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RSS Reviews
4

The Reckoning Third Stage

Mod review

Your ammo system makes the AI unbearable to fight when you consider the fact that they will NEVER run out of rounds to throw at you. Its called fun. Look it up.

3

The Reckoning : For M&B

Mod review

Really buggy and convoluted. Your dev time could of been much better spent making ammunition work probably, recoding Denars to Rounds, and generally just bug crunching rather than creating entirely new systems like resources for recruiting and ammo management. For one resource recruiting is bugged to hell and completely unnecessary. If money exists than there should be nothing stopping me from waltzing into town, waving a few dollars around, and walking out with some poorly trained goons. If currency is viable than society has not broken down to the point where paid armies are not viable, ya dig?

Your custom recruiting system is broken anyway, and should never have been implemented in the first place considering the fact that it DOESN'T EVEN WORK.

I can't equip ammo, which is kinda important in a game with guns. Micromanaging ammo in a game like this is boring anyway when you consider the fact that the AI WILL NEVER RUN OUT. That's a major balance issue that really ***** over the player.

Anyhow you get an A for graphics, a B for world design, but your mod is virtually unplayable in its current state. Did you even playtest this before release?

9

Battlestar Galactica: War of the Colonies

Mod review

the game play in this mod is epic and original, the use of whatever models you had on hand was very intuitive and i thoroughly enjoyed playing this.
this is a mod ill keep in a folder on my desktop with the modpath saved. thanks for the hard work, and i hope you will give land combat a bit more love

5

Awakening of the Rebellion 2.8

Mod review

The game has beautiful ships, loads of units, and amazing balance.
BUT, it multiplies the cost of everything by ~four, as well as the build times of everything to a ridiculous extent. the result is that everything bad, boring, or plain subpar about the basegame is made EXCRUCIATINGLY apparent and magnified. mining facilities are worthless because they pay for themselves in about 30 weeks. (i went into the xml and made mon cal worth 100 grand, and it still was like running wall street circa 1930) Trying to build new ships is pointless because by the time youve sank 20,000 credits into the thing and waited two weeks for it to build, the AI would have either killed your shipyard or you would be at a different teck level. Speaking of tech, none of the events would work for me, and the system is so convoluted that you will take hours trying to figure it out. Its so overwrought and complex that it takes all the fun out of building new units.
i dont know if its a problem with my system, but i also suffered severe lag while on the gc map
TLDR. Its pretty, but the tech, glitchy story (the story is glitchy btw), and rediculous price tag on everything takes all the fun out of it. its slightly better than vanilla

8

Legacy Era: Second Imperial Civil War

Mod review

Some glitches like the inability to get republic capitals still being a thing after the patch and the fact that the sandbox is really boring, Buuuut, Your Models are fantastic. Space combat is fun and fresh. the feeling of coming back to a galaxy a century afer i left it in thrawns revengeis amazing. i wish there was some sign of life for this mod, because with a few existing models like that one atat that looks like a fortress on stilts, some GFFAR troopers and maybe some custom armor (new rep gets like no tanks in fluff i swear), and a balanced galactic conquest, this baby could put RAW to shame. if you check by to see if anyone likes your work, just know that you kept someone entertained for about six hours.
Thank you for the quality content

8

Star Wars: Clone Wars Sub-Mod

Mod review

space combat is wonky as all hell, but you made land combat it this game actually fun, a feat yet to be copied.