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Comment History  (0 - 30 of 130)
Lauri
Lauri - - 130 comments @ The 4th Age - Version 0.8

Sadly, it does not. That would require too much work for a one-man team, which I am. I had ideas for what I would like (basically: A couple of real missions, otherwise simply taking over territories like in vanilla BFME1), but it sadly won't ever happen.

Good karma+1 vote
Lauri
Lauri - - 130 comments @ The 4th Age - Version 0.8

It might not. I know Scouring of the Shire didn't work on a German version way back when, but there's no harm in trying. If it doesn't work, reinstalling the game in English will, at least.

Good karma+1 vote
Lauri
Lauri - - 130 comments @ The Return of the King

Hey, man, thanks for letting me know about the link. I've updated it now, with a permanent link this time!

Good karma+1 vote
Lauri
Lauri - - 130 comments @ The Return of the King

I remember making this mod as a kid, so yes, time flies.

Good karma+3 votes
Lauri
Lauri - - 130 comments @ The Return of the King

Thanks! You worry about that job, and don't be afraid to let me know later down the line if you're shedule opens up, and you'd still like to contribute here.

Good karma+2 votes
Lauri
Lauri - - 130 comments @ The 4th Age

Very late reply, but it sound like you have the wrong patch. It's compatible with 1.03 at the very least, while any community patches might not work with it. It has been fixed internally, but due to modding retirement, it's unlikely to ever be released. Too many bugs ruin the gameplay, and I lack the will to work on it.

Good karma+1 vote
Lauri
Lauri - - 130 comments @ The 4th Age

No, I haven't been able to work on it as much as I thought I would. No promises.

Good karma+1 vote
Lauri
Lauri - - 130 comments @ The 4th Age

5 years, yes, but 5 years where I've been working on and off on the mod. It is not in a way I would deem good, so I cannot release it as it currently is. Maybe in the summer I'll get some time to work on it, but I can't promise anything.

Good karma+4 votes
Lauri
Lauri - - 130 comments @ The 4th Age

No, I will not be making a campaign. But if I had made one, I would work to ensure that the quality was good. Middle-Earth still looks the same, so the same map would've been used, but there can only be two campaigns.
But no, there won't be a campaign.

Good karma+1 vote
Lauri
Lauri - - 130 comments @ The 4th Age

Yeah, the mod is not very balanced at the moment. And there are still bugs at the current moment, but thanks!

Good karma+1 vote
Lauri
Lauri - - 130 comments @ Bfme mini mod

Well, I can't find the "update summary" for T4A either, so I won't blame you :p
But as far as The 4th Age goes, I'm afraid you won't get any permissions to use my stuff either. It is from a different age, so it won't fit in very well with your mod either way. But good luck either way! :)

Good karma+3 votes
Lauri
Lauri - - 130 comments @ Bfme mini mod

He read the main description for the mod, which does state that "This mod contain ideas (also models, pistures,....) from Edain mod, The Dwarf holds mod, Lone wolf mod, Bfme extended eddition mod, The 4th age mod, The Elven alliance mod, The kings of the west mod, and BFME II and BFME RotWK."

So it might be a good idea to update the mod summary too ;) That's what people read first.

Good karma+7 votes
Lauri
Lauri - - 130 comments @ Star Wars Battlecry Theme WIP

So true. I still mix some of the KotOR songs with the movie themes.

Good karma+1 vote
Lauri
Lauri - - 130 comments @ The 4th Age

I'm sorry, but I'm not the creator of that mod. I've made a few models for it, but that's it.
Have you been here?
Gothmogtheorc.the3rdage.net

Good karma+1 vote
Lauri
Lauri - - 130 comments @ Bfme mini mod

These "fuckheads" made the mods that Dickenson wants to combine into a super-mod. Without us "fuckheads" there wouldn't be anything to make the supermod of..
Dickenson is welcome to contact me about stuff he wants to use from The 4th Age mod of mine, but as Radspakr pointed out, T4A doesn't blend very well with any other mod. It's in a different setting completely.

Good karma+1 vote
Lauri
Lauri - - 130 comments @ New galaxy WIP

Aren't all of them mis-scaled? They look pretty huge compared to the galaxy..

*rimshot*

Good karma+15 votes
Lauri
Lauri - - 130 comments @ The 4th Age

Thanks, but for the most parts, it's simply about reskinning EA's models. They work fine for my uses, although I do have some custom models myself (ie, the recent Knights of Dol Amroth).

If you're looking into low-poly modeling, you should check out a tutorial from the main BFME modding hub:
The3rdage.net

Good karma+2 votes
Lauri
Lauri - - 130 comments @ The Peloponnesian Wars

Real life came in the way, we've all been busy. It's a shame, but somehow I mod when I've got lots of school work to do, as opposed to when I have time off..

Good karma+1 vote
Lauri
Lauri - - 130 comments @ T4A Beta 0.7

You need to patch your game to 1.03 first, then it should work fine :)
Sorry for not seeing this for a year and a half..

Good karma+5 votes
Lauri
Lauri - - 130 comments @ The 4th Age

Artistic freedom. Why would you have tents as buildings for Harad, because EA made it so? And yes, all Haradrim units look terrible at the moment, I'm working on that.
But if those things bugs you, the art, you're better off playing something else in the first place.

Good karma+5 votes
Lauri
Lauri - - 130 comments @ Concept - Rohan Fortress - Angatur

I think he refers to 'vanilla Skyrim kinda Stables', ie, outside the cities.

Good karma+3 votes
Lauri
Lauri - - 130 comments @ The Battle for Middle-earth II: Passion

That's a BFME2 skeleton, used by a CaH unit. Probably Orc or Uruk, thought not sure.

Good karma+1 vote
Lauri
Lauri - - 130 comments @ Spartan Aspis Shields

We have 24 shields, and there are 15 hoplites in one horde Mike.. I'd say it's likely to see the same unit twice more than it's unlikely!

Good karma+1 vote
Lauri
Lauri - - 130 comments @ The Athenian City Centre

Of course it is. It just had a small dip in progress, due to real life. But we're back!

Good karma+2 votes
Lauri
Lauri - - 130 comments @ Haradrim

Hey!
This is the assasin unit for Harad actually :)

Good karma+1 vote
Lauri
Lauri - - 130 comments @ The 4th Age

Harad isn't done in the versions you have, and I haven't released a new version with them in yet. So you'll just have to be patient.

(Well, you can test them. In the "Osgiliath" map, be Harad and start in the lower-left corner. You'll be able to play as Harad, although in a rough and incomplete state.)

Good karma+1 vote
Lauri
Lauri - - 130 comments @ Alpha 8 Haxāmaniš :: Persian Heavy Infantry

I highly recommend listening to this man.

Good karma+11 votes
Lauri
Lauri - - 130 comments @ Barad_Dur 6.0

The Eye (most likely) needs to be an FX if to be done like the movies.
Personally, I know I'm never going to fight up there so I'm not bothered by it :)

Good karma+1 vote
Lauri
Lauri - - 130 comments @ Roman Triarii

They have a few variations in helmet (well, the stuff ON the helmet) and also some have red skirts vs white ones, some have red vs white stuff or not at all the thing on their shoulders.
But yes, they look very similar still. Doesn't bother me though, but we're all different

Good karma+1 vote
Lauri
Lauri - - 130 comments @ The Peloponnesian Wars

Only 1.06 is required.
However, there is a slight problem with the installer, and sometimes it tells you that you don't have the patch, when in reality you do.
To fix it, simply download this file here:
Tpw.the3rdage.net

If that doesn't work, let me know

Good karma+2 votes