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Comment History
Jackwan518
Jackwan518 - - 7 comments @ The End of Days

One of the best versions I have ever played so far.
bat,the RTS play without those Navy is like a poor child missing an arm. If you need some naval units, I can provide some to you.

Good karma+1 vote
Jackwan518
Jackwan518 - - 7 comments @ The End of Days

When will the new version of the Navy be available?

Good karma+1 vote
Jackwan518
Jackwan518 - - 7 comments @ C&C Generals Version 2.0

We strongly support the request, and to add naval AI and map generators, as well as modify the map editor to make it easier to edit the AI.

Good karma+1 vote
Jackwan518
Jackwan518 - - 7 comments @ The End of Days

This mod is very well made, we like it, especially the game effects and the newly added units, the AI's base defense is well done. But we prefer a new version to appear. It is a MOD for RTS with naval units. Four factions are enough: America, China, Russia, GLA, preferably with missions. Looking forward and looking forward to it! ! !

Good karma+2 votes
Jackwan518
Jackwan518 - - 7 comments @ The End of Days - 0.97.8 Patch 1 - Full Version

This mod is very good, I like it! Here is a suggestion, I hope to increase the number of airport seats to 8, and also increase the naval units and the integrated combat map of sea, land and air, thank you!

Good karma+1 vote
Jackwan518
Jackwan518 - - 7 comments @ Jackwan518

This mod is very good, I like it! Here is a suggestion, I hope to increase the number of airport seats to 8, and also increase the naval units and the integrated combat map of sea, land and air, thank you!

Good karma+1 vote
Jackwan518
Jackwan518 - - 7 comments @ C&C Generals Version 2.0

It's really nice to see the world's top Modders elites working hard to develop C&C Generals v2.0. On behalf of Chinese players, I would like to express my gratitude and sincere expectations. At the same time, I hope to refer to our sincere suggestions as follows:
Four basic factions: 1. America. 2. China. 3. Russia. 4. India.
The basic configuration of the navy of each faction: aircraft carriers (the aircraft carrier should not be too large, and the number of carrier-based aircraft should not exceed 8-10), cruisers, destroyers, strategic nuclear submarines, conventional submarines, and amphibious personnel carriers. . .
The basic configuration of the army for each faction: main battle tanks, anti-aircraft missiles, anti-aircraft guns, defensive guns (ground defense), rocket launchers, howitzers, tactical nuclear weapons launch vehicles, strategic nuclear weapons launch vehicles, radar vehicles, personnel carriers, infantry, machine gunners, Snipers, Engineers, Special Forces, Spies, Medics, Rockets. . .
The basic configuration of the air force of each faction: stealth fighters (can launch jamming bombs), air-to-air fighters (can launch jamming bombs), air-to-ground fighters (can launch jamming bombs), carpet bombers, strategic bombers (nuclear weapons), joint strike Fighter aircraft (can attack air targets or ground targets, and can launch jamming bombs), armed helicopters (can attack air targets or ground targets, and can launch jamming bombs), armed transport aircraft. . .
Timer nuclear weapons are strategic nuclear weapons that belong to the category of nuclear bomb wells.
AI: Sea, land and air can appear in one encounter map at the same time. They are very smart and can cooperate with each other to fight together. The super map supports 4vs4. Support for automatic map generation
Campaign: Each of the 4 factions has 12 or more missions. . .
How about it?
If I can help the Moddes elite, I will!

Good karma+1 vote