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Comment History
Knx15a
Knx15a - - 10 comments @ Rise of the Reds

Ah. I get it now.

Will the Pandur actually get replaced for General Wolfgang? Or will it actually be the tracked Pandur?

Good karma+1 vote
Knx15a
Knx15a - - 10 comments @ Rise of the Reds

Kek. >.<

That's fine. But reading your last comment, I thought otherwise.

I see. Totally fine as well. But I can't wrap my head around why it would be confusing in appearance. Is it because it's a tracked vehicle rather than a wheeled one?

Good karma+1 vote
Knx15a
Knx15a - - 10 comments @ Rise of the Reds

That's good to hear. I knew this mod was still in the works.

I originally thought it would be good in an IFV role for one of the later ECA generals (Mechanized Assault, maybe). It would have better protection than the Pandur, and retains its ability to carry 8 soldiers with the 40mm cannon, and perhaps 4 or no soldiers at all with an upgrade to 105mm or 120mm gun.

And that's basically what I had in mind. Its a heavier, better protected IFV-slash-light tank which can be upgraded like the VDV Wolverine to allow it to more efficiently deal with armoured threats.

Please take this with a grain of salt though. I am no expert. This is what I thought about while reading through the Pandur article and that of the CV90's. I think its a fairly formidable, well-rounded vehicle that deserves a spot in the ECA arsenal. xD


Good karma+2 votes
Knx15a
Knx15a - - 10 comments @ Rise of the Reds

This mod is one of if not the best C&C mods I've ever played. xD

Oh, and I was just wondering.. Will the Swedish CV90 ever be added to the ECA's unit roster? I think it would be a cool addition. x3

Good karma+3 votes
Knx15a
Knx15a - - 10 comments @ Operation: Firestorm

Reaaally good mod! But after I got the 2nd Beta the AI (even the hardest) kills itself on every map! >.<

Good karma+1 vote
Knx15a
Knx15a - - 10 comments @ Operation: Firestorm

I like the update~

Same issue though on certain maps. . . The AI is not very aggressive, even in Hard difficulty. ;P

Good karma+1 vote
Knx15a
Knx15a - - 10 comments @ Operation: Firestorm

I see. I tried reinstalling though, and it's slightly the same. Whenever the AI starts it loses its command center, leaving a single worker/dozer. Sometimes the AI creates numerous builders but only constructs supply centers and continuously gathers resources.

Good karma+1 vote
Knx15a
Knx15a - - 10 comments @ Operation: Firestorm

^^^ Solved

But I have another problem. Any and all AI Generals lose their command centers at the start of each game! >.<

Good karma+1 vote
Knx15a
Knx15a - - 10 comments @ Operation: Firestorm

Whenever I use the start.bat, it says I need DirectX 8 or something.

But I have DirectX11.

This prevents the game from starting, so how can I fix it?

Thank you~

Good karma+1 vote
Knx15a
Knx15a - - 10 comments @ Dutch Forces v1.34

Uhm, I wanted to try this mod, but whenever I try to play, the game suddenly tells me to update to DirectX 8 and check if I have the minimum reqirements. This has never happened with any other mod, so it's kinda weird.

Could the author help me, please? I really wanted to see what this mod has to offer. Thank you~

Good karma+1 vote