, it's unlikely to ever be released. Too many bugs ruin the gameplay, and I lack the will to work on it.
No, I haven't been able to work on it as much as I thought I would. No promises.
5 years, yes, but 5 years where I've been working on and off on the mod. It is not in a way I would deem good, so I cannot release it as it currently is. Maybe in the summer I'll get some time to work on it, but I can't promise anything.
No, I will not be making a campaign. But if I had made one, I would work to ensure that the quality was good. Middle-Earth still looks the same, so the same map would've been used, but there can only be two campaigns.
But no, there won't be a campaign.
Yeah, the mod is not very balanced at the moment. And there are still bugs at the current moment, but thanks!
Well, I can't find the "update summary" for T4A either, so I won't blame you :p
But as far as The 4th Age goes, I'm afraid you won't get any permissions to use my stuff either. It is from a different age, so it won't fit in very well with your mod either way. But good luck either way! :)
He read the main description for the mod, which does state that "This mod contain ideas (also models, pistures,....) from Edain mod, The Dwarf holds mod, Lone wolf mod, Bfme extended eddition mod, The 4th age mod, The Elven alliance mod, The kings of the west mod, and BFME II and BFME RotWK."
So it might be a good idea to update the mod summary too ;) That's what people read first.
So true. I still mix some of the KotOR songs with the movie themes.
I'm sorry, but I'm not the creator of that mod. I've made a few models for it, but that's it.
Have you been here?
These "fuckheads" made the mods that Dickenson wants to combine into a super-mod. Without us "fuckheads" there wouldn't be anything to make the supermod of..
Dickenson is welcome to contact me about stuff he wants to use from The 4th Age mod of mine, but as Radspakr pointed out, T4A doesn't blend very well with any other mod. It's in a different setting completely.
Aren't all of them mis-scaled? They look pretty huge compared to the galaxy..
Thanks, but for the most parts, it's simply about reskinning EA's models. They work fine for my uses, although I do have some custom models myself (ie, the recent Knights of Dol Amroth).
If you're looking into low-poly modeling, you should check out a tutorial from the main BFME modding hub:
Real life came in the way, we've all been busy. It's a shame, but somehow I mod when I've got lots of school work to do, as opposed to when I have time off..
You need to patch your game to 1.03 first, then it should work fine :)
Sorry for not seeing this for a year and a half..
Artistic freedom. Why would you have tents as buildings for Harad, because EA made it so? And yes, all Haradrim units look terrible at the moment, I'm working on that.
But if those things bugs you, the art, you're better off playing something else in the first place.
I think he refers to 'vanilla Skyrim kinda Stables', ie, outside the cities.
That's a BFME2 skeleton, used by a CaH unit. Probably Orc or Uruk, thought not sure.
We have 24 shields, and there are 15 hoplites in one horde Mike.. I'd say it's likely to see the same unit twice more than it's unlikely!
Of course it is. It just had a small dip in progress, due to real life. But we're back!
This is the assasin unit for Harad actually :)
Harad isn't done in the versions you have, and I haven't released a new version with them in yet. So you'll just have to be patient.
(Well, you can test them. In the "Osgiliath" map, be Harad and start in the lower-left corner. You'll be able to play as Harad, although in a rough and incomplete state.)
I highly recommend listening to this man.
The Eye (most likely) needs to be an FX if to be done like the movies.
Personally, I know I'm never going to fight up there so I'm not bothered by it :)
They have a few variations in helmet (well, the stuff ON the helmet) and also some have red skirts vs white ones, some have red vs white stuff or not at all the thing on their shoulders.
But yes, they look very similar still. Doesn't bother me though, but we're all different
Only 1.06 is required.
However, there is a slight problem with the installer, and sometimes it tells you that you don't have the patch, when in reality you do.
To fix it, simply download this file here:
If that doesn't work, let me know
As has been pointed out, Dilios is a fictional hero in the movie 300. The only reason I made him at all, was to have a CaH that you're likely to give to the AI if you play against them. I got no objections to him from the team, so I figured it was okay!
We have improved the model and texture quality substanstionally in relation to vanilla BFME2 art, but we may have to decrease it a bit to keep lag away from our radar. I have quite the decent computer, and the game lags a bit when big battles are fought, unless I'm zoomed in alot!
I'd also like to include separate models\skins for users with Medium and Low settings, as they are the most unlucky ones if lag is an issue
Well, this was only a test skybox, which turned out to suit very well :)
This is from vanilla BFME2, but I hope we'll be able to add some of our own in the future!
Yeah, all credits go to Kwen for adding it without any of us knowing about it. If I had known how easy it really is, I would've thought about adding it earlier, but it's basically a piece of cake