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Kagestorn
Kagestorn - - 326 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

It's nice that you managed to figure it out, hope I was of some use, despite the novel-scale comments I made, for which I perhaps must beg your pardon.

About the scene issue - yeah at this point I figured it out myself pretty much. The strange thing is that I used cheat menu for this purpose a lot previously and never had any problem. Maybe I was just lucky so far. I should mention that one of my objectives in ths regard was to store items obviously and you can't store your stuff in normal chests unless the place belongs to you. To access the chests anyway I just used the cheat menu - the problem only really comes when there's no chest at all in the new scenes. Surprisingly, after I placed the chest_a in Washington, even crashing in cheat menu it still worked in normal regime, since I guess it wasn't limited by usual own\not own scripts, so I should be fine either way.

Thank you very much for your attention.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

YEP. Looks like it was other units. Removed them all and tested over 10 times. All good. Maybe colt Dragoon, Starr and rifles are ok? I dunno. I guess I'll try to find the unit culprit and re-run the weapon tests.

Well, looks like I found em - Pinkerton agents and bodyguards. Al others withstood 10 tests each, one by one. We got the culprits finally. Looks like both I and King85 were right ultimately - it was both weapons and units. I don't have any idea why though - I was under impression that unit variation isn't randomly generated on entering battle/cheat walk around (since neither crashed on first try). If I was wrong, it's possible that the pinkertons and bodyguards can can receive one of them randomly. Either way way, I believe I've done my part as far as finding bugs goes. It's on you too further look into it. I'll just avoid using these units and other "neutrals"/mercenaries until it's fixed, just to be safe. Please post the current confirmed findings, just to repeat myself: LeMat, Colt pocket police, Pinkerton Agents and Bodyguards.

Just to be thorough, I re-tested all previously mentioned rifles and carbines. They're ok, each tested 10 times. Really shows you how poor testing conditions can affect the results. I wrongly assumed after finding LeMat and Colt pp that the issue had to be with the weapons, but logic of course was faulty on my part in that instance.

Either way, I am done for now. Signing out.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

I jinxed it. My next guess was it's the Spencer carbine. Removed it, tested 3 times. It crashed on 3rd. Removed Spencer rifle, tested 7 times. Crashed on 7th. Had high hopes for that one, not gonna lie. Tested both with my own character - nothing, works fine, no melee regime. I'm beginning to suspect it either has an unknown/random factor, or can depend on whether my guys are mounted or not.

Gave one the same guy Spencer carbine, crashed on first try. I guess both of those are out, although Spencer rifle shouldn't even be equip-able on horseback. maybe I'll run some dismounted test, it just takes more time. I'll test without them both, maybe the problem still lies with the Henry, but it just doesn't manifest when I test it on my own character (except turning into pistol), or maybe it appears only so often, god knows why. Perhaps it has something to do with repeated consecutive tests? Just can't run it 10 times in a row for some reason? Perhaps there are more than 1 problem as was with LeMat and Colt pocket police?

Removed all the rifles/carbines again. Even though Spencer rifle, sharps and sharps sniper shouldn't even be equip-able on horseback. Tested 5 times. Crashed on 5th, as you might've already guessed, Maybe another wayward revolver? The only one's left are standard - colt army and navy, Remington, colt Dragoon and Starr.

Removed Starr. Crashed on 6th try. Removed Dragoon, crashed on 2nd try. At this point there's only colt army, navy and Remington. If there's a problem with them, you've got yourself a serious issue as these are supposed to be quite common, no?

And than I remembered that besides my companions, I had some other troops in my crew at that moment. Damn it. Goddmamn it to hell. To be specific, I had:

1) MNAT (native tracker)
2) Experienced MNAT
3) Pinkerton Agent
4) Bodyguard
5) Hired Gun
6) Stagecoach Guard

All in multiple quantities, hired in taverns.

All I can easily do for now is remove them one by one and see how it goes. Not entirely reliable as I would have to re-test several times to exclude the bugged units if there's more than one.

There is a remote possibility that it has to do with some of the swords, since I did give my companions some rare ones, but I doubt it. I tested most with my own character, but at this point I'm not even sure if it's a proper criteria. At this point we're in irregular crash territory, so I don't know - again, when I first tried to fix this on the previous version, giving everyone Remingtons seemed to do the job.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

Seems I finally found another. Decided to test some more pistols just to make sure. It crashes on colt pocket police. I had my suspicions, but goddamn. I'll test some more with it removed from companions' inventories just to make sure.

