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Comment History
Dresden00
Dresden00 - - 25 comments @ Divide et Impera: Alexander Submod

Make sure you load this mod before the main mod. Some people have to use the old launcher option, the new launcher has issues.

Updated with various fixes today.

Good karma+3 votes
Dresden00
Dresden00 - - 25 comments @ Divide et Impera 1.2.2L Part 1 - Patch 19

Updated with various fixes for battles and some other things. Only Part 1 updated.

Good karma+1 vote
Dresden00
Dresden00 - - 25 comments @ Divide et Impera 1.2.2h Power & Politics Part 1

Updated March 6
See TWC forum for details on patch notes - includes Animation overhaul, Supply system update, many battle changes, etc

Good karma+1 vote
Dresden00
Dresden00 - - 25 comments @ Divide et Impera 1.2.2h Power & Politics Part 1

Updated Dec 23

Update Notes 1.2.2f December 23
*Only Part 1 updated
*Save game compatible unless otherwise noted

Battle Changes/Fixes
- Fixed a CA issue in the latest patch with morale, power bar and autoresolve calculations concerning ranged attacks. This should help fix the issue with autoresolve being calculated incorrectly after the last game update and with the power bar/morale problem.
- Multiple morale fixes.
- Elephants kill ratio slightly toned down in melee but they have an easier time moving through enemy troops.
- Various changes/fixes to further balance pikes/hoplites including vs formed attack
- Fixed militia hoplites having incorrect hp settings.
- Charge bonus lasts slightly longer
- Short Pike Phalanx formation bonuses fixed
- Formed Attack and Disciplined formation added to remaining Thorax Swords and Imitation Legionaries
- Added Formed Attack to Thorakitai spear units (please report if they work properly with it in the long run)
- Small tweaks to a few unit stats
- Changed rear defence penalty from 0.2 to 0.1
- Fixed berserkers in ED campaign having too many hp.

Supply/Population System
- Global Logistics system is now more important. The global logistics level can be checked in the faction summary screen.
- Added global logistics level effect description for various army effects, so it is obvious how the army is impacting the global logistics level.
- Increased upkeep for armies from global logistics system, decreased upkeep from imperium level.
- Decreased AI supply usage to help with AI armies in player lands and with AI attrition.
- Reduced allied army food usage by 1 in allied territories.
- Fixed disbanding not always giving population back. It should now give the population back on the same turn.
- Fixed supply lines effect sometimes not properly triggering in MP or for the AI
- Fixed bug where region population sometimes wouldn't show up when moused over.
- Improved economic description section of region population pop up.

Seleucid Revolt System
- Changed trigger for Seleucid player revolt to require neutral relations rather than negative relations.
- Fixed a bug where the rebel chance could become negative, now there will always be a at least a small chance of revolt.

AI Bonuses Changed
- Instead of having AI bonuses only based on difficulty level and applied as one value, we have moved some bonuses to a script based on imperium.
- This means that the smaller AI factions won't have the very large bonuses that were necessary to sustain the larger AI factions. Hopefully this will help make the early game a little less difficult as smaller factions and it will make raiding and sieging smaller AI factions have more impact.
- Bonuses include things like food, upkeep/cost, corruption, etc.

Fixes/Changes
- Fixed new Empire Divided factions missing rebellion units.
- Removed some of the more anachronistic MERC and AOR units from the Empire Divided campaign (Mercs - new campaign only)
- Added updated unit cards for some units including Taksashila, German units and some Greek units. Thanks sourav!
- Fixed barbarian recruitment building tier 3/4 having wrong banditry effects.
- Changed Galatian spearmen, swordsmen and AOR Galatian warriors to tier 3 pop class.
- Galatian chosen swords now upgrade to legionaries after reforms.
- Fixed Tarantine white shield AOR unit's population size.
- Added Colosseum and Circus Maximus for all Roman factions, changed Circus to only be from horse forum line.
- Added empire maintenance reduction technologies to Empire Divided campaign.
- Fixed some nomadic political rank +range effects being too high.
- Fixed Publius Cornelius Scipio the younger in HatG being in wrong party (new campaign only), changed name of father to "the Elder"
- Fixed typo in Roman Nobiles faction description.
- Fixed Roman HatG starting generals not being Polybian (new campaign only)
- Fixed Supply/Food label in Roman UI region window
- Slight change to AI's evaluation of armies when deciding to attack.
- Removed incorrect effect on the mine building chain.
- Fixed typo in Nervii faction trait description.
- Fixed Massyli general bugged appearance.
- Removed some of the cracks/fissures from the new Roman UI for campaigns other than Empire Divided.
- Fixed cattle buildings not adding to banditry (still less than farms), military ports now reduce banditry.
- Removed Marian units from civil war rosters for Rome (hopefully this works)
- Added silk to HatG in Mauretania (new campaign only)

Credits
- Thanks to sourav for creating some new unit cards for various outdated units!

