Would it be possible to make the hud smaller? It is a huge part of the whole monitor. And looks for me a bit out of place. But the new design is pretty ;)
And yes i know you can hide it completely but a smaller design if possible would be nice too.
Would it be possible to make the hud smaller? It is a huge part of the whole monitor. And looks for me a bit out of place. But the new design is pretty ;)
And yes i know you can hide it completely but a smaller design if possible would be nice too.
I'll look forward on trying this over the holidays.
That's one big step towards a full release guys. congratz.
\o/ All Hail the Dutchman.
Nah, i would say 2021 XD.
But its done, when its done. Thats the way it should be ;)
Always.
Steiners Advanced Units, perhaps. It's a really old mod but in its time it was prime ;)
Funktioniert jetzt einwandfrei thomas39120 , Danke :)
Hm, ich kann die XML Datei auch nicht herunterladen. Vielleicht klappt es wenn du sie in ein 7zip Archiv packst und nochmal hochlädst?
Omg no fighter icons... omg omg omg hyyype! All hail the Dutchman! This is so awesome. I tried to find delete the icons myself but i never got it to work. Thank you so much for this. Seems perhaps like a little thing to most players but to me this is.. simply amazing.
Keep working on "Free Willy", so that he'll become the greatest whale of the fleet. Honestly stick to your design and let your inspiration room to work with this ;)
As far as i know it isnt implemented (as its description ingame says if you hover your mouse over it for a bit)
I would like to ask questions too here (if its a short window of Q&A time atm XD)
1. Will it be possible to play the campaign in the future?
(i know it is possible to enable it if you edit the main menu, but there are of course some gamebreaking bugs at some points (stronghold missions) that makes it unfinishable.
2. Will the Triolith for the Necrons be a structure (able to fire at everything on the map) or a movable fortress of dooom?
3. Are you removing or fixing the necron game ender?
4. Are you planning on an infantry buff in the endgame (so that you can decide if you want to build your tanks/titans, or basedefence with nukes and stuff, or just go for the massive infantry army.
Anyway this mod makes the dawn of war game(s) amazing for me.
A big "Thank You" to every person that is or was working on this mod.
You guys rock!
Ok where did that came from. They look stunning and the attack animation is just great. When did you make that O.o
Jep. Its not working for me either. The turret range and hardpoints seem ok. but it simply wont attack anything.
->Ok Found the culprint: In the Units_Space_Empire_Star_Destroyer_Executor.xml file you have to delete the <Lua_Script>ObjectScript_PowerToShields_Layer_Z</Lua_Script>
code line right at the top of the file. I dont really know why but it prevents the ship from firing its weapons.
hope that helps
uhm... pls dont if you want another opinion: I like your reticle textures much more ;)
And... its kinda red on the outlines? O.o
So, if i get this right: You are not able to attack the death star directly? Like in the vanilla game where you only could battle the escort ships and not fight the ds itself?
Anyway this thing looks fantastic. Awesome work like everytime Jeroenimo.
And if you ever go to release the starforge for the dead mod that you are not working on anymore you would made totally my day ^^. Thank you for all the hard work you put into this.
Wow... this is simply amazing with the upper floor and those stairs. Aw man i can't wait when you post such artistic screenshots ^^. but as always: take your time to make this great ;)
Hey there Jeroenimo,
just a quick question: is the starforgemodel / map in the latest (final but as you stated unfinished) release?
thx in advance
Lyran
edit: nvm. read through your description on the front page. Sadly it is not included. But hey if a "dead" mod gets updates from time to time, who knows perhaps i will see the day when you release it anyway ;-).
You're not alone with that feeling ^^.
Very impressive Artwork so far as the screenshots can tell. Looking forward to the release, but as always: Take your time.
"It's done when it's done!"
greetings and heads up folks
Lyran
You don't loose your skyrim. When you install Enderal via it's launcher your "old skrim" is placed as a backup. With all your current mods, load order etc. So you don't loose it ^^. Just try it out. The Story, balance overall of this "Mod" (i would rather say game here) is worth playing and storywise better than skyrim.
I have to say, that the middle section looks off in my humble opinion. It seems a little too small when you look at it.. But i know your work here so far in the modding community and i know that these are only models so with the texture added it could be, like always, awesome ;)
Vielen Dank. Jetzt läuft die Mod auch bei mir ^^.
Welche Datei musstest du löschen? Ich habe bei Starten der Mod ebenfalls das Problem, dass sich foc aufgrund eines exception Fehlers schließt.
Ok thank you. I'll start to play the campaign now and wait for that Addon ;-).
Hey Knokos. First of all this is a great mod. I've searched a long time for a mod that brings the cool Kotor units, and heroes into this game. After aosw_jcw was not completed i feared that there were no more modders out there, that could bring us a cool Kotor based mod, with space and ground battles (Geroenimo's mod is although very stylish if you focus on space battles and short skirmish games. But it's without ground battles and playable galactic maps as i know). To my question: I played the map "Gateways" as the Revan faction and wanted to build my ships on MalachorV with the Star Forge. But i couldn't travel between the Malachor-System and the rest of the Galaxy. Is this route enabled or have i to reach techlevel 5? I just wanted to know if this is a bug or not. (i don't know if its importend but i started with techlevel 1 on this map) And sorry for my English if its not so easy to read, i'm not a native speaker ;-).
JJ-Bitburger
Markus joined
This member has provided no bio about themself...