P.S. Seems to work fine so far. The only interesting thing so far is that one of my guys, who got both henry and colt army revolver, draws the revolver on "melee only order". Either way, it seems the crashes are over.

God thanks, when it crashed after I removed LeMat i was right like a good kick in the balls. Should've remembered I was able to fix it previously by giving everyone the same Remington revolver.

Not going to jinx it by saying goodby again.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

Nvm, I took LeMat out of the equation and decided to run 1 final test. Still crashes. At least now it's not supposed to be not the revolvers, but the rifles/carbines.

Ugh... Back into the bug trenches i go!

1) Alright, so here goes the strange thing... I checked out rifles and carbines. None of them turn to melee when I use them with my character, except the Henry rifle. Which turns into a pistol. Yeah...

After I took everyone's rifles away I tested again and it didn't crash. I decided to give the Henry rifle back to one of the guys and tested it... no crash. Just on a hunch, I tested it again. Boom - crashed. I'm not even sure what to do now, as there seems to be no reliable way of confirming it for me... Damn.

It would however potentially explain TheMightyRotz's experience, as I believe Jim Baker companion carries henry by default, potentially triggering the crash for him under some, yet unknowable circumstances even if he didn't edit companions' inventories.

2) I decided to test it without any rifles or carbines again. It was fine for 3 times. On 4th it crashed. I opened the game again - it crashed on 1st try. Huh.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

I think I found it!!! Sry for posting a new comment, but the original comment tree has become a bit of a mess, likely my own fault. I really should've started a new one for my second ctd issue.

Either way, I think I found what was causing the crashes with "melee only" orders. It's the LeMat revolver! maybe not it exclusively, but that one diffidently crashes! I thought I'd check the less common revolvers before I check the rest, as they are more suspect and I (and King85) was correct. I tested it both with my own character and one of my companions - when you press turn to melee, it just crashes (rather than switching to a sword I gave them all). The one I tested before it was the lefaucheux - it seemed more suspect because in the cheat menu "Find an Item" menu/shop it was placed separately from the main batch of revolvers. Interestingly enough, lefaucheux does have a "turn to melee" function unlike most other pistols. And upon pressing it it turns into a... Confederate flag (Virginia I believe, first csa blue one with white circle and coat of arms in the cheat menu). The flag itself doesn't actually show when equipped, but the item icon is there and when running, my character assumes the flag-bearing stance. I don't know what's this about, but it doesn't crash.

I hope you'll look into both issues, but I would also recommend checking all pistols or even all firearms to be sure to fix it in the next patch maybe. I would also ask for a warning notice, describing the current LeMat problem until it is fixed, so that others might know what they encounter. Seeing as it's more of a minor thing and a rare gun, it's probably not worth a hotfix. I myself, with your permission, would prefer to play this beautiful mod for a while instead of dealing with bugs (at least so far) - I already had to restart with you releasing the new version in mere days after i began exploring it, and coupled with the bug finding process, it took some days.

Thank you for your hard work, I'm off to restore the Union!

P.S. Just out of curiosity I also checked out the savage revolver. It also turns into a confederate battle flag (southern saltire cross), Curious.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

I did as you told - it keeps crashing when I look in direction of where the chest WAS. Moreover, it's the direction I put it LAST, having changed it's spot in my last attempt to fix it. Important part (beyond the incessant recurrence) is that during my last try - when i was moving the chest, after putting it in a different corner and testing it, it crashed when I looked in the spot where it was previously (I tested it without closing the game, exiting the editing mode, in which the game doesn't crash). Not new one. And after I reinstalled the mod and deleted saves, it changed to the new spot.

To sum it up, it crashes during cheat engine "internal" entrance only, not in normal or edit mode, when I look at the spot that chest used to be in previous game launch.

Some twilight zone **** XD

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

Nope. As I told previously, when I changed all revolvers to remingtons it worked fine. Tested several times. I thought it might be swords too, for the same reason you mentioned. In fact, removing all the suspect ones and testing them one by one was one of the first things I did. It was easy enough, as the variety of swords they had was far smaller compared to the firearms(I actually gave them all swords instead of some other melee weapons they had originally, playing it as them being officers).