Good karma+1 vote
Dresden00
Dresden00 - - 25 comments @ Divide et Impera 1.2.2a- PART 1

Updated to 1.2.2a version

Good karma+2 votes
Dresden00
Dresden00 - - 25 comments @ Divide et Impera 1.2.2a- PART 1

Sounds like a mod conflict, bad install, or wrong game version. Make sure you don't have any other mods in the data folder, reverify the game cache in Steam, and make sure you are using patch 17 (not patch 16 beta)

Good karma+2 votes
Dresden00
Dresden00 - - 25 comments @ Divide et Impera 1.2.2a- PART 1

You need to unpack parts 1 and 2 using winrar or a 7z zip type program. Then place the .pack files into your data folder. Load Mod Manager from Steam, click "enable out of date mods" and then activate them.

Good karma+3 votes
Dresden00
Dresden00 - - 25 comments @ Fall of the Eagles - Part 1 v5.2

Updated 5.2 with many fixes.

Good karma+1 vote
Dresden00
Dresden00 - - 25 comments @ Fall of the Eagles - Part 1 v5.2

New version 5.0 Released! Both parts required for this update.

Sassanid roster overhauled with all new units and textures!

White Huns roster overhauled also!

Good karma+1 vote
Dresden00
Dresden00 - - 25 comments @ Divide et Impera 1.1e3 - Part 1

This is the 1.1e update that fixes a major crash issue. This version (1.1e2) also fixes 2 major bugs that were in the initial 1.1e release.

Good karma+2 votes
Dresden00
Dresden00 - - 25 comments @ Divide et Impera 1.1e - Part 1

I am not sure about macs, but in general you need both parts to load. So just part 1 and part 2 from here.

Good karma+1 vote
Dresden00
Dresden00 - - 25 comments @ Divide et Impera 1.1e3 - Part 2

Those conflicts are fine, just load part 1 first.

Good karma+1 vote
Dresden00
Dresden00 - - 25 comments @ Divide et Impera 1.1e3 - Part 2

Crashes at launch are either:
1. Mod conflict (even if not activated, mods in data folder can conflict)
2. Bad install of game
3. Wrong version of game (requires patch 17)

The mod is also available on TWC forums and Steam.

Good karma+1 vote
Dresden00
Dresden00 - - 25 comments @ Divide et Impera 1.1e3 - Part 2

You only need to download Part 2 once for 1.1. Most updates (1.1c, etc.) will only update Part 1.

Good karma+1 vote
Dresden00
Dresden00 - - 25 comments @ Divide et Impera 1.1e3 - Part 2

For 1.1b, you just have to download part 1 if you already have part 2.

Good karma+1 vote
Dresden00
Dresden00 - - 25 comments @ Divide et Impera 1.1 - Part 1

It requires patch 17.

Good karma+1 vote
Dresden00
Dresden00 - - 25 comments @ Divide et Impera 1.1 - Part 1

The upgrade tech is required to allow for unit upgrades. You must research that tech for reforms to properly function.

Good karma+2 votes
Dresden00
Dresden00 - - 25 comments @ Divide et Impera

I have no idea why they removed it, I will upload it again.

Good karma+2 votes
Dresden00
Dresden00 - - 25 comments @ Divide et Impera

Uploaded new version that will work with Augustus Campaign. Enjoy!

Good karma+3 votes
Dresden00
Dresden00 - - 25 comments @ Divide et Impera

Hey, this is Dresden (on the mod team). Thanks for keeping and updated version posted. I am probably going to be uploading an official version here with the next update.

Good karma+2 votes
Dresden00
Dresden00 - - 25 comments @ Constantine: Rise of Christianity

In this time period they are mainly germanic tribes, as represented by the Franks.

Good karma+1 vote
Dresden00
Dresden00 - - 25 comments @ Constantine: Rise of Christianity

Yes, this mod is available on both TWC and Steam Workshop.

Good karma+1 vote
Dresden00
Dresden00 - - 25 comments @ Constantine: Rise of Christianity

I have updated some textures but not all. I am working with some other modders to hopefully add more historical looking 4th century units eventually.

Good karma+2 votes