Are air units deactivated on these maps? Or how will they handle the black areas?
Are air units deactivated on these maps? Or how will they handle the black areas?
How so? Yes, both campaigns have a pearl harbor mission, but the map layouts between the two have quite substantial differences.
Oooohh, first Contra, now this. 2019 starts out pretty strong with C&C mods.
Ok, the new installer works now, and I switched from my retail version over to the origin version which I downloaded and there it worked properly. Which is strange, because my retail version itself never had any mods installed, I always copy a new verson of it before I use that copy for a mod.
Anyway, thumps up for the quick response. Everything is good now.
When I first installed the mod, I got confused that there were no new files at all in the copy of the vanilla RA 2 folder I've set up for it. Then I did go data hunting, and sure enough, I've found the files then in the default location (/westwood/RA2 on C-Drive). I tested to uninstall/install two more times, and everytime, despite making sure my custom-location on my D-drive is selected, it always installs to the default location on the C-drive anyway.
When I then tried to copy the installed files over manually and started the mod, it loaded up and I started a skyrmish as japan. All the new buildings/units have missing cameos in the build menu, the attack dogs had no animations at all, and the refinery was 1x1 build foundation despite taking more space. That made me not playing further.
So yeah, I'm not impressed. The problems might have to do with me copying the files over manually, but you should know not everyone uses the default-location on C:\
tl;dr: fix the launcher
It's possible for mods to have more than 3 factions in GC? Are there other mods that also do this?
From the steady frecuency of the dev-playthrough videos recently, I assume 3.3.3 comes pretty near.
That got me an idea for a similar video (or at least an update for your website), a short brief overview of the different gamemodes.
I really like that one point that scripted paradrops will now use the faction-specific planes. The neutral planes really caught my eyes while I played missions.
Honestly, I'm giddy as hell now, watching the mod page every single day!
I agree, the more "typical" darker grey tone for US units would fit it better.
Oops, that's my post, I forgot to login
My personal guess right now for the release date of 3.3 is 30.11.2016, because speeder said he want to still release it this year and that would be on the day 3 years after the release of 3.0.
My question, I forgot to login.
Meanwhile my F5 key looks like after an ion strike :/
Jyrai
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