To recap my story further - the fist thing that made me suspicious was the scoped sharps rifle I gave to one of the companions, but that didn't work - I thought I narrowed it down to Spencer carbine and switched them to Henry rifle - it worked for 1 test, but crashed later anyway. I removed all long arms from my guys, but the crashes continued. My next guess were revolvers (especially since I did give them some more rare ones). After I took all their pistols and equipped them with Remingtons, it no longer crashed. I didn't test it any further yet (see the problems I encountered below), but I'm moving in that direction.

One other thing I should mention though. While in the cheat menu, I decided to try equipping the Japanese short sword (wakizashi I presume) - the moment I placed it in one of my equipment slots, game crashed. Not even in action - in cheat menu! I didn't touch it anymore, presuming it's just bugged (and seeing it as not that important). Not sure if it's related, but who knows. On a final note, I attempted to give a katana (long sword, not great sword) to one of my companions previously - it didn't look that good and I removed it before the "melee only" crashes appeared - seemed to work though.

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Kagestorn
Kagestorn - - 326 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

Hmm, I didn't think of that! I guess I'll try it. I'll continue too look out for potential problems, but as far as the scene problem is concerned, I don't think it's going to be much of an issue for most people either way.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

I'll look into it, but so far the simplest solution seems to just avoid going into Washington interior with cheat menu. Normal entrance doesn't cause crashes so far. Not even sure if it's really worth going further into it, honestly.

What I don't understand is why it persists - I reinstalled the mod completely several times, maybe I should reinstall the whole game to destroy the editing history that may have caused it? I don't know.

With the "melee order" it was simpler, if still frustrating. I was sure that an item must cause this and after about 20 trial and error runs, i managed to distill it to some revolver. Simple in the end, just gave everyone Remingtons. In this case I'm just puzzled that it won't go away even after a hard reset.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

Nope. Still Crashes when I look in that direction. Since the crashes occur after I stored the items, maybe the scene reacts poorly when the chest, or it's absence try to account for the items in this environment. I don't know.

1) Tested a new save - deleted oval office portrait to check if the changes carry on in the new saves. They do, as i suspected, there was no portrait. I need to change the scene back to original I guess, but I'm not sure how. I tried reinstalling the mod twice and the new "SceneObj" folder is empty.

2) Tested that by replacing the "SceneObj" folder in the module with the mod-original. Portrait is back, but the game crashes when I look in that corner still. I'm at a loss.

3) Mkayyyyy. It crashes when I enter the scene with cheat menu, but works fine when I enter normally. Something's not right here... Went further - placed another chest closer to the main room's center, game crashed when I looked there. The crashes seem to follow the chest or it's previous position, even in though I reinstalled the scene successfully.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

It's not the units, it's the companions. I've not tested it further yet - it seemed proper to try out the working variant further before trying to narrow several other possibilities (pretty much all basic revolvers would have to be tested). I will probably test it again, but I got a more serious issue now.

Remember, when I encountered those crashes, I was still using the previous version. Since I downloaded the new one, I was trying it out. Long Story short, I've edited the Washington internal scene a bit (added a chest to store items). It seemed to work fine originally, but after I returned there on first occasion, the game would crush once I look in chest's direction. I tried deleting the old chest and placing a new one, it still crashed. I deleted it again, now for good, but the game keeps crashing when i look in direction of where the chest WAS. I deleted the module files and re-installed it, but the game keeps crashing.

I thought I'd try to rename the "SceneObj" folder in the documents, since it seems to contain the scene files and let the game auto-create it again. Going to test it soon.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

Looks like I managed to narrow it down to revolvers. I gave all companies a Remington and it seems to work fine for now.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ The American Civil War Mod: Revived! Full Release Version 1.7.5

Ironically, I've not been around for some time and decided to check out the previous version a couple days ago, only for you to roll out the new patch. My luck I guess.

On a more serious note, I've been having a problem. My game crashes when I order my companions "melee only". First I seem to have narrowed it down to Spencer carbines that caused it, then carbines by itself, but after couple more tries, even having removed all the potential suspects I still get crashes when ordering them to draw melee. I'll continue to experiment, perhaps I ought to give em all same kind of revolver or something, to narrow it down completely (I checked out all their melee weapons already, they don't seem to cause the crash).

You got any idea what's it about? It'd be great if this new patch fixes it, but nothing like that was mentioned in the patch notes.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ The Deluge II: With Fire & Sword

God, Finally! I always thought that being only multiplayer, old Deluge was a huge missed opportunity. I never expected it to make a comeback with the Bannerlord and honestly - I can't wait.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ Napoleon : Conquest Europe

Oh I got it already from your answer on file thread. Nice job.

