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Comment History
jvashko
jvashko - - 6 comments @ FakeFactory Cinematic Mod

high as **** rn just wanna say i really appreciate when you Gravity Gun Grab the city scanner thingies carrying the hoppers at the end of ep 1 they shrink their eyes into their body and look around all scared kinda like the frankenturrets from portal 2 . good attention to detail great mod 10/10 not really more like 7/10but i appreciate ur attention to detail good job mate

Good karma+1 vote
jvashko
jvashko - - 6 comments @ The Wonder Mod

both

Good karma+1 vote
jvashko
jvashko - - 6 comments @ Half-Life 2 : MMod

Has anyone been able to find a definitive solution to using Character-Pimped models with mmod+cm2013? The maps, etc. load, but the characters remain vanilla.
I've spent all day looking through comments and trying everything people have suggested. Nothing's working, nor have any people replied to aforementioned comments saying the suggested method has worked.
Tried moving the custom folder from cm2013 to mmod+cm2013, tried reinstalling mmod like 3 times, tried changing that line in gameinfo.txt. Anybody know how to get the cm models into mmod?

Good karma+5 votes
jvashko
jvashko - - 6 comments @ [ Half-Life 2 : MMod ] Version 1.3

Did this work for just hl2 episode 1 or original hl2 as well? I tried it and it doesn't seem to work for either.

Good karma+1 vote
jvashko
jvashko - - 6 comments @ Half-Life 2 : MMod

Looking for a solution to this right now, will update you when I find it

Good karma+2 votes
jvashko
jvashko - - 6 comments @ FakeFactory Cinematic Mod

I'm able to play this with MMod + CM2013 loaded, but the character models don't change. They just look like they do in vanilla HL2. I've tried reloading them in the Pimper, but still nothing. Anyone know how to get this to work?

(Everything about this mod is amazing except for the gunplay, which is why I'm using it with MMod.)

Good karma+1 vote