Can I ask for one thing? Can you take the 'Sunlight' Effect away. Ite very distracting and annoying in my opinion. Other than that. This map is awesome.
Can I ask for one thing? Can you take the 'Sunlight' Effect away. Ite very distracting and annoying in my opinion. Other than that. This map is awesome.
How do we install this if we have the C&C 3 Version of steam. I read the readme, and tried to install the mod, but it didn't work for me.
Might need to work on Idle Animations, but besides that. It sweet as. Great to finally see a Halo Mod for C&C 3
Yay, I never did like the new Mammoth Tanks in C&C 3. They didn't feel like Mammoth tanks. Now this on the other hand.....
Ah the M1A2 Abrams. Hopefully the Dev team will actually make that 120m Smoothbore effective against infantry. I remember playing the Original where tank cannons did next to no damage against infantry. Hopefully they will fix that.
i got 3000+ error messages extracting this
"Respect The Flame!!!!".
That is my favourite quote for the C&C Nod Flame Tank.
Oh yes, this'll bring back the memories from Tib Dawn, First Mission GDI Campaign, too busy watching the gunboat own the Turrets rather than defending my MCV, good times
Lol. During Tiberium Sun, The Brotherhood Of Nod, have a pyramid with the damn insignia on it. How do you miss that?
Yes, The TWI GDI soldier, bore a great resemblance to Current day soldiers. Like that its been inplemented.
petroglyph games would be proud of this mod, Keep it up guys!
Peace through Superior Firepower. GDI For The Win!
Oh My God, Classic Fog Of War FTW!!!!
Orcas engines, look a little, Big
I love the GDI Insignia on the Door, very good
i pray to god that M$ don't **** this down like all the other halo mods out there
I like the idea of the Frigate deploying the base, or maybe you can use it as A giant Troop Transport?.
Weapons Factory looks beast, not to mention thosemammoth tanks look damn smexy.
.but canomeone tell me. If they'll fix the Damage tables? i thought it was rediculous how a 120mm Smoothbore Canon seemed unable to harm infantry, and how Minigunners, seemed to be able to take down Tanks and Buldings with ease when amassed. I know the development team wants to be as classical as possible. But i think it was unreal in the original. Also, do you think Infantry could be built in squads this time around? Please?
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