Good karma+1 vote
Kagestorn
Kagestorn - - 326 comments @ [Outdated] NCE v1.0 Full Version

As long as we can have a better one eventually, I am content.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ [Outdated] NCE v1.0 Full Version

Basically, the Mod was far less ambitious originally, and made map accuracy way less important. I made a full list of these issues previously in the main thread, you can check it out if you want (just scroll down), as it covers some points you missed.

Basically, making new factions is a lot of work, and it's quite understandable that some of them are dropped for an earlier release of the Mod.

The good news is - it seems we managed to convince DoDoCat to request permission to clone the much matter base map from Anno Domini 1257 mod. So we may be in luck.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ Napoleon : Conquest Europe

Ok, is 1.0 just a combined mod and patch, or a new version (hopefully shader error fix finally)?

Good karma+1 vote
Kagestorn
Kagestorn - - 326 comments @ Napoleon : Conquest Europe

For an additional reference in putting the mod map to life, I recommend checking out this:

Deviantart.com

Just scroll down a bit and you will encounter a group of maps, encompassing most of western and central Europe year by year, from 1789 to 1815. Although I don't really think you're going to need that kind of detail, especially regarding Germany's kaleidoscope of small states, it's a nice tool for checking over-time changes that European borders went throughout in the Revolutionary-Napoleonic Era and getting a hang of the power-balance and dynamic. Even if you're not going to use much of it for the actual map implementation, simply tracing the changes might give you better insight into the the real history of it and perhaps, might give you a hand in putting it on the game screen.

The only problem is, unfortunately, that it doesn't show much of the Iberian Peninsula and won't go too far east, but there's a map of the Russian Campaign of 1812 as well, giving a good Idea about European part of Russia, which I think is what you might be going for anyway.

In case you're looking fort a more comprehensive map of entire Europe and surroundings, that guy has plenty, but usually going by large periods of time. These ones are 1789, 1812 and 1815:

Deviantart.com
Deviantart.com
Deviantart.com

I recommend checking out his other stuff as well ,there are older ones for 1790 and 1810 too.

Cheers.

Good karma+3 votes
Kagestorn
Kagestorn - - 326 comments @ Napoleon : Conquest Europe

Yeah I expected something like that, mods do tend to grow like this. Well as long as you're on this I wish you good luck! We're starved here for a good Napoleonic mod, and you sir are the chosen one.

Good karma+1 vote
Kagestorn
Kagestorn - - 326 comments @ Napoleon : Conquest Europe

Unfortunately, there are no separate Kingdoms of Naples and Denmark-Norway, but that is also understandable. However, if Sweden is meant to represent entirety of Scandinavia, why does Aalborg belong to the Rhenish Confederacy while Flensburg belongs to Swedes? makes no sense. If you want to include Denmark into the Confederation, Flensburg (and possibly Oslo as well, since Norway was in union with Denmark) should be part of it. If not, Aalborg should be Swedish. And instead of Copenhagen, Denmark's capital is Rosklide, which is a much smaller town west of Copenhagen. I must be missing something here.

There is unfortunately no Finland, which is understandable, but I don't think you can justify lack of St.Petersburg well enough, except for the obvious modding issues of course. It was the Russian capital at the time and should be around ,at least in a long run. Szatmar is for some reason Russian, even though it never ever really was, before ww1 remaining part of the Hungarian crown, under Austrian rule. For some reason, Wallachia and Moldavia are Russian. Now, the situation is, that Russian Empire (Not Tsardom!!! God, Please!) was at the time in war with the ottoman Empire, and did, if I remember correctly, at some point occupy these areas, though I'm not sure of the exact extent. However, in-game, Russia is not at war with the Turks, which really makes little sense, even considering that although there was indeed truce before the war resumed in 1809, I'm not sure if it's entirely correct considering the game mechanics. As there's little incentive to attack the Ottomans, war doesn't seem likely to resume. Furthermore, on the start of the game Russia is at war with Switzerland and Netherlands of all people, which is really bizarre considering it's not at war with France. Derp. On the bright side, there was indeed a war with Sweden, and it's inclusion is a nice touch, but without Finland, Russian-Swedish clash is somewhat strange to imagine. The Finnish war ended in September 1809, but since there's no Finland, you might just remove the war entirely - it serves little purpose in practice and may end up in more border gore than necessary.

