Basically here for STALKER

Comment History
Jfizzlez
Jfizzlez - - 5 comments @ Sounds improvements

It just seems that aside from making them more engine-friendly as you said, that the sounds that were added were more personal preference than anything else, so maybe the sound changes could be an addon instead of in with the rest of the mod files?

Good karma+1 vote
Jfizzlez
Jfizzlez - - 5 comments @ Sounds improvements

Overall I think it's great that changes are being made, but parts about the original sounds made some of them better. The newer sounds are more realistic, which helps to improve the game, but the wood sound effect, bullet fly-by, and the water sound effect especially all seem worse in my opinion. It just seemed like what was gained in realism was lost in making the player feel powerful when they shot something, and making them feel in danger when shot at. The concrete and metal effects with the distance changes as well are all really great and I think add to the game. Thanks for all your hard work.

Good karma+1 vote
Jfizzlez
Jfizzlez - - 5 comments @ Raging Judge

Does this count as a pistol or a shotgun? (in terms of the usage bonus)

Good karma+1 vote
Jfizzlez
Jfizzlez - - 5 comments @ GUNSLINGER mod

I think it would be awesome if you guys collaborated with Misery and TAZ. imo these animations are something really cool that those two mods lack and it would be a shame for people to have to choose one or the other.

Good karma+3 votes
Jfizzlez
Jfizzlez - - 5 comments @ Misery : The Armed Zone v1.7 "Full" "Outdated"

My problem is the two recon starting weapons use the same ammunition, thus setting the classes partially out of balance. I don't dislike the VZ or your choice for it as a starting weapon, I'm just requesting there be an optional addon that switches the VZ's ammo type to something else. (Also I didn't mean to imply there was an increase in NPC strength, just that It gets tough to take out mercs with no ammo :)

Good karma+1 vote