Description

QC:DE with the new Q-Zandronum engine, just install and play! No need to download multiple files and configure everything manually. Just this one link to rule them all!

Preview
QC:DE v3.0 beta (Windows Installer)
Comments
Melquisedequepv
Melquisedequepv - - 1 comments

man, this is one of the best mods I've ever played (it even looks like the original game), it's better than brutal doom. In the game options you can enable monsters from quake games and other games, there are other modes (single player, deathmatch). And, in the control options, there are still the lines of the characters (each character has a different life).

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Guest
Guest - - 696,170 comments

That is the most moot comparison I've ever heard.

This and Brutal Doom are nothing alike, that'd be like saying Action Doom 2 is better than Total Chaos.

You probably only just said this is better than Brutal Doom just for free positive karma, pathetic.

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MorukCan
MorukCan - - 24 comments

Unga bunga, like brutal dom, where brutal dom, add brutal dom unga bunga

We should thank that idiot Mark4 for ruining doom modding.

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Lespectraal
Lespectraal - - 57 comments

Butthurt Brutal Doom fans check

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azino777
azino777 - - 35 comments

3.0 beta? Wow, just wow.

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Guest
Guest - - 696,170 comments

Can I play SinglePlayer with this?
I load maps at the last of the original order in the shortcuts exes of the mod with ZDL and I am using Q-Zandronum. Because GZDooM doesn't work with the wads in the mods folder and when I drag and drop the megawad file at the exe of the mod, it says fatal error.

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azino777
azino777 - - 35 comments

Yes, you can. I'm playing now with Unreal Tornament addon.

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IgeNiaI Author
IgeNiaI - - 27 comments

What megawad are you using? If it uses some GZDoom specific feature then it won't work.
Does the engine tell any details about the fatal error you get?

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azino777
azino777 - - 35 comments

Have a problem. I tried play Eviternity with Generic Patch, and active ability doesn't work.

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IgeNiaI Author
IgeNiaI - - 27 comments

There have been many internal changes in QC:DE. Someone needs to update Generic Patch to work with 3.0

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BigWyrm67
BigWyrm67 - - 11 comments

Whenever I try to launch a skirmish CTF match it just gives me a wall of text and says "No teamgame starts". What am I doing wrong?

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Pixo
Pixo - - 6 comments

You need CTF compatible maps

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BigWyrm67
BigWyrm67 - - 11 comments

Are any of the QCDE or Aeon Maps CTF compatible?

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IgeNiaI Author
IgeNiaI - - 27 comments

Not in standard mappacks, but there is an addon for that: Moddb.com
You will need to use Server Browser aka Doomseeker to use custom addons. You can host multiplayer and singleplayer games in there, in "Create Game" menu.

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Guest
Guest - - 696,170 comments

Anyway to play on mobile device?

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IgeNiaI Author
IgeNiaI - - 27 comments

Not this version, because there is no Q-Zandronum port for mobile. For now you are stuck with vanilla Zandronum on Delta Touch, and QC:DE v2.7

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LUISDooM
LUISDooM - - 7 comments

You should either update the description telling the last compatible Delta-Touch version or remove any mention of it entirely, since it's unlikely someone would port an obscure modified source port that supports just only a mod...

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SweetRamona
SweetRamona - - 5,127 comments

Is this an official update?
Or at least approved by the original devs?

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IgeNiaI Author
IgeNiaI - - 27 comments

Original devs don't work on it anymore and don't really follow it's development. So I became the main mod dev.

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azino777
azino777 - - 35 comments

Whoa, new weapon skins!
Trailer when? People definately must see it.

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IgeNiaI Author
IgeNiaI - - 27 comments

There will be a trailer when 3.0 will release properly. For now it's all in beta.

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anvi_grinn
anvi_grinn - - 28 comments

I'm loving the beta so far, well done on all the content additions. Just want to point out that the file names for "QCDE_UT_Weapons_v3.0_Voxels_beta_1.pk3" and "QCDE_UT_Weapons_v3.0_Hires_beta_1.pk3" are swapped incorrectly.

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IgeNiaI Author
IgeNiaI - - 27 comments

Thanks, that will be fixed when UT weapons addon updates

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azino777
azino777 - - 35 comments

It would be nice to see new update for Heretic addon, because old version works a bit lame with 3.0. I wrote to Rooster in old thread, but still no answer.

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Guest
Guest - - 696,170 comments

Why doesn't this work with GZdoom anymore?

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IgeNiaI Author
IgeNiaI - - 27 comments

Because it uses features that are only available in Q-Zandronum

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Guest
Guest - - 696,170 comments

Hello please tell me how to play with bots on qcde, thanks,please help

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IgeNiaI Author
IgeNiaI - - 27 comments

Use skirmish menu

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OnyeNacho
OnyeNacho - - 1,347 comments

Does this build support bot support in co-op matches? In previous versions, the bots moved around but refuse to attack the monsters.

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IgeNiaI Author
IgeNiaI - - 27 comments

No, bots are designed for PvP only.

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OnyeNacho
OnyeNacho - - 1,347 comments

Aww...

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Guest
Guest - - 696,170 comments

Everyone who plays from the mobile will not be able to update. The author of the patch does not care about fans playing from the mobile. It upsets me. Qcde has always maintained compatibility with delta touch...

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IgeNiaI Author
IgeNiaI - - 27 comments

Delta Touch hasn't updated their Zandronum version. New QC:DE needed features that were not present in Zandronum 3.0, hence why it got it's own engine fork.
The mod will work on Delta Touch if Delta Touch developer builds and adds the required Q-Zandronum version.

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Guest
Guest - - 696,170 comments

i can't seem to get aeondm, doom 1 and 2 working

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IgeNiaI Author
IgeNiaI - - 27 comments

The installer shortcut isn't designed to be moddable, but you can still run it the old way via Doomseeker or ZDL

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Guest
Guest - - 696,170 comments

Awesome mod been having a blast in skirmish vs bots looking forward to the next version!

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Guest
Guest - - 696,170 comments

Hi. I copied doom.wad and doom2.wad file to Q-Zandronum folder. And in game I chose these wads. But when I play the game, the original textures appeared. There are no quake textures. What is the problem? Do I need to do another things? Thanks.

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IgeNiaI Author
IgeNiaI - - 27 comments

I'm confused on what you expect to happen. Do you expect the mod to swap doom textures with quake ones? This mod doesn't do that. It swaps weapons and monsters, and adds player classes to play as. And also provides a lot of PvP content on top of that.

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Guest
Guest - - 696,170 comments

Amazing, but I'm looking for 2 options/settings I just can't find:

1) Can we turn off those HUGE yellow arrows/triangles on teammates?
2) Is there an ini file I can edit to make crouch-slidding kick in from closer to the ground? I'm used to QC, but in this game, I don't slide unless I hit the button early, before landing. I'm used to hitting it much closer to the ground as I land.

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Guest
Guest - - 696,170 comments

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