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I am planning to release a CtA version when it stabilizes; I've fixed a number of issues relating to changes since the last DCG release. However, I know there are more CtA changes coming that may help DCG, so it's hard to decide when to jump in and really push to finish it, because DCG keeps getting broken by developments in the game itself...
That's one reason the vMoW version has almost always been the most complete -- the game itself (especially the systems) has not been under development for a long time, so we don't get the rug pulled out from under us from time to time :)
Thanks for the offer - if you are still interested, send me a pm.
Nice weathering on the texture - your texture work just keeps getting prettier!
We would be happy to have a DCG 5.5 for AS2, but nobody on the Team is currently available to do it. We have had some offers in the past from people who were interested in taking on that task (not sure if we dropped the ball or they just didn't pan out -- apologies if the former), so if anyone out there wants to take on the job of trying to make a conversion of 5.5 to AS2, now might be a good time to talk about it.
Thanks! It will probably be a few days before I can do a big post, but Zeke is right - it's mostly the addition of Poland; a few other vehicles (rare German amphibious tank!) and other things. I began working on co-op availability, but it's still WIP, so not really much to announce there.
I reported the bug to them and they eventually fixed it (mostly), so CtA is working again (or it was a month ago anyway). I'm planning to cobble together some better factions soon, now that Germany and Russia are available.
This is astonishing and fantastic work you've done to model the Polish!
It hasn't changed much, though I can't speak to any particular issues with AS2 itself. Basically, if you can get the vehicle working in the editor, then it's just a matter of adding it to the DCG vehicle xml file. I suggest Notepad++ (free) for modifying XMLs.
I'm super impressed with how cool all your minor combatant nation vehicles are turning out!
Poland and France will be fantastic! I hadn't considered Netherlands forces from the Dutch East Indies angle, but that will be really great, too!
I haven't heard of this before. I think it might be saying you are missing a dll required for the image converter. It could be a directX thing. I don't know, but I'll look into it.
Here's a link that claims to have an answer (see the last post labelled "Most Helpful Reply" about grabbing Visual C++ Redistributable Packages). I can't vouch for this working, but you could try it.
That's a brilliant model, thanks!
Love the interior detail!
It's theoretically possible to turn these missions into coop missions, but you couldn't keep your surviving troops because there is currently no multiplayer save feature.
I don't know about this, but I'll pass it on.
Probably not, since we are already having trouble keeping up with just three variants. It is possible to do yourself by modding the new version with settings and files from AS1 packs in previous versions, but it will take some effort.
Thanks for the bug report. I thought we had fixed that. That's one of the problems with having so many Men of War variants out there (especially ones still in development) is that it's a lot to test. If it's a straightforward fix, we'll release a patch for it.
Yes, the different infantry types and other vehicles are in the unit pack, which is not complete due to an ambitious rewrite combined with our AS2 unit pack modder having time constraints. Also, the developer of AS2 has removed some vehicles from the base game.
Right now the only version which contains everything we have built is the version for the original Men of War game (although the AS2 version does have some special map and operation updates of its own).
Hmm, maybe you are trying to load the save file in AS2? That is not how it works. Instead, you have to start the Dynamic Campaign mission each time (like if it was a mission you are just starting for the first time). DCG replaces this mission each time you generate a new one, so you always play DCG by selecting it.
Wow, I never heard of that one before! Very cool, and great work as always!
Yeah, that's basically it - it was required for making a Call to Arms version.
Picking up on where you wrote: "DCG doesn't overwrite my chosen save file when I create a campaign" --
DCG does not overwrite the save file, it only reads the save file. You have to overwrite the save file yourself when you have completed the mission in AS2.
After that, DCG will detect the new save file date, read it and generate a new mission after you re-equip your forces (DCG overwrites the mission file).
Oops, copy and paste error in description - look for the full changelog in the articles section or on the news item.
I may try to make a page there to point at this one. It's easier to keep just one page so we don't have to repeat comments a million times. :)
I think that was fixed a while back, but I'm not the AS2 tester so I can't say for sure.
This version is just the campaign generator program itself using the built-in assets. It's not likely we will have a unit pack, since bringing in WWII vehicles doesn't make much sense, but we do have permission from DMS to bring in maps from AS2 in future versions if we can figure out how.
I updated the full changelog under articles and added one to the 5.0 release post.
Holiday greetings, DCG users!
Version 5.0 of DCG should be available shortly after New Year's. There will be three versions: the original Men of War, Assault Squad 2, and Call to Arms. The latter two versions are still beta versions due to continued development of those two games.
The original Men of War version will include many new maps and a few new vehicles, including the Spitfire!
All versions have been reworked so that installs of XNA and J# are no longer required. Version 5.0 works nicely in Windows 10 and also works with the GOG version of the original Men of War. However, we have dropped support for Windows XP in this version.