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Comment History
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Redone Ui

Would it be possible to make the hud smaller? It is a huge part of the whole monitor. And looks for me a bit out of place. But the new design is pretty ;)

And yes i know you can hide it completely but a smaller design if possible would be nice too.

Good karma0 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Ground skirmish open beta!

I'll look forward on trying this over the holidays.
That's one big step towards a full release guys. congratz.

Good karma+5 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Empire at War Remake Lite 2.1

\o/ All Hail the Dutchman.

Good karma+8 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Oblivion: Sanguine's Myriad Realms of Revelry

Nah, i would say 2021 XD.
But its done, when its done. Thats the way it should be ;)
Always.

Good karma+7 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Arc Hammer

Steiners Advanced Units, perhaps. It's a really old mod but in its time it was prime ;)

Good karma+2 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Fix Version 2.0

Funktioniert jetzt einwandfrei thomas39120 , Danke :)

Good karma+1 vote
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Fix Version 2.0

Hm, ich kann die XML Datei auch nicht herunterladen. Vielleicht klappt es wenn du sie in ein 7zip Archiv packst und nochmal hochlädst?

Good karma+1 vote
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Fighter icons

Omg no fighter icons... omg omg omg hyyype! All hail the Dutchman! This is so awesome. I tried to find delete the icons myself but i never got it to work. Thank you so much for this. Seems perhaps like a little thing to most players but to me this is.. simply amazing.

Good karma+1 vote
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Viscount Star Defender build day 1 result

Keep working on "Free Willy", so that he'll become the greatest whale of the fleet. Honestly stick to your design and let your inspiration room to work with this ;)

Good karma+4 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Ultimate Apocalypse Mod (DOW SS)

As far as i know it isnt implemented (as its description ingame says if you hover your mouse over it for a bit)

Good karma+2 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Ultimate Apocalypse Mod (DOW SS)

I would like to ask questions too here (if its a short window of Q&A time atm XD)

1. Will it be possible to play the campaign in the future?
(i know it is possible to enable it if you edit the main menu, but there are of course some gamebreaking bugs at some points (stronghold missions) that makes it unfinishable.

2. Will the Triolith for the Necrons be a structure (able to fire at everything on the map) or a movable fortress of dooom?

3. Are you removing or fixing the necron game ender?

4. Are you planning on an infantry buff in the endgame (so that you can decide if you want to build your tanks/titans, or basedefence with nukes and stuff, or just go for the massive infantry army.

Anyway this mod makes the dawn of war game(s) amazing for me.
A big "Thank You" to every person that is or was working on this mod.
You guys rock!

Good karma+2 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Before us, you are nothing

Ok where did that came from. They look stunning and the attack animation is just great. When did you make that O.o

Good karma+2 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Executor-class Super Star Destroyer free release

Jep. Its not working for me either. The turret range and hardpoints seem ok. but it simply wont attack anything.

->Ok Found the culprint: In the Units_Space_Empire_Star_Destroyer_Executor.xml file you have to delete the <Lua_Script>ObjectScript_PowerToShields_Layer_Z</Lua_Script>
code line right at the top of the file. I dont really know why but it prevents the ship from firing its weapons.
hope that helps

Good karma+5 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Testing the vanilla reticle textures

uhm... pls dont if you want another opinion: I like your reticle textures much more ;)

Good karma+12 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ The beast is nearing completion.

And... its kinda red on the outlines? O.o

Good karma+4 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Death Star

So, if i get this right: You are not able to attack the death star directly? Like in the vanilla game where you only could battle the escort ships and not fight the ds itself?

Anyway this thing looks fantastic. Awesome work like everytime Jeroenimo.

And if you ever go to release the starforge for the dead mod that you are not working on anymore you would made totally my day ^^. Thank you for all the hard work you put into this.

Good karma+1 vote
JJ-Bitburger
JJ-Bitburger - - 25 comments @ The Dreamsleeve: Cathedral of the Final Hour

Wow... this is simply amazing with the upper floor and those stairs. Aw man i can't wait when you post such artistic screenshots ^^. but as always: take your time to make this great ;)

Good karma+4 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Old Republic at War

Hey there Jeroenimo,

just a quick question: is the starforgemodel / map in the latest (final but as you stated unfinished) release?

thx in advance

Lyran

edit: nvm. read through your description on the front page. Sadly it is not included. But hey if a "dead" mod gets updates from time to time, who knows perhaps i will see the day when you release it anyway ;-).

Good karma+1 vote
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Coldharbor: Molag Bal's Court Hall

You're not alone with that feeling ^^.
Very impressive Artwork so far as the screenshots can tell. Looking forward to the release, but as always: Take your time.

"It's done when it's done!"

greetings and heads up folks

Lyran

Good karma+7 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ [Announcement] Enderal - Forgotten Stories DLC

You don't loose your skyrim. When you install Enderal via it's launcher your "old skrim" is placed as a backup. With all your current mods, load order etc. So you don't loose it ^^. Just try it out. The Story, balance overall of this "Mod" (i would rather say game here) is worth playing and storywise better than skyrim.

Good karma0 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Hey guys I made a family!

I have to say, that the middle section looks off in my humble opinion. It seems a little too small when you look at it.. But i know your work here so far in the modding community and i know that these are only models so with the texture added it could be, like always, awesome ;)

Good karma+1 vote
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Mass Effect at War Version 2.0

Vielen Dank. Jetzt läuft die Mod auch bei mir ^^.

Good karma+2 votes
JJ-Bitburger
JJ-Bitburger - - 25 comments @ Mass Effect at War Version 2.0

Welche Datei musstest du löschen? Ich habe bei Starten der Mod ebenfalls das Problem, dass sich foc aufgrund eines exception Fehlers schließt.

Good karma+1 vote
JJ-Bitburger
JJ-Bitburger - - 25 comments @ The Reckoning: Dark Lord of the Sith

Ok thank you. I'll start to play the campaign now and wait for that Addon ;-).

Good karma+1 vote
JJ-Bitburger
JJ-Bitburger - - 25 comments @ The Reckoning: Dark Lord of the Sith

Hey Knokos. First of all this is a great mod. I've searched a long time for a mod that brings the cool Kotor units, and heroes into this game. After aosw_jcw was not completed i feared that there were no more modders out there, that could bring us a cool Kotor based mod, with space and ground battles (Geroenimo's mod is although very stylish if you focus on space battles and short skirmish games. But it's without ground battles and playable galactic maps as i know). To my question: I played the map "Gateways" as the Revan faction and wanted to build my ships on MalachorV with the Star Forge. But i couldn't travel between the Malachor-System and the rest of the Galaxy. Is this route enabled or have i to reach techlevel 5? I just wanted to know if this is a bug or not. (i don't know if its importend but i started with techlevel 1 on this map) And sorry for my English if its not so easy to read, i'm not a native speaker ;-).

Good karma+2 votes