I love every Supreme Commander game that was made by Gas Powered Games and nothing will change that. 10/10 Supreme Commander Hasn't lost its "Spark" after all these years.

RSS Reviews
10

The Universim

Game review

Absolutely Love The Game.

10

Supreme Commander 2

Game review

Love it.

10

LOUD PROJECT

Mod review

Amazing

10

BrewLAN

Early access mod review

My god this is beautiful.

9

DLC: Eternal Conflict

Mod review

This is a great addon but needs a GIANT Nerf for some of the things it adds like the mass income upgrade for cybran it gives 25% more mass then what the Uef gets i don't think that's fair at all,
The experimental megalith needs a nerf for building units and is missing something I don't know what but it feels useless when there is only one and the build time is to fast for the cybran Acu with its build time decrease upgrade,

The cloak upgrade for the gemini is kinda op and needs to be removed or replaced, it is way to op for spamming and definitely needs to be removed or replaced,

the cybran cloak unit you added should not be there i honestly dont even like the experimental one but at least its an experimental unit, The cloak unit you added isn't and is kinda op sense people are not looking for invisible units there looking for units on there radar, i haven't built one but if it cloaks experimental units that definitely needs to be nerfed to only be cloak smaller units and have a small Aoe when activated and should have some kind of counter like have a radar that can detect cloaked units but has a small radius where it can or just add it to the radar as an upgrade but have it at half of the radar itself or something so its not overpowered,

The naval factories should not be able to build on land i know some people want it to be but its op when there's a rush timer i know its farther back in the research tree but it still shouldn't be there,

The Uef experimental "Fat Daddy" which is the fatboy for us Supreme Commander FA players it needs a nerf for building units same with the megalith either increase the build time or build cost or both what I'm saying is its way to fast and cheap and makes factories useless i have a suggestion for a nerf for both of them when they are building make them in-mobile so they cant move or attack when building, That is a great counter to the building aspect they both get but increasing the build time and cost is definitely better,

Another thing is the shield for the Uef commander that just doesn't fit the commander at all i think you should replace that with napalm artillery rounds for the artillery upgrade either cluster rounds like the eagle eye or the napalm upgrade the illuminate has, It would be a great replacement or just have the Aoe bigger but slow down fire rate,

The overcharge for movement speed doesn't look right you should change that,

I'm not going to say anything about illuminate because i haven't played them yet i know there are things i left out but this is what comes to mind after playing one game, i know this mod is dead but its still a great mod and can be improved, I hope the creator comes back to this mod or lets someone else fix it up and patch it.
9/10 needs nerfs and changes but over all amazing and this mod has a-lot of potential even after all these years.

10

Revamp Expansion Mod (RVE)

Mod review

Very interesting mod,
I give it a 9.8/10 for keeping the game alive and going the fact there still care enough to keep releasing new units and patching to existing units is amazing it really does show how much they care about Supreme Commander 2,
Firsts things first the Pros and Cons of this mod.

Pros
-They added a bigger variety of Experimentals for people who play late game matches

-Very interesting economic changes, Its more difficult to get late game building and/or units which in some cases is really good because no-one likes people rushing experimentals at 15m.

-They brought back t2 and t3 structures which is great for people who have played Supreme Commander and FA but is bad because they are extremely expensive compared to the first game

Cons
-Very expensive building and upgrades not good for reply value in my opinion its way more difficult to do things to counter the enemy strategies if it takes 5-10m to build the counter, I mean its good because it makes people need to scout and its bad for people who don't and just use radar

-It takes to long to get t2 and t3 structures and/or units the game last way to long and gets a bit boring when waiting for research but it does make it more interesting and makes players think on there feet when they don't have everything at the start

-The ACU explosion is very will freeze my computer from how "Giant" it is, Its way to big and causes to much lag on low-end laptops

-Experimentals have to much range and the T2 or T3 experimental which you build VIA Engineer ACU or SACU is way to long and WAY TO OP i mean that thing takes 40m and will win you the game if built, definitely a no go for people not wanting a unit that will definitely win you the game or bring you F'ing close -The experimental buildings like the "Mavor Elite" and the satellite thing (cant remember its name of the top of my head) and a few more exp buildings that are over powered if not noticed and will destroy your base if not destroyed as soon as its built but what i mean for example is take the mavor its will destroy your base very easily if you don't see it same thing with the satellite thing if you don't see it you and you base will be completely visible and any units that are T3 or below will die very fast

-A-Lot of lag when there are shields overlapping each other, its not the mods fault for this its the game being "Difficult" with my computer but what I'm saying is is there anyway to remove the shields inside ither shields from showing or add an option to do so it would be very helpful

-The imprint the building lay when built, the weird decoration under the building it would be nice if it would disapear when the build itself is destroyed and make it smaller so it doesn't look like the imprint/decoration is taking over the map?

-The Research menu is way to hard to get through when you haven't played the mod before its very confusing and bunched together, please sort it our its insanely confusing and hard to navigate without forget what goes to what.

I know I'm forgetting a-lot of this in pros but its hard to remember everything about a mod that adds a-lot

I know there are Cons then Pros but the fact that people still care about this game and still wanna improve it is just amazing and the and i sincerely thank The Mod Team for not giving up on this mod that is changing the game for the better, there will differently be hard times but with support from the community we can get through it.