This is an expansion pack for Supreme Commander 2 created by Bastilean.

RSS Reviews  (0 - 10 of 21)
9

This is a great addon but needs a GIANT Nerf for some of the things it adds like the mass income upgrade for cybran it gives 25% more mass then what the Uef gets i don't think that's fair at all,
The experimental megalith needs a nerf for building units and is missing something I don't know what but it feels useless when there is only one and the build time is to fast for the cybran Acu with its build time decrease upgrade,

The cloak upgrade for the gemini is kinda op and needs to be removed or replaced, it is way to op for spamming and definitely needs to be removed or replaced,

the cybran cloak unit you added should not be there i honestly dont even like the experimental one but at least its an experimental unit, The cloak unit you added isn't and is kinda op sense people are not looking for invisible units there looking for units on there radar, i haven't built one but if it cloaks experimental units that definitely needs to be nerfed to only be cloak smaller units and have a small Aoe when activated and should have some kind of counter like have a radar that can detect cloaked units but has a small radius where it can or just add it to the radar as an upgrade but have it at half of the radar itself or something so its not overpowered,

The naval factories should not be able to build on land i know some people want it to be but its op when there's a rush timer i know its farther back in the research tree but it still shouldn't be there,

The Uef experimental "Fat Daddy" which is the fatboy for us Supreme Commander FA players it needs a nerf for building units same with the megalith either increase the build time or build cost or both what I'm saying is its way to fast and cheap and makes factories useless i have a suggestion for a nerf for both of them when they are building make them in-mobile so they cant move or attack when building, That is a great counter to the building aspect they both get but increasing the build time and cost is definitely better,

Another thing is the shield for the Uef commander that just doesn't fit the commander at all i think you should replace that with napalm artillery rounds for the artillery upgrade either cluster rounds like the eagle eye or the napalm upgrade the illuminate has, It would be a great replacement or just have the Aoe bigger but slow down fire rate,

The overcharge for movement speed doesn't look right you should change that,

I'm not going to say anything about illuminate because i haven't played them yet i know there are things i left out but this is what comes to mind after playing one game, i know this mod is dead but its still a great mod and can be improved, I hope the creator comes back to this mod or lets someone else fix it up and patch it.
9/10 needs nerfs and changes but over all amazing and this mod has a-lot of potential even after all these years.

10

fr6 says

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cool

Too many times have i had it bug out on me. Plus the fact that it is dead means they won't get fixed so really its an eh mod.

8

not the best, but not too bad also, it seems to be dead, thats a big hit...

10

This brings back the old memories of the original games, this is a great mod for players who didn't experience the first, i creates an awesome balance between Supreme Commander 2 and Supreme commander

10

Epic Mod, always what I missed in SC2 is here... well, almost :)

8

Ruci_Dewaputra says

8
3

idkwhyihavethisname says

May contain spoilers
Community Rating

Average

8

21 votes submitted.

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