He's not. They are working on a new SCP mod.
He's not. They are working on a new SCP mod.
Has the music and fps glitch been fixed yet?
Wasnt there a "tragic event" that delayed it to January?
It's more or less a serious mod. It has alot of inside jokes, references, memes and porn but its main purpose is to be a proper and scary mod. Personaly I'd wait for the new version which completly remakes previous rooms to point of mod being a completly diffrent one, although we still dont know when it is coming out.
Wasnt this and the screenshot before this one already shown on discord sneak peaks?
But why replace them? I know the mod already has bunch of SCPs so the game wouldnt be able to handle more new stuff but I dont see the reason, especially the change of original ones that already were in containment breach.
How on earth are you dedicated enough to put three comments about the same "issue" but you arent dedicated enough to read one small note that would solve it?
But if the blink and sprint have dynamic bars why would options and loading screens wouldnt? Also i think green should be more like this: Gyazo.com
Yes Brother, we shall vote for SCP-966. It must be in the mod.
So is whole D-9341 being in game still happening or is it just info on him through a loading screen? Also why is loading bar green?
Is SCP-895 unaccessible? The button to its chamber is just the same model of SCP-001-J you cant even press. Im talking about the very large room with numbers 895 on the sign.
You definitely deserve some break from all work you put into the mod so far. Wish you luck with the new update!
Why was SCP-939 removed? I know that SCP-457 has taken their place down the elevator level but was there no way to keep both?
Personally I think you should add more usefull SCPs such as SCP-005, mainly because the mod has alot of code or hand print doors.
Maybe also SCP-268? This would help when stuff like SCP-049 are running after the player.
JohnCash
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