thanks for the reply.
-I acknowledge point two of your comment though they use it rarely and based on my observation they wouldn't switch back to their primary weapon after tasing suspects although it happened where there are no more bad guys. I don't know if they switch back when they spotted new enemies or not, need to play with it some more.
- would you consider removing the gas effects or at least nerf it down for the player character? it's for realism I get it, but it force us to wear gas mask all the time and if not we can't do much of rapid gas and clear. The AI teammate doesn't use gas mask either, so from realism perspective it doesn't make much sense too I propose several solutions for this problem.
1. Make the AI teammate throw the grenades farther into the room so we don't need to stand far from the door to avoid coughing
2. For realism purpose, there should be option to wear helmet and gas mask at the same time, and I'm sure it'll look cool
3. Make the smoke area of effect wider, if solution no.1 can't be done
4. Make the duration of the smoke cloud effect longer, preferably if the smoke dissipation can be synced with the beginning of recovery of the suspects. I think the smoke cloud effect was too short.
5. If it can't be done then removing the effects on the player is the best way to go I think, because it's irritating.
I appreciate your work on this mod, we all are.
lacus_veris
Satrio joined
Mainly just downloading mods