Delta Touch developer has to add support to Q-Zandronum engine
Delta Touch developer has to add support to Q-Zandronum engine
You cannot launch this mod on GZDoom, it only works on Q-Zandronum. The file order is like this:
singleplayer mappack (if any)
QCDEv3.0
QCDEmaps3.0
rest of the files in any order
If using UT weapons, make sure to load weapons before other UT addons. Also make sure to use UT voxels addon instead of default voxels addon.
I'm confused on what you expect to happen. Do you expect the mod to swap doom textures with quake ones? This mod doesn't do that. It swaps weapons and monsters, and adds player classes to play as. And also provides a lot of PvP content on top of that.
The weapons are a part of main mod, that's required for proper behavior in multiplayer
The installer shortcut isn't designed to be moddable, but you can still run it the old way via Doomseeker or ZDL
Delta Touch hasn't updated their Zandronum version. New QC:DE needed features that were not present in Zandronum 3.0, hence why it got it's own engine fork.
The mod will work on Delta Touch if Delta Touch developer builds and adds the required Q-Zandronum version.
File order matters, in your case the UT weapons addon gets loaded before main qcde and it all fails.
I recommend using Doomseeker or ZDL to simplify the process.
Or just use the Installer version, it handles it all for you: Moddb.com
No, bots are designed for PvP only.
Open the server browser and use the load order from some server
Because it uses features that are only available in Q-Zandronum
Not sure what went wrong with doomseeker update, but it's probably because this package is almost 2 years old now. As for servers list, it was always supposed to show servers for all mods, not just QC:DE.
If you want to play online, I recommend getting the QC:DE 3.0 beta, that's the version most people play.
Thanks, that will be fixed when UT weapons addon updates
There will be a trailer when 3.0 will release properly. For now it's all in beta.
Original devs don't work on it anymore and don't really follow it's development. So I became the main mod dev.
Not this version, because there is no Q-Zandronum port for mobile. For now you are stuck with vanilla Zandronum on Delta Touch, and QC:DE v2.7
Not in standard mappacks, but there is an addon for that: Moddb.com
You will need to use Server Browser aka Doomseeker to use custom addons. You can host multiplayer and singleplayer games in there, in "Create Game" menu.
There have been many internal changes in QC:DE. Someone needs to update Generic Patch to work with 3.0
What megawad are you using? If it uses some GZDoom specific feature then it won't work.
Does the engine tell any details about the fatal error you get?
For singleplayer you need to either open the .bat files and add the mappack there, or use Doomseeker (recommended).
As for multiplayer, just join any server with "NA" or "Frankfurt" in its name. Those always have the community mappack enabled.
Hello. How do you start the game? Are you using the .bat files that come with QCDE or are you playing online?
Someone needs to reach out to Delta Touch dev and ask him to add Q-Zandronum support
Kind of. It's not hard to make a vanilla Zandronum version, but most people already play it primarily on Q-Zandronum. So I don't see any reason to maintain two versions.
Are you sure about that?
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