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Comment History
lafoxxx
lafoxxx - - 10 comments @ 2k1

45° wall?
How do you do that?

Good karma+1 vote
lafoxxx
lafoxxx - - 10 comments @ Playstation 2 Character Pack v2.8

Am I doing something wrong?
Female Commando face looks bad (poor texture alignment - eyes are located on top of cheek bones, especially clear seen when looking from side). Just like Female Mercenary. Female Necris model is missing.

Screenshots: Imgur.com

Otherwise very good model pack, all other characters seem to be o.k.

Good karma+1 vote
lafoxxx
lafoxxx - - 10 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Just checked out "Azazel"+"Survival"

When you kill enemies, you get "Reputation worsened". Strange.
When you die, and become different S.T.A.L.K.E.R., you experience severe bleeding. Is it normal?

1.4.22, haven't tried the beta yet.

Good karma+1 vote
lafoxxx
lafoxxx - - 10 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

>>position
But it's said in CoP that these areas were previously unavailable.
If we'll take the NPP as the "point of contact" between the real Zone and STALKER Zone, we'll see that there's an area north of the NPP (some kind o lake with that circle-shaped part) which is present in CoP's Zaton.
Jupiter/Yanov station buildings are also located at the north - you can see them at the north-west of the NPP.
"Pripyat" in SoC is not 100% based on real Pripyat, but CoP one is.
Anyway we don't know what will be more "realistic", because it's just a game anyway.

>>As for items
Good point.

Good karma+2 votes
lafoxxx
lafoxxx - - 10 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

>>Does not represent a real map
I know, just look at the SoC/CS map image and the CoP map. The latter is not related to the SoC/CS one, being located in completely different place. BTW, CoP map in fact *is* (although loosely) based on the real Zone, unlike the SoC/CS map.
"Start at bottom, reach the top" - ok, now I understand. Probably it,s better than "wanna go to Jupiter? Get to NPP first"

>>loneliness
Loneliness has nothing to do with lack of items/stashes you usually go for into such places.
That"s what I meant by "empty" - no goods laying around, just empty desks/shelves/boxes unlike in the original game - such locations often contained very cool secrets, making them really worth visiting.

Oh, I see there's an SDK. Maybe I can use it to add the stuff to some locations.

Good karma+2 votes
lafoxxx
lafoxxx - - 10 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Yes, I understand.
Just thought it'd be better to share my thoughts here. No "begging" was ever meant to be done.

Better yet, I can manually put my own secrets to the empty map areas, then die and find these secrets as a different character, just as if I were one of these Stalkers who can be found dead in such areas in the original game.

Good karma+1 vote
lafoxxx
lafoxxx - - 10 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

By "Empty" i meant "no loot/secrets". Or maybe I just didn't notice them? (We're not talking about the artifacts)

One more example: I've just made it to the NPP, hoping to find Monolith masters with F2000s somewhere - no luck so far. They are equipped with same guns as in Pripyat.

"Disappointing":
The Generators area has a lab, which looks almost like the Brainlab/X16, but it looks unfinished, and too bright for an area without any light sources. This also makes the whole Generators area look disappointing compared to the maps from final games. And again - no loot inside, no point of going there, but to check the cut content out. Even the X-10/X-19 lab looked more polished.
It sucks having to admit that most "cut" levels (with the only exception of Dead City) look unpolished and don't have any secrets or memorable moments which could motivate you visiting them.

Free play is cool, but large unfinished areas are not.

"Ugly": the real size of the CoP maps is much larger than SoC/CS maps, but in PDA they look same sized: Zaton looks like it has a size of the Garbage. Yeah, I know - it's such an "anomaly", lol.

Good karma+1 vote
lafoxxx
lafoxxx - - 10 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

See my response to Stokker below for clarifications.

Good karma+2 votes
lafoxxx
lafoxxx - - 10 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hi.
A bit of feedback.

Most places are just plain empty. When I made it into Jupiter complex, I was disappointed to find _nothing_ inside. Just a few monsters and a few first aid kits, etc. etc.
More examples: Dark Escape - nothing to do here, absolutely. Also the X8 lab.
Yes, it might be "realistic" considering other stalkers (the protagonists) have already been there, but... it's boring and disappointing to visit such places.

Why on earth have you chosen to "blend" CoP locations into SoC/CS map? They're supposed to be "above" (north of) the NPP! They look so ugly on the map considering their huge size.

Secret passage on Radar (the first one, with the tunnel) is not used for level changing. Why not make it, say, a passage to Jupiter/Pripyat Underground, or just straight to Pripyat Outskirts?

Still not fixed that old bug (in the entire STALKER series!) where camera(head) and weapon bobbing does not correspond to footstep sounds.

Please make fully functional sniper scopes, with working distance meters, etc. like in AMK.

Otherwise, amazing mod, I really enjoy playing it! Just thought it can be a bit closer to perfection.

Good karma+1 vote
lafoxxx
lafoxxx - - 10 comments @ Resident Evil 2: Source

Great mod, really enjoyed playing it.

In the final version, please fix the following:
Square crank rotation is misaligned related to axis
Zombie door in room where you pick up valve handle is just plain black.
Impossible to move colored statues and other objects in different way, Please, disable jumping. With jumping enabled, monsters can't get you from cars, tables and banisters.
(not that important, but still - UZI and beretta IRL use same ammo, while in RE2 SMG fires .45 ACP cartridges, not 9 mm. maybe change some weapons to ones used in RE2? Browning HP, Ingram... Knife looks more like some kind of machete.)
And I hope there will be new models for monsters and stuff. And animations/attacks, especially for zombies.

Keep up the good work!

Good karma+6 votes