This is extremely helpful. Thanks a lot.
This is extremely helpful. Thanks a lot.
Can you be more specific? We'd love to know where you had problems.
We'd appreciate some constructive criticism. Radu and meecrob can you be a bit more specific about the mapping problems. You mentioned purple textures, air blocks and shortcuts. We'd love to know where so we can resolve the issues. Thanks
The HP should be the left round bar next to your aiming reticle.
Really? How exactly were you able to escape the battle to the death?
All the music, intro excluded was made by our very talented sound designer.
All of our textures will be cartoonified in the end product, never fear :)
We do need to work on the timing between button press and weapon fire (changing weapon velocity and such). I'll look up DelayedAttack, if not i can just make a delay function.
Thx for the comments
I was referring specifically to the c++ code underneath? Or was this not what you were initially referring too?
Hey Silverfisk, we appreciate all the positive feedback.
What exactly do you mean by different code? At the moment this weapon is behaving like a crowbar (we still need to change the impact decal). Is there a better way to do this?
kingmook
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