I'm the creative director and lead composer on the Deus Ex: Revision project.

Comment History  (0 - 30 of 141)
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

Replygif.net

This is great stuff.

Good karma+7 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

In this case, it's closer to somebody leaking a rough edit that's missing a few scenes and hasn't had most of the post-production work or soundtrack composited in. You can still call it a movie, but it's gonna be a pretty weird thing to see. It's not really gonna impact the release of the Blu-ray one way or another.

Good karma+3 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

It's a somewhat older patch we distributed to a couple of playtesters, designed to be installed on top of a pre-existing version of Revision. It's missing a lot of stuff, and what is in it is out of date. I really don't mind people being excited to play Revision. And if you want to think of it as a peek behind the curtain, great. But on the whole, I'd much prefer that everyone wait to play the complete version.

Good karma+4 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

I'm almost inclined to wait until the appropriate time, and then make the next update consist of "We launch in a week", and just leave it at that. I'm even more tired of the "SOON" posts than you are.

Okay, okay. I'll use more words than that. ModDB has a minimum word count, and it'd be weird to use more characters for the summary than the post content.

Good karma+4 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

If the "making progress" you're referring to is our news updates, or perhaps simply concrete information on the launch, then no. There hasn't been much made publicly known on that.

We work on things, and based on the information we have at the time, we make public posts updating you with the results of that work. In this case, the update telling you about the results of this particular work is likely going to consist of, "We're good to go. Launch date is x". Until we're ready to tell you that or something similarly relevant, you're not going to see another big news update.

But the progress I'm referring to is more the kind of thing that we don't ever tell the community about in significant detail. Internal disputes, negotiations, personal problems, scheduling conflicts, technical problems that nobody spotted before...the list goes on.

If you feel strung along, then I'm sorry. There's never been any intention to actively deceive anyone. The simple (and far less interesting) truth is that the whole process of wrapping things up has just gone on longer than anybody anticipated, and our efforts at managing expectations have been thrown under the bus on a pretty consistent basis for the last 1.5 years. If all you want is a straightforward "it's out", then, well, you'll get one of those in the future. I don't know precisely when yet. I do know that there are fewer unknowns now than there were a week ago. That's progress.

Good karma+5 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

Thanks for the thought, but there's no need for that. We're making really good progress with them, and encouraging the community to put pressure on SE isn't something that'll be productive. :)

Good karma+1 vote
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

Hi all, we've just added an update to the latest news post to clarify a few things.

Good karma+16 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

The rainy clouds are threatening my window, but I think it may become sunny again. #Conspiracy

Good karma+2 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

US, originally. I'm living in the UK at the moment. Oxford. Weather's sunny (ish) and dry. Warm.

Good karma+4 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

It's nice and sunny here.

Good karma+3 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

Nobody has sold out to anyone, and honestly, chill. 2016 is not a possibility, and there's nothing terribly dramatic happening behind the scenes. We're doing what we can to keep the community informed without spreading inaccurate information. If something isn't finalized, we aren't talking about it. If something is happening, but should be confidential, we're being vague about it. Nothing more or less to it.

Good karma+3 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

For a long time, it was simply that we were promising a schedule that our day jobs, other obligations, and occasionally good old fashioned BSP errors just couldn't let us keep. That happens when you've got a small team doing this on a Nights'n'Weekends basis- and we should have known better. We're past that stage. From a development perspective, everything we planned for the 1.0 milestone is done. That we haven't actually released it yet is awkward- what we do ship will be called 1.0, but it will technically be more like 1.0.1. Björn has a small blog about the technical fixes he gets up to- that might help give a peek behind the curtain.

Being vague about unfinished features and arrangements- while incredibly frustrating for an attentive audience- is the best way we've got to avoid setting up expectations and then dashing them. Which is somewhat unavoidable; if we go completely silent, that doesn't help matters. If we reveal specifics and they change, that can cause confusion or disappointment. We don't want to promise anything that might not happen; we've done that before, and then had to spend more time than expected working to deliver something when the initial arrangements fell through. And we don't go into detail about those instances because we don't want to throw people under the bus, as the expression goes.

Working on large mod projects is an unpredictable process, and we're trying to do the best we can to stabilize it. Sometimes things are just out of our control, and it's frustrating. I won't go into detail about the Square Enix stuff at this point because we are expected to keep that confidential. I'm as anxious as the rest of you to get this project released. But for right now, I have to wait. I'll do what I can to make the waiting more bearable, though.

Good karma+6 votes
Jerion
Jerion - - 141 comments @ Releasing Soon [Update]

We've made some progress since 1.3.1 on optimization- the game as a whole should be smoother than that demo. DX is heavily CPU-limited though. You could have an Intel HD 4000 and it the limiting factor would likely still be your CPU clock speed.

