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Comment History
infectedfury
infectedfury - - 18 comments @ Nightkeep, Greenlight Trailer

looks promising.

Good karma+1 vote
infectedfury
infectedfury - - 18 comments @ Steam Early Access

Why did you make the jungle even harder? It was hard enough as it was.

Good karma+1 vote
infectedfury
infectedfury - - 18 comments @ Vagante

Nice to see the game on steam. Ive had a quick go of it, may do a write up of what I think of the changes as well as any bugs I may find.

Good karma+1 vote
infectedfury
infectedfury - - 18 comments @ Vagante

Shame the kickstarter didnt work out.

Good karma+1 vote
infectedfury
infectedfury - - 18 comments @ Vagante

did have some more vids to upload but lost them when i re formatted the drive with the recordings on it.

may make some now ones.

Good karma+2 votes
infectedfury
infectedfury - - 18 comments @ Vagante

Ive got a new video series Ive started on alpha 8.
Here is the 1st one

Good karma+2 votes
infectedfury
infectedfury - - 18 comments @ Vagante's been Greenlit!

Congrats on the Greenlight

Good karma+1 vote
infectedfury
infectedfury - - 18 comments @ Vagante

forgot to log in

Good karma+1 vote
infectedfury
infectedfury - - 18 comments @ Vagante

I made a bad video of me playing alpha 7

Good karma+1 vote
infectedfury
infectedfury - - 18 comments @ Vagante Alpha Revision 7

Cool, I was starting to think that after I seen a few of them.
Chests in rooms like that should have better slightly items in them.
ie. always have an extra stat.

Good karma+1 vote
infectedfury
infectedfury - - 18 comments @ Vagante Alpha Revision 7

As a lot of others have said the new menu system is more of a bother than helpful. BunnyMind sums it up nicely.

The new chaos Scroll can be fun. learned the hard way to not test it next to the shop.

Bugs
- Fairy cage and chests can spawn in spikes. If a fairy cage spawns on spikes the cage is broken straight away.

- Rooms that are not connected to any other can be generated, sometimes a single block room with a chest can be generated.
Pixelbowler.com

- Dragon slamming water can flood the entire level (cant not use shop when swimming)
Pixelbowler.com

Good karma+1 vote
infectedfury
infectedfury - - 18 comments @ Vagante Alpha Revision 7

well said, just about all of this is what I had a problem with as well

Good karma+2 votes
infectedfury
infectedfury - - 18 comments @ Vagante Alpha Revision 7

Yea, single player should keep the old style menu, or something similar.

Also currently you also get less inventory slots because the stuff you equip isn’t moving on to a slot on the character, it just stays in the main inventory

Good karma+3 votes
infectedfury
infectedfury - - 18 comments @ Vagante Alpha Revision 6

- can use exit door when grabbing ledge. will make character fall and do door animation

- dead man eating plants still attract lighting

- can enter door when eaten by plant

- can get situations like this where you get stuck because you cant jump high enough
Pixelbowler.com

Good karma+1 vote
infectedfury
infectedfury - - 18 comments @ Vagante Alpha Revision 6

Thanks. I should have some more bugs soon.
And maybe some more characters.

Good karma+1 vote
infectedfury
infectedfury - - 18 comments @ Vagante Alpha Revision 6

Some more bugs

- sliding down on pushable block when using wall grabbing gloves bugs out player

- fairy cage can have rock trap button under it

- rouge shadow flickering

- most jungle enemies know where invisible rouge is

Good karma+1 vote
infectedfury
infectedfury - - 18 comments @ Vagante Alpha Revision 6

more bugs

-can not attack man eating plants with hover head weapons when eaten

-can control main menu and character select screen with game pad when the options menu is open

-dead enemies, will go into a standing pose when falling

-shop keeper attacks player when enemy archer hits him

-knight's hair changes color for some animations

Good karma+1 vote
infectedfury
infectedfury - - 18 comments @ Vagante Alpha Revision 6

I have to say. I have been playing since alpha 4 and I love this game!
It is coming along nicely, and I am liking the new additions to alpha 6.

Will the 4th character get is own skills or is it planned to be the hard mode character?

Suggested changes
Casting a lighting spell when no one is on the screen should not damage the player
instead it should just shoot in the direction you are facing, also taking damage for not charging the spell it a bit too harsh.
The items in the large chest are not relay worth the hassle of fighting the boss most of the time.
The jungle difficulty jumps too much and the item reward is not that worth while.
When you get to a new zone you should have some sort of extra reward, i.e. good item or and extra skill point.
The man eating plants can kill you very quickly, even when you have over 150HP. They need to be made slower and not spawn in groups larger the 2.
The shots from flying enemies that shoot feathers linger too long, as soon as the feather stops moving it should not damage any more or be de-spawned sooner. Also the feather should de-spawn when it his a player.

Also when playing multi player, are the characters starting with lower stats?
It seems like it. If this is the case, you should up the amount of treasure chests or just leave the stats the same as single player.

I also hope that you can add an online multiplayer

Bugs
Killing the wisp boss when its in a wall will cause the key to get stuck in the wall
Can start a level with a rock trap that kills you as soon as you start.
Rock traps sometimes don’t activate until a few seconds after the button has been pressed
Boss fights sometime start as soon a the level starts even when its on the other side of the map.

Also for the fun of it I have designed some characters ;)
www.pixelbowler.com/images/pixelart/charSheet.png

Good karma+2 votes