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Comment History
jKmart
jKmart - - 15 comments @ World RP: Total War

Discord.gg ask to join a faction or create a new one

Good karma+1 vote
jKmart
jKmart - - 15 comments @ World RP: Total War

This was only meant for my RP server so its not very polished etc. And for most of those who dont take part on the rp server this wont be a very interesting mod.

Good karma+1 vote
jKmart
jKmart - - 15 comments @ The Fourth Legion

This is great!

Good karma+2 votes
jKmart
jKmart - - 15 comments @ Redguard Clans Retexture 1.0

There is a showcase video in the articles section

Good karma+1 vote
jKmart
jKmart - - 15 comments @ Breton Kingdoms Retexture 1.1

Actually in light of recent progressions I will put out one file with every retexture ive done will be out tonight/tomorrow and I renamed some of the units to make it more functional and some other new treats!

Good karma+1 vote
jKmart
jKmart - - 15 comments @ Breton Kingdoms Retexture 1.1

Yes. Around the end of august I will put them all the factions new textures in one big file!

Good karma+1 vote
jKmart
jKmart - - 15 comments @ Empire Retexture 1.0 Released!

No new factions will be added as part of this mod BUT I'm a part of another mod team for TES:TW (http://www.twcenter.net/forums/showthread.php?750685-Sub-mod-Unofficial-TES-Patch-HOTFIX-1-31-RELEASED-DOWNLOAD-LINK) that does add new factions and we plan on completely overhauling everything to do with TES:TW and more!

Good karma+2 votes
jKmart
jKmart - - 15 comments @ Empire Retexture 1.0 Released!

Thank you for the short and sweet guide. This is actually very helpful! In the next update I will implement new unit cards!

Good karma+2 votes
jKmart
jKmart - - 15 comments @ Empire Retexture 1.0 Released!

I really like the pikemen and I was planning on making them replace all of the so-called legion uits that got the metal-color change but I'm extremely new to milkshape so it may happen but not in the next couple of updates. I agree with your point about their helmets. One variation of their helmets looks really good while the others are just leather legion helmets with metal textures. This I can and will change (I hope) next update.

Good point about the colors of the garments for each unit and I am looking into making their sleeves the color of their shields or the classic imperial red.

The town militia... You bring up a good point. I'll start brain storming tonight as to how I can make them less organized but still organized enough to be legion. The balance must be just right.

Battlemages: again new to milkshape so maybe not next update but in a few updates I'll gives them better hoods or legion helms like the rest with a discoloration and a new insignia on their torsos to diffrentiate them from their non-mage colleagues.

The special units I haven't really looked into but I have made a penitus oculatus skin that I might use for the body guard or I could use the tweaks to the bodyguard I made for the unofficial patch to spruce them up in the next update.

Finally I realised that the legion units could use just a tad more flair so I added an insignia to their chest today that will be released in the next patch. The insignia can be seen here: Staticdelivery.nexusmods.com

I know that this is the heroic armor insignia but I thought it would look nice and I toned it down making it a light grey making them look just heroic enough.

Thank you for all your contributions and comments Alphonse I might as well put you down as one of the creators because of your enthusiastic dedication to this mod and all your fantastic suggestions. They do not go unnoticed.

Good karma+2 votes
jKmart
jKmart - - 15 comments @ 4th Era Submod (TES:TW)

I know they are physically holding swords but the=at unit still functions as a spear unit so you can still use it as such.

Good karma+1 vote
jKmart
jKmart - - 15 comments @ 4th Era Submod (TES:TW)

Now that you say it I completely agree with your points about the shields!

Good karma+2 votes
jKmart
jKmart - - 15 comments @ 4th Era Submod (TES:TW)

And I strongly recomend downloading the Kingdom of Skyrim Retexture as it is the most recent FULL download!

Good karma+2 votes
jKmart
jKmart - - 15 comments @ 4th Era Submod (TES:TW)

If you play the game and the new textures aren't there then perhaps you installed it in the wrong place. But the mod only overwrites files rather than creating new ones so no new files are being installed (technically, I edited the existing files to create the retexture rather than creating new units). The mod overwrites these files in the skyrim _units file: nobm_lod0.mesh , nori_lod0.mesh , noth_lod0.mesh , plte_lold0.mesh , sswr_lod0.mesh , thwr_lod0.mesh and in the textures file of _units it overwrites: ak_tx.texture , hs_tx.texture , in_tx.texture , mg_tx.texture , sa_tx.texture. Tweet me @jack_vex) if you have any more questions or email me (jackammert@gmail.com)! I hope this helped!

Good karma+2 votes
jKmart
jKmart - - 15 comments @ 4th Era Submod (TES:TW)

I'm so glad people even care about this mod and are willing to suggest ideas. I'll try to take all suggestions into account and test them more thoroughly with some members of the community! However, at the moment, my primary goal with this mod is to simply retexture the units of TES:TW I will be more than happy to expand that basic idea into a more fleshed out mod with new units and balancing issues etc.

Good karma+2 votes