I am a level designer for the Source engine. I am currently working on a couple of mods, including the remake Black Ops:Source. Since I have been working with the Source engine for about 3 years now, I know most of the tricks and loopholes of level design. If you have any problems with hammer, let me know and I'll do my best to help you out.

Comment History  (0 - 30 of 127)
iridium_acid
iridium_acid - - 127 comments @ Omg what I just did

woah.....

uuuh.. Thanks. That's very philosophical of you.

Good karma+3 votes
iridium_acid
iridium_acid - - 127 comments @ Black Mesa

too many

Good karma+3 votes
iridium_acid
iridium_acid - - 127 comments @ Black Mesa

Torrents aren't always pirates. It's just another way to compress a file.

My good deed for the day is done, now I must go feed off of the broken hopes and dreams of all you poor souls who thought that they'd get black mesa ASAP (myself included)

Good karma+4 votes
iridium_acid
iridium_acid - - 127 comments @ August 2012 Media

YES! The mind control experiment worked to perfection! Now that I have control over you mortals, I demand that you go vote for Black Mesa on GreenLight!

Good karma+5 votes
iridium_acid
iridium_acid - - 127 comments @ August 2012 Media

Dammit hold on. Mah interwebs stopped meh from makin teh jokez!

Good karma+3 votes
iridium_acid
iridium_acid - - 127 comments @ Black Operations

The development of this mod is off and on as it is. Pretty close to dead. I'm in the process of trimming back and refining some of the ideas for the mod, but as it is, don't expect a release any time soon.

Good karma+2 votes
iridium_acid
iridium_acid - - 127 comments @ August 2012 Media

Sappin!

Good karma+13 votes
iridium_acid
iridium_acid - - 127 comments @ Screenshots

Never said they were barbaric or unfeeling. I'm simply stating that it's not like they're perfect. In fact, I was defending them when I said that. No military force on the planet is without corruption, and the Marines have done their fair share of questionable operations.

Good karma-1 votes
iridium_acid
iridium_acid - - 127 comments @ Screenshots

Except for the IDF. Marines should look at them as role models. Seriously.

Good karma+2 votes
iridium_acid
iridium_acid - - 127 comments @ noob-killer

You guys realize that this guy now has more attention than most small-time members, right.

Moral of the story: Don't Feed the Trolls

Good karma+7 votes
iridium_acid
iridium_acid - - 127 comments @ Boom

*Dr. Breen "And what's the next step of your 'master plan'?"

*Barney "Crashing this tower..."

'Citadel esplodes from awesomeness'

Good karma+4 votes
iridium_acid
iridium_acid - - 127 comments @ Screenshots

Incredible! The lighting looks great and so does the architecture.

Big question though: is that symbol above the doorway a model?

Good karma+2 votes
iridium_acid
iridium_acid - - 127 comments @ Screenshots

US military is no more corrupt than any other military force out there.

Good karma+7 votes
iridium_acid
iridium_acid - - 127 comments @ Fusion

Great comment! Says the guy who calls one of his mods "looking for a coder".

Thanks for playing!

Good karma+4 votes
iridium_acid
iridium_acid - - 127 comments @ Mentor Sketches

Yeah dude, of course.

You didn't know that?

Good karma+4 votes
iridium_acid
iridium_acid - - 127 comments @ The Wraith Horde

Poly count?

Good karma+1 vote
iridium_acid
iridium_acid - - 127 comments @ SC-0574 [LABS]

I like it, but why are there metal floors in the office? Or is that a carpet? I'm not really sure, but it looks a lot like metal to me. Either way, the overall layout and detail in the scene is quite incredible. Very well made!

Good karma+1 vote
iridium_acid
iridium_acid - - 127 comments @ MOTY 2011 - Flooded

I like it, but the background in the distance to the right looks unnaturally flat, especially compared to the other hills and displacements.

Good karma+4 votes
iridium_acid
iridium_acid - - 127 comments @ Much has changed

Yeah, then they'd just have to find another reason to get ****** off at each other.

Good karma+2 votes
iridium_acid
iridium_acid - - 127 comments @ Glock 26c

lol. I thought something looked off about the sights on the front. Thanks for the heads up! Also, the top is actually much larger than it's presented to be in the shot, but the angle makes it look off-scale form the model.

Good karma+1 vote
iridium_acid
iridium_acid - - 127 comments @ Glock 26c

Thanks for all of the feedback. This is actually a heavily WIP shot, and the model itself was really just a test to see how quickly I could model for a weapon, and so I spent about 3 hours on this. I spent the next few days making some improvements to the actual model and so many of the things you pointed out have been fixed.

The thumb rest on the side would be a nice addition, but unfortunately, that would require numerous subdivisions that would end up boosting the poly count way over the intended or necessary amount. As for the silencer, I had no actual reference shots to scale for the silencer and the pistol, and so I assumed that it was scaled to the pistol itself.

Also, the game will often feature two types of these common weapons; civilian and military models. The civilian models will be much more common, but will have less adaptability and often less useability. The military models will be harder to come by, but will be more effective and have the chance of being modified for use with silencers, non-standard sights, and even LAM's.

Lastly, the clip is actually the extended one, but I took some creative liberty and attached the extended stock to the pistol. It's a separate attachment that allows for a three-fingered grip of the weapon, making it easier to rig and making it look more put together when used with the extended magazine.

Good karma+2 votes
iridium_acid
iridium_acid - - 127 comments @ M4-A1

There will be two versions; this one without the RIS, and anoher with the RIS that will support modifications.

Good karma+1 vote
iridium_acid
iridium_acid - - 127 comments @ M4-A1

I agree, it's a really "over-used" weapon, but Phenixtri has built us a weapon list ranging up to about 54 different weapons. Believe me, you'll hardly notice this one.

Good karma+1 vote
iridium_acid
iridium_acid - - 127 comments @ Black Operations

All of that media was highly W.I.P. We're trying to make this mod look more professional and "put together". No worries, we'll have more, better media up soon.

Good karma+2 votes
iridium_acid
iridium_acid - - 127 comments @ M4-A1

Yep. I'll have those done by the end of the month. Plus, I'm hoping to have a passive attachment system, so you should see a huge number of variants, from camo-tape, acog sights, LAM's, flashlights, thermal scopes, digital munition monitoring system, etc.

That is, if we get the coding base to work with it, of course.

Good karma+2 votes
iridium_acid
iridium_acid - - 127 comments @ New Presentation

This comment has been posted in a private group.

iridium_acid
iridium_acid - - 127 comments @ New Presentation

This comment has been posted in a private group.

iridium_acid
iridium_acid - - 127 comments @ OF2 - Synth Assault Carbine (Swordfish Rifle)

Yes, but the battle for creative naming has just begun!

Good karma+3 votes
iridium_acid
iridium_acid - - 127 comments @ OF2 - Synth Assault Carbine (Swordfish Rifle)

Damn! I thought that I was the first one to come up with the "Swordfish" name!

Anyways, I like it. The names fit it perfectly and the gun itself is very well modeled. So will these be used by the common synth soldiers, or by the larger ones?

Good karma+3 votes
iridium_acid
iridium_acid - - 127 comments @ m4-a1 (non-RIS variant)

Thanks. I've only been working with blender for one month, so I'm still just a beginning with it. I'm hoping that a good texture will make it look even better.

Good karma+1 vote