On a more cheerful note, despite all this mess, I want to commend you on the inclusion of the Ottoman Empire (as before "Ottoman Turkey Empire" is better off being just "Ottoman Empire" and Egypt, which despite some inaccuracies (Egyptian situation with Mamlukes being a separate topic) is quite nice, considering how often they are overlooked in Napoleonic Wars setting. There's no settlements on Corsica, Sardinia, Greek Isles or Caucasus but it is understandable.

Now on to another recommendation - similarly to the guest who posted before me, I do recommend either using or at least taking inspiration from the 1257 mod, since it's map is one of the best as far as accuracy is concerned and I think it might fit the Napoleonic Era quite well. It was one of the first ones that came to my mind when i first thought about a better map template, and with others independently coming to the same conclusion, I think it's not a bad point. There are of course others, and I would encourage you to look further into it, since as it is, the current map is in most gracious terms - "Unique". Srsly you should look more into this issue. Please don't take it in a wrong way - I honestly quite like the mod and wish to help it as much as I can, which is why I wasted a ton of time writing this.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ Napoleon : Conquest Europe

Still crashes with shader thing, when I encounter some Austrians as French (first battle as they tried to sack Strasbourg it was fine). Same error when i try to attack the wandering Cossacks. Later the same issue repeated with a Spanish encounter. Yet again solved by switching to Directx 7.

Sad.

On a more specific note, the map needs a serious rework, not sure if you've created it yourself or using some existing template but it's not very good. I mean no offense, but in some places it's way off chart, and unless it's intended for balance there's really little excuse.

Switzerland is located next to the channel in.. Boulogne. Meme worthy :D
Netherlands basically don't exist in the true borders, instead occupying Trier and Cologne along the Rhine. I guess it's the only possible substitute at this moment but daymn. Brest, Lille and Leuven on the other hand somehow belong to Britain. Why? No, seriously they are just cheap and easy raiding spots for France like this. France doesn't own the parts of Italy it occupied historically, but compared to other stuff this is really mild.

Spain owns a city in Hungary and Portugal has Galicia (or at least a big part of it), but not much else. Historically, Galicia remained Spanish, unless it's meant to sever as occupation thing. As Portugal's only other castle is again - historically Spanish Badajoz, I honestly find this quite funny. With both Portugal and Spain at war with France it really makes little sense. Spain also has Bayonne and Perpignan, which were French at the time. I don't remember British occupying Morocco, parts of Algeria and Tunis. I think you could kind of make them part of the Ottomans, most logically. I'm also worried about lack of Gibraltar, substituted by a lord-less Almeria - at least Gibraltar is a good idea as a strong castle - sprinkling defenseless villages around is really strange.

For some reason Confederation of the Rhine doesn't have Bavaria (Munich), instead occupied by "Austria Empire". There are several such strange spelling errors, but I guess it's a result of the mod's rocky development. If I guess your intention correctly the proper form is the "Austrian Empire".

Prussia is a mess. Confederation occupies Berlin, which is just a village for some reason. Besides the village, there's basically no Brandenburg, very little Pomerania and no Mecklenburg. Mecklenburg however, all things considered is a nitpick. Lack of Saxony however is far more worrying - it was one of the important, big members of the Confederation. Lower Silesia (Wroclaw) is occupied by Austria, which is not historically accurate - most of Silesia, especially Wroclaw/Breslau was part of Prussia since the times of Frederick the Great.

I understand that Polish border evolution maybe a bit of a complex issue potentially, so here's a short explanation. The map you got in 1808 has more in common with the time of the partitions which saw Poland-Lithuania destroyed. However, even you take that period, which was concluded around the time of the French Revolution, almost 15-20 years ago at the game's start, Russia shouldn't have Warsaw - it was taken by Prussia, while the region of Galicia-Lodomeria (in-game Przemysl and Halicz. No Lwow for some reason :P) was carved out by Austria. Still, in 1807, Napoleon restored Poland as the Duchy of Warsaw, which gave it back territory, which would in-game at least include Warsaw and Poznan (considering that settlement placement isn't always accurate geographically). Of course I understand that making another faction from scratch is a lot of Pain, but may I recommend you either push the start date to early 1807, when France was at war with Prussia and not Austria, Spain, Portugal, etc? Or alternatively, you could arrange a sort of alternate history moment, where Napoleon didn't restore Poland, which should see Warsaw transferred back to Prussia. Either way should be closer to reality, ironically. Especially considering that in 1808, the war of the filth coalition has not yet began - France and Austria were at peace. The Spanish situation is complex, but I believe already at the time France should be occupying a part of it, as the Peninsula rose in revolt against French takeover only in May. However, considering the inherent difficulty of reflecting a quite complex history into m&b mod, it's of course a bit of a nitpick. But if just being at war is the best solution, than perhaps at least Pamplona and Barcelona should probably be in French hands (France only annexed Catalonia much later historically) otherwise the situation is really unbalanced for France - the numbers are stacked against it facing both a quite big and consolidated Spain and Austria at the same time. Or maybe not - This is just from my perspective.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ Total FotS Series

