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Comment History
kadkad
kadkad - - 14 comments @ DOOM CE

Now I understand why GZDoom gave me an error about problems with IWADs allocation.

I think that's the case because I don't have any iwads in GZDoom folder (I store all of them in a custom folder named IWADS).

Thank you for the answer.

Good karma+1 vote
kadkad
kadkad - - 14 comments @ DOOM CE

Hello.
I wanted to play this mod with ZDL but encountered a problem.
ZDL is unable to run FinalDoom because it can't run an iwad with "Required" property.
I had to move "PSXDOOM.CE.ipk3" to "Load" property in order to make it work.

Can you fix that, please?

Btw, does this mod support Oblige maps?

Good karma+1 vote
kadkad
kadkad - - 14 comments @ Tomtefar's Resources and Pistol v1.5

I forgot to say that this problem solved right after I removed that part of code.

Good karma+1 vote
kadkad
kadkad - - 14 comments @ Tomtefar's Resources and Pistol v1.5

The problem is with this part of code:

ACTOR U_DropedRifle: DropedShotgun replaces DropedRifle
{
scale 0.8
States
{
Spawn:
TRII A 4
TNT1 A 0 A_ChangeFlag("THRUACTORS", 0)
TRII BCDEFGH 4
Loop
Death:
TNT1 A 0 A_SpawnItem("U_Rifle")
Stop
}
}

ACTOR U_DropedRifle2: U_DropedRifle replaces DropedRifle2
{
scale 0.8
States
{
Spawn:
TRII H 4
TNT1 A 0 A_ChangeFlag("THRUACTORS", 0)
TRII GFEDCBA 4
Loop
}
}

I don't know why but now assault rifle drops without any issues.
Also I don't know if this mod will work as intended without this part of code.

Good karma+1 vote
kadkad
kadkad - - 14 comments @ Tomtefar's Resources and Pistol v1.5

Yes of course.

Here is more detailed information:
I tested it with bd21testdec16 using gzdoom 3.2.3 version.
It doesn't matter which mode you chose to play.
Issue persists only with assault rifle, it just disappears right after zombieman drops it.
Meanwhile pistols drop without any problems.

Also I tried to test original Tomtefars extension v1.6 and this issue didn't occur.

Good karma+1 vote
kadkad
kadkad - - 14 comments @ Tomtefar's Resources and Pistol v1.5

Regular (assault rifle) zombies don't drop ammo. Please, fix this.
Cool mod btw.

Good karma+1 vote
kadkad
kadkad - - 14 comments @ [V4 FINAL] Merser's Sprites & Enhancements

Hello.
You made such an exotic mod. It doesn't look like the other brutal addons here.
But I found few problems. It's not critical and can be ignored.
1. It happens with rifle crouch sprites.
I.imgur.com
2. Also its impossible to switch camera back to 1st person after perforimg some fatalities (after 5-6 I guess).
P.S.
Your baron doom 1-2\doom 2016 hybrid is the most scary thing I ever saw in the Doom series.

Good karma+1 vote
kadkad
kadkad - - 14 comments @ Brutal Doom: Blood Ode **(30.08) update**

Обязательно напишу если что.

Good karma+1 vote
kadkad
kadkad - - 14 comments @ Brutal Doom: Blood Ode **(30.08) update**

Только что дошло, что все это время с русским говорил по-английски. :D

Good karma+1 vote
kadkad
kadkad - - 14 comments @ Brutal Doom: Blood Ode **(30.08) update**

Can you make switchable player's appearance to fit corresponding weapons?
I found a mod for zandronum. But it works only with vanilla doom.
Here's a link: Forum.zdoom.org

I think it would be one of the best bug fixes, because it looks very odd when you equip revenant's missle launcher and see only standart rifle in third person or in a mirror.
Also as you know, crouch sprite for melee isn't included in current BD version.

Good karma+1 vote
kadkad
kadkad - - 14 comments @ Brutal Doom: Blood Ode **(30.08) update**

That would be amazing.

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kadkad
kadkad - - 14 comments @ Brutal Doom: Blood Ode **(30.08) update**

I also noticed that there are two hidden boss versions (cyberdemonboss and supermastermind). The're bigger and stronger. I never encountered them in game.
Can they be implemented into game (example e2m8/e3m8 bosses)? Or are they somehow unfinished by Sarge? Same question about Hectebus.

Good karma+1 vote
kadkad
kadkad - - 14 comments @ Brutal Doom: Blood Ode **(30.08) update**

Wow. Thank you very much.

Good karma+1 vote
kadkad
kadkad - - 14 comments @ Brutal Doom: Blood Ode **(30.08) update**

I don't know if anyone else have this bug.
But when I pick up an assault rifle (by killing zombies etc) I don't get ammo at all.

I know this is too much to ask but can you add an option that allows you to switch berserk/demon power time on/off? Because I often encounter situations like when you pick up rune and there's no enemies left (or the're too far) so it often becomes useless.

Good karma+1 vote