This member has provided no bio about themself...

Comment History
Icely
Icely - - 11 comments @ Independents

It's not dead. It may seam like that a lot as I do have other interest that will snare me from time to time, but despite that I have keep coming back to this for the better part of five years. So it's safe to say work will probably continue; whether I ever finish it is another matter completely.

With the sensors, I agree that the current system doesn't offer much real variation in range, and I personally have seen little point in using anything but the passive sensors. But I'm not entirely sure what I'm going to do.

One thing I'm planing on tyring with the sensors is adding area of sensor interference to systems to make use of the power of the larger sensors. I figure these areas would be for groups of players so that starships can direct fighters towards targets they'd fly right passed otherwise.

Unfortunately that is kind of the limit of electronic warfare that is possible in Freelancer and I haven't seen any development on for sensor linking with FLHook either. However, form experience with other players, simple verbal or typed direction are more than sufficient to guide fighters towards targets.

As for the Helios, I agree the it needs to be toned down. I think you hit the problem on the head with the model size though. I really wanted the ship to be a small destroyer to complement the Athena, and didn't worry too much that the freighter was smaller than a gunboat.

Thanks for the suggestions. I really do love to hear what others think of the mod. I might start the test server I had running back up when I get back home - still away for another week - and be able to catch you on there.

Good karma+1 vote
Icely
Icely - - 11 comments @ Independents

I got your post on the forums. I can't seam to replicate the crash with the Alliance hole, but the Republic one was a quick fix. Here is a patch with that should fix it right up (http://www.ice-worlds.com/freelancer/independents/Independents_patch.zip.flmod).

Since I'll be away I won't be able to tackle why the Alliance hole is crashing for a while, I recommend making use of Ioncross Server Operator to kick yourself to Douglas Station for anyone who wants to try the Alliance.

Good karma+1 vote
Icely
Icely - - 11 comments @ Independents

Sorry, there is no single player version. The closest is to download the base mod and the server files, activate both and then start up a LAN server (launch flserver.exe).

Good karma+1 vote
Icely
Icely - - 11 comments @ Independents

I don't really have any quick answers to your problem so I sent you a private message. I hope something in it helps.

Good karma+1 vote
Icely
Icely - - 11 comments @ Independents

The beams are pretty simple. There just guns with high refire rates and projectile speeds (for examaple: refire_delay = 0.025000, muzzle_velocity = 20000).

I only use Freelancer Explorer for placing bases and zones, and then only in a temporary system from which I copy the location to the system I'm making. I learned not to let it touch any files used in the mod since it used to make them almost unreadable and still does nasty things such as erasing comments.

I've actually never used Freelancer Explorer to edit encounters in a system.

Good karma+1 vote
Icely
Icely - - 11 comments @ Independents

Actually that tutorial is pretty bad. A lot of it's information is simply wrong. This one appears to be better, although it is long winded, The-starport.net

Good karma+1 vote
Icely
Icely - - 11 comments @ Independents

Oh, that's much simpler. All you need is a text editor - assuming you've decompressed all the .ini files with something like Freelancer SDK from Eoa.seriouszone.com - Notepad works, but just about any free text editor is better.

Then all you need to do is open:
data\equipment\weapon_equip.ini (the actually weapon)
data\equipment\weapon_good.ini (The weapon good you buy/sell and mount)
data\equipment\market_misc.ini (The equipment dealer market)

I found the weapons files pretty self explanitory, but if you want a tutorial there is one on The-starport.net

Good karma+1 vote
Icely
Icely - - 11 comments @ Independents

If you want to make new effects, there is an ALE editor program in the Freelancer Tools Pack available from: The-starport.net

You're on your own for figuring out how to edit the ALEs though, I don't have a clue how they work.

Good karma+1 vote
Icely
Icely - - 11 comments @ Independents

Well you can ask...

Actually, I'd be happy to explain anything I've done in this mod.

Good karma+1 vote
Icely
Icely - - 11 comments @ Effect Demonstration

Having never played Sins I'm not really sure what I'm looking at, and I'm also not much of an effects guy. That said, the Advent/TEC missile and blackhole effects looked cool. I didn't really get the cloud effects or what the atomic energy torpedo was supposed to be. And lastly, very nice choice of music.

Good karma+1 vote
Icely
Icely - - 11 comments @ Independents

I found out about the Big Huge Effects Pack on the Starport Forums here: The-starport.net

Good karma+1 vote