I believe I was reasonably civil so far. The guy just keeps inventing the issue, ignoring the actual substance of my request. If he'd care about it, he would read your response and and just let it go, as the issue has been resolved. I don't know what he wants at this point, because his arguments lack any sense in regards to the issue - he keeps taking what he perceives as my request to the extreme, simply straw-manning it, and thinking it makes sense. Honestly I give up.

Good karma0 votes
Kagestorn
Kagestorn - - 326 comments @ Total FotS Series

You can keep inventing and fantasizing all you want, I don't really care. Other mods have nothing to so with this and i apologized for a strangeness of the request in the first message. You can come up with any hyperbole you want, there's nothing in common between rare updates of other mods and Izzi making 3 patches a month. I wasn't crass at any point - you're the one being uncivil from the start, unlike the author, who, unsurprisingly, seems to be able to comprehend my quite humble intention. You're fighting a straw-man of your own imagination.

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Kagestorn
Kagestorn - - 326 comments @ Total FotS Series

Hah, for some reason I thought that these two mods were combined because of that picture, and that the Carlsit Wars is just a campaign for the mod. I know modding is hard and you have to prioritize, it just makes me a bit sad we can't have both. Hopefully someone else might pick it up.

Anyway, I wish you good luck with it, probably going to be a swell mod! Carlist Wars are unfortunately quite underrated.

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Kagestorn
Kagestorn - - 326 comments @ Total FotS Series

Not only you ignored what i was trying to convey, you actually invented your own reasoning and then put to the highest degree, so it would sound more reasonable, while actually devoid of any real meaning.

What's even more embarrassing, is that your comment comes after author's reply, which is both respectful and understanding, explaining the reasoning perfectly well, essentially answering my request, leaving both me, and hopefully, izzi himself quite content. Unfortunately you chose to ignore it as well, and write a comment which is in itself, actually entirely unnecessary since the topic was already put to rest.

If you're looking for a cheap conflict, please look somewhere else.

Good karma+1 vote
Kagestorn
Kagestorn - - 326 comments @ Total FotS Series

Thanks, it's getting clear now. Sorry to hear you're leaving this behind soon. Wonder what is your main mod is than, and thanks for info on the future. Either way, this mod is great and it's saddens me to see you leave, but I guess it's up to you. Waiting for the final release than.

Good karma+1 vote
Kagestorn
Kagestorn - - 326 comments @ Total FotS Series

Ok, I have a bit of a request here, may sound weird, but please bear with me. Can you please pace your releases in a more sensible manner, with all due respect. Making a new version every other week is frustrating because you have to download and reinstall the new version so often, and in many cases begin a new game if you're playing campaign, because they could be incompatible.

As much as it's great to see that you're keeping the mod very much alive, every time I check this page, there's a new version out, and it's rinse and repeat all over again - who wants to play an obsolete version while there's a new one out?

I know I may sound like a bit of a **** here, but that's really not my intention. While I'm sure that many won't agree with me, I also suspect that many other very well may. Of course, as a modder, you get to decide how to release, but from the user perspective, a more stable release schedule is likely to be preferable.

Srsly, I don't even have enough time to enjoy one version, when you make it obsolete in literally couple days later (considering that I don't check up on it every day to catch it right on release). I know it's weird, because usually, the users ask for more frequent releases rather than opposite, but here we are. You skipped through 3 entire patches in just a month and whole 7 in less than a year.

Again, with all due respect, I humbly request you slow down a bit. I just can't keep up.

Good karma+2 votes
Kagestorn
Kagestorn - - 326 comments @ Napoleon : Conquest Europe

Thanks! Awaiting the new update soon!

Good karma+1 vote