How do you make Opposing Force's Nightvision work on HL1's HEV Suit?
How do you make Opposing Force's Nightvision work on HL1's HEV Suit?
I mean, I don't want to took ages by this, I want a Model Pack that replaces default Quake weapon models/textures by TFC's one.
Hey metamorphosis, I want to port this mod into Quake Remake, a Xash3D-based fan remake. Because the mod also have it's own SDK (https://www.moddb.com/games/quake-remake/downloads/quake-remake-sdk) and you can freely create a total conversion for that.
Things you need to do:
Port both View-bobbing and Weapon-bobbing.
Port all Graphics/Sound features in DarkPlaces engine (https://icculus.org/twilight/darkplaces/readme.html).
Keep the original Quake music playable.
Note: The comment system in Mod DB isn't show a link correctly when it's in blanket, you need to click these links below:
Quake Remake SDK
Moddb.com
DarkPlaces Engine Readme
Icculus.org
I want to use a model of weapons from Team Fortress Classic. How do I port and use them?
(buried)
IT'S FAKE!
I tried to change compatibility from "Properties" menu, but "Compatibility" tab doesn't show up. I also tried Compatibility Assistant and set compatibility to Windows XP (Service Pack 3), but still won't work. How to solve this problem?
It won't work in my PC.
When I try to install this patch, it shows the error: "You do not have enough free disk space on the drive you are attempting to install to. Please free up 651625 MB and restart the Half-Life 1.1.1.0 installation." I have a enough disk space. how to solve this issue?
Me too. How to make Rot-Life run correctly?
How you got those HL2 weapon models and sounds?
Can I play without HL2: Lost Coast?
KirbyJoe3
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