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Comment History
hybridial
hybridial - - 7 comments @ PSX DOOM CE 3.0.0 (Full Version)

So this version replaces the PSX Doom weapon sprites with ones more accurate to the PSX port... and well I don't want that.

For some reason Smooth Weapons isn't working? It works in Final Doom CE but not in Doom CE. I presume if it did work it would use those sprites. Appreciate any help to change this.

Okay, to be more specific, it works unless Vanilla preset is selected, which I normally do then just turn on what I want (which is pretty much just smooth weapons). So maybe a bug of some kind?

*edit* okay never mind, I found the option you added, I really should have looked a bit harder before posting.

Good karma+1 vote
hybridial
hybridial - - 7 comments @ Arcane Dimension 1.8

Okay, thanks for the help, I should have really considered that.

Good karma+2 votes
hybridial
hybridial - - 7 comments @ Arcane Dimension 1.8

I have the newest version of Quakespasm-spiked, and I'm using the assets of the Quake remaster, and AD will not load Tears of the False God, it crashes when I try to enter it.

Good karma+2 votes
hybridial
hybridial - - 7 comments @ DOOM CE

well, I've redownloaded 2.05 and now it seems to not be there now, so I don't know if something in the settings caused it, I will carry on with this and let you know if it happens again, I might figure out the cause if so.

Good karma+1 vote
hybridial
hybridial - - 7 comments @ DOOM CE

"Both: Fixed the WorldGamma shader causing glitchy textures in some cases, such as when subtractive rendering is applied."

I feel that this wasn't fixed for me, rather it was broken, because I never saw any problems in the earlier build but since this fix was applied I see some odd distortions on textures.

Good karma+1 vote
hybridial
hybridial - - 7 comments @ DOOM CE

Great work, but I have noticed something odd with Final Doom PSX, which I have kind of encountered with GZDoom before, which is playing on a controller and using the left trigger as the run key, the rocket launcher will not fire if the left trigger is held. It seems to work fine in PSX Doom.

*edit* - Okay no, the problem was on my end, it seems the controls have to be set seperately between them and that was the issue.

I can add though that I have that same problem with the game crashing on death and it actually breaks GZdoom's controller detection forcing a restart of the application.

Good karma+1 vote
hybridial
hybridial - - 7 comments @ Quake 1.5 SP Beta!

On the crypt of decay there's definitely an issue with how the sky texture reflects off of the water, or at least I think its that. Also it might be a problem in other levels but that's the one where it's particularly noticeable throughout.

Good karma+3 votes