Good karma+4 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

We're not planning any further additions beyond what we already have plotted out for 1.1- which is mostly new 3D work, plus polish for gameplay and technical issues.

As a team, we might go into another project down the line, but after Revision I think we'll be stepping away from the modding scene. Ambitious projects are a lot of work and the only way to get them done in a timely manner is to be able to work on them full time.

And as for me, personally? First thing is going to be finding a really good sandwich for a quiet lunch in a park somewhere with my phone turned off. :)

Good karma+6 votes
Jerion
Jerion - - 141 comments @ Launch Teaser

What? No player should ever have to go open up and go through maps, packages, .ini and .u files to make things fit together- and then have a clunky, half-baked result that is missing functionality or content because the two things were never designed to work together.

Good karma+5 votes
Jerion
Jerion - - 141 comments @ Launch Teaser

Revision and GMDX are not compatible- the way the two are built means that you could sort-of get the Revision maps with GMDX gameplay and systems, but it would require a lot of work to pull our stuff out. Not worth the hassle.

Good karma+4 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

Björn is not on our team for public communication. He's on our team because he's very good at actually doing what he's on our team to do, which is a role somewhere between programming, production, and quality assurance. So if he slips up sometimes, it can be forgiven.

Good karma+5 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

We have an internal timetable, and core production was finished roughly a month ago. Since then, we've been cleaning up bugs and polishing the game content. There are a couple of things left (such as fixing the few remaining BSP problems) which, until they are finished, will prevent us from announcing a firm date publicly. If it's the difference between holding off on release by another week, or shipping it now and then having to scramble to deliver an immediate patch, then we would rather manage expectations and simply hold off for that week. Don't worry though. Revision is coming.

Good karma+10 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

To put this in perspective, we've fixed about 86 bugs since the last playtest began.

Good karma+4 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

We're not aiming for the 24th. We've gotten a lot of helpful feedback from the testers so far, and we're fixing technical issues pretty quickly. There's a bit of miscellaneous behind-the-scenes stuff to get done before we can ship this project, though, some of which we don't want to talk about publicly just yet. So even if we appear to have finished everything but have gone silent, don't worry- it's a sure thing that one way or another, 1.0 will be released very soon.

And hey- if we have to hold things back just a little bit longer, it just means that we don't have to compete with GTA 5 as much. :)

Good karma+5 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

Drewie is actually a bit mistaken here. Revision includes a brand new complete soundtrack in addition to the original. You can switch between the two at any time from the in-game sound settings menu.

Good karma+3 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

What Drewie said. I've just now updated the site with our newer cover art too!

The album release will not be the full soundtrack, but instead a large compilation of selected tracks from the game. The highlights are in there, but we've left out many of the smaller pieces of music. As an example, there are five conversation tracks for the Hong Kong section of the game, but we've only included one in the suite corresponding to that section of the game. We think the album works better that way.

Good karma+4 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

No. The "public beta" is often synonymous with "demo", and that is absolutely not what this is (and it usually results in a lot of people not telling us anything useful). We're using this closed test to quickly gather concentrated feedback and polish things up a little bit more before full release. :)

Good karma+3 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

A quick update: We've got an OS X version working through a Wineskin wrapper. It's a bit rough and a little bit quirky, but we can say that an OS X version is feasible. It's something that we'll look into more later on.

Good karma+2 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

Not out-of-the-box, and we can't guarantee any sort of smooth performance through WINE on OS X. Not yet, at least. We'll look into it after 1.0 launches though- so down the road, maybe.

Good karma+2 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

No. If you're unsure about what we include, check out the FAQ on our site: Dx-revision.com.

Good karma+3 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

Steam.

Good karma+2 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

Yes. If you have 1920x1080, you could choose to play with the UI in Dynamic mode and the game interface (text, HUD, menus) would be doubled in size. That said, font clarity won't be directly affected by this setting just yet- so while text will be larger, it will look pixellated. That's something we'll look into addressing in the future.

Good karma+1 vote
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

To clarify a bit more: Players are able to choose between UI scaling modes from the in-game menus. Possible modes are Normal, Dynamic, and Relaxed. Normal is 1x UI scaling: the higher the resolution, the smaller the UI. For resolutions up to 1920x1200, this is the ideal setting. For resolutions above that, Dynamic mode can be useful. It automatically scales the interface by integer multiplier. For some people this will be the ideal solution. Relaxed mode is an experimental alternative, which behaves quite a lot like Dynamic, but with looser constraints, so that if you have an unexpected resolution which doesn't quite trigger the next scaling size up in Dynamic mode, but want that bigger UI, you can have it. Relaxed can be safely ignored by the vast majority of players, but may be helpful in some edge cases.

Good karma+3 votes
Jerion
Jerion - - 141 comments @ Deus Ex: Revision

Apologies all, had a bit of miscommunication this morning. News post has been restored.

Good karma+2 votes