art by niqle (niqle.tumblr.com)
It’s incredible to believe the three of us have been working on Vagante for over a year now. We’ve come so far, and it’s all thanks to everyone who played our game and supported us. We wouldn’t have come this far without you.
As we move away from an open public alpha, there are a couple of changes to how we’re going to continue development. Over the past year, we’ve released new builds based on when we hit certain milestones. Sometimes this meant several months in between each release. But with the move onto Steam, we’d like to change that. We plan on releasing a new revision of Vagante every two weeks. While this means our individual updates are probably going to be less polished than the large releases we’ve done so far, hopefully this will give us the ability to iterate better based on player feedback. Along with this, you can expect more transparency from our development process, which includes more frequent devlog updates.We’re in it for the long haul, and we hope you join us in making
Vagante a better game.Alpha Version 9 Simplified Changelog
- No more black bars
- Re-added parallax backgrounds
- New UI
- New area
- New items
- New spells
- New rooms
- New secrets
- Reworked several affinities
- Many balance changes
- Fixed a huge number of bugs
Why did you make the jungle even harder? It was hard enough as it was.