This member has provided no bio about themself...

Comment History
illYay
illYay - - 7 comments @ Doom 2D by Potnop(2003-2007)

Ah the things you stumble upon when googling your own name. I had a blast working on this back in the day. I tried to revive the project multiple times but sadly it's hard for me to get back into GameMaker after being used to C++ and Unreal Engine. And now I think the files are lost.

The core game was actually mostly complete too. If you saw the latest version I had, it was leagues ahead of this version.

Good karma+1 vote
illYay
illYay - - 7 comments @ Doom Infinite

There's an issue with the crosshair. I had to make its scale 2 to see it and it doesn't have proper alpha like if you play without the mod. Are we supposed to not use the crosshair?

Heh I died to a telefrag that happened out of nowhere when collecting armor on E1M1. There was no warning that would happen. A bit unfair in a roguelike with permadeath.

Also in the tutorial, after getting the shotgun regen, I was locked in. I restarted the tutorial and it was fine after.

Oh also something happened with the guide mid-game. It seemed like the guide decided to behave like it's in "Game". I couldn't get back to the game since closing the pause menu would just keep me in the guide. The sounds and music also seemed to play for a second as if I'm in game.

Good karma+1 vote
illYay
illYay - - 7 comments @ Doom 3: Golden Edition (ver.1.4)

Your autoexec file is missing some extra things. I noticed Antialiasing is off. You can add in that they should be commented out for slower computer.

seta r_multiSamples "16"
seta image_anisotropy "16"

Also for some reason having the downsize limit set to 4096 instead of 0 has actual better results. I've played this game so much that I instantly noticed the characters in the beginning looked much worse. I tried setting it to 4096 like I do normally and they look perfect again.

seta image_downSizeLimit "4096"
seta image_downSizeBumpLimit "4096"
seta image_downSizeSpecularLimit "4096"

Is a version for Resurrection of evil coming? I kinda like that this doesn't completely overhaul doom 3 with ridiculous things like Perfected Doom 3 does. The HD mod for BFG edition is kinda fun too but this one keeps things minimalistic while still rebalancing things a bit.

The shells carrying capacity seems a bit low though. Also maybe it's just me but I'd up the overall effectiveness of the shotgun a bit so it's more likely to kill some of the low tier enemies in one hit sometimes. It now seems to take 2 shots to kill even low tier enemies at point blank sometimes.

Good karma+2 votes
illYay
illYay - - 7 comments @ Perfected Doom 3 version 7 Official Trailer

Maybe this will help? I also followed some readme.txt file somewhere myself.

Good karma+1 vote
illYay
illYay - - 7 comments @ Perfected Doom 3 version 7 Official Trailer

I finally tried it after looking at this all these years and it's pretty cool. I always felt the weapon balance and monster health was off. It made the original DooM 3 combat somewhat tedious and balanced for fighting 1 monster at a time with the limitations of the hardware from when DooM 3 first came out.

The in Hell campaign is one of my favorites, and it's definitely much much harder thanks to this mod. I'm happy it's integrated since these are basically my 2 favorite mods combined now.

There is some inconsistency with weapon modes. On some weapons zoom happens via the secondary fire, and on some via switching weapon modes. For example, I end up accidentally discharging my shotgun when I'm used to zooming with the machine gun.

It gets a bit hard to manage all the weapon modes. I wonder if there's a way to keep the depth and complexity but streamline the controls a bit more. Or make it so it's really consistent so all secondary weapon modes are a zoom function, for example.

Good karma+1 vote
illYay
illYay - - 7 comments @ Perfected Doom 3 version 6.2.2 Patch

I was playing on Veteran.

I can try reinstalling the mod from scratch to make sure I don't have any early pak files in there.

I basically unpacked 6.0.0, 6.2.0, and 6.2.2 into the mod folder. I also have TexturePack_PD3.

Is there some way to disable the graphics updates though? They're kindof a mixed bag. Some scenes look amazing, while others look all weird with misaligned textures due to the parallax mapping, or overly shiny blood, or weird normal map artifacts on characters' skins. I love the gameplay tweaks and wouldn't mind just playing with vanilla Doom 3 graphics.

I think the main problem is the game was designed around the original textures and some things just don't align properly. Also the parallax mapping offsets some things in unexpected ways. A really good example is the receptionist's desk when you get the PDA. If you walk around and look at it from different angles, the middle warps around. And if you look at some of the slanted walls on the elevator, they warp around as well. It's kinda how in FEAR 1, the bullet impacts were using parallax mapping but looked awful if the impact was against a corner of a wall.

It might be possible to get it to look good with all these updates if a huge overhaul on every level was made, going in and tweaking all of the texture alignments for the updated pack.

Good karma+1 vote
illYay
illYay - - 7 comments @ Perfected Doom 3 version 6.2.2 Patch

I played a bit. The gameplay tweaks made the game really fun. I was very happy when the shotgun was usable from far away just like the original. The machine gun is pretty cool too.

Here's some constructive criticism and bug reports:

It crashed for me when I got to the level where Swann talks to Betruger and then Campbell gets his BFG out of his case. It said his model doesn't have the same number of bones or something along those lines. I'm guessing the .md5anim skeleton wasn't matching with the .md5mesh.

Also there are times when scripted events don't seem to play out quite right. In the beginning, characters are walking around and all that, going about their UAC business. Sometimes the characters fail to follow their paths and wonder around. A great example is the black dude that walks out of the bathroom. Sometimes after the door opens, he walks back into the bathroom and stands in front of a toilet or something.

Also when you reach the scientist right before all hell breaks loose, he started attacking me as a zombie way too early. His skin didn't even zombify yet. As soon as the cutscene with him talking about building the devil's cage was over he attacked me.

I also remember there was a scientist on a balcony running from a zombie near some leaking gas vents, and if you shoot the zombie before it kills him he thanks you. There was no scientist.

Good karma+2 votes