It's not dead. It may seam like that a lot as I do have other interest that will snare me from time to time, but despite that I have keep coming back to this for the better part of five years. So it's safe to say work will probably continue; whether I ever finish it is another matter completely.
With the sensors, I agree that the current system doesn't offer much real variation in range, and I personally have seen little point in using anything but the passive sensors. But I'm not entirely sure what I'm going to do.
One thing I'm planing on tyring with the sensors is adding area of sensor interference to systems to make use of the power of the larger sensors. I figure these areas would be for groups of players so that starships can direct fighters towards targets they'd fly right passed otherwise.
Unfortunately that is kind of the limit of electronic warfare that is possible in Freelancer and I haven't seen any development on for sensor linking with FLHook either. However, form experience with other players, simple verbal or typed direction are more than sufficient to guide fighters towards targets.
As for the Helios, I agree the it needs to be toned down. I think you hit the problem on the head with the model size though. I really wanted the ship to be a small destroyer to complement the Athena, and didn't worry too much that the freighter was smaller than a gunboat.
Thanks for the suggestions. I really do love to hear what others think of the mod. I might start the test server I had running back up when I get back home - still away for another week - and be able to catch you on there.
Icely
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