The introduction and first planned level of Zombie Zoo. Enjoy.
The introduction and first planned level of Zombie Zoo. Enjoy. Also, go easy on us.
Save Zombie Zoo from destruction by navigating the puzzling chaos and returning the brains-loving animals to their cages.
Requires any game on Steam that comes with the Source SDK.
Installation is pretty simple, just double-click and let her run. Make sure you restart Steam before loading up the mod.
Also, the tunnel may kill your frame rate a little. We apologize for that.
Update: The racoon magnum issue has been resolved. Some people are still having video issues, we have looked into this and done everything we can to maximize compatibility
This shall be fun.
Downloading it right now, can't wait to play.
Gameplay video would be nice.
Love the textures and models but the gameplay feels slightly lacking.
The boxing gloves attack is very simple and does not really require skill, so it would nice to see some attack variations like swings and jabs.
I experienced a lot of FPS lag in the cave area and the walkway to the bear cages could do with a bit of a rework as at the moment it looks raf to plain.
The boss fight was really cool but pretty simple again and after i defeated the Rabbit king my game crashed.
That crash is us sending a "startupmenu playendgamevid" command to play the outro animation. ZZ uses the Ep 1 engine so Valve's kinda hacked together way of restarting the engine to place the Ep 2 teaser at the end of Ep 1 was our simplest way of getting that video to play. If anyone has any pointers on how to make it less crashy (short of switching to OB engine) we'd love to hear them.
You can switch the engine id in the gameinfo.txt and use the episode two dlls, I am not sure how that works with your custom npcs but I am sure if you compile out your stuff with the ep two version it will work, and you just remove any ties to the episode two content in your gameinfo.txt, I did the same thing for a mod I am working on and it works great to play the .bik format, if you need any help implementing this shoot me a message. good luck...
I love the boss fight and the boxing gloves but how do you know when you are going to die, i cant see the hp
The HP should be the left round bar next to your aiming reticle.
I like it ;)
See this please (Chapter One bugs):
This is extremely helpful. Thanks a lot.
You are welcome :D
Not bad, first chapter looks very interesting. Uniqe style, funny story and simple gamplay makes 1.chapter a good start. Looking forward to see more.And i hope you will somehow improve boxing glove(different punching posabillitys)or make more cool weapons. Bunny Boss FTW!
hmmm awesome but one problem:easyness it way too easy even the boss battle
wehn i beet king bunny. i was sent 2 the main menu
already discussed by dear boy...
yay i hav bin waitn for thiws :D
this mod looks great downloading right now cant wait to see the bears :] :] :] ps bears are awesome
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