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Comment History  (0 - 30 of 32)
houston12346
houston12346 - - 32 comments @ NPC fleeing 0.33

Потестил на EFP - бандиты, вроде вояки тоже, вопят о пощаде, когда убегают. Интересно, какой мод их таки заставляет это делать. Спасибо за классный иммерсивный мод, bvcx!

Good karma+3 votes
houston12346
houston12346 - - 32 comments @ NPC fleeing 0.33

Сталкер - это симулятор военных преступлений. Но да, было бы неплохо иметь альтернативу. Они же ещё глумятся над пленными перед тем, как пулю пустить

Good karma+3 votes
houston12346
houston12346 - - 32 comments @ Duty Expansion

Hello, GhenTuong! Do you have any advice on how to repair dialogues with Nimble? I see this in "Known issues" section, but nothing is mentioned in the comments or anywhere else

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Anomaly new routes (Update3.3)

+1 here, would be cool to DLTXify the changes, I'll try tomorrow, no promises tho

Good karma+3 votes
houston12346
houston12346 - - 32 comments @ Duty Expansion

Hello again, GhenTuong! I was finally able to finish all of the quests. What a nice and innovative addon! However, I found a few interesting moments that might use some attention:

1) Guides can take the player to the outpost before it's created for some reason

2) Guide at the outpost has a somewhat broken greeting (when you greet him, he greets you back and than you can respond with 10 different generic greetings (not from text files in your addon). Than the greeting option disappears from the dialog window, but you can still press 1 on the keyboard and replicate the mentioned cycle

3) Before every fight the ammo issued is always for the AK. Could you please make it similar to Fanatic's first mission script in Rookie village, where he gives the ammo for weapons in your slots?

4) Duty propaganda at the outpost is in English. Can you please make a Russian version for the slav folks?

Not to be all talk and no action, here the link to updated Russian translation (some mistakes fixed) Drive.google.com

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Duty Expansion

Hi! Possibly, a conflict with BEEF'S NPCS DIE IN ANOMALIES Moddb.com

When a member of Duty squad steps on an electra, I get instacrash with log saying this:

! [LUA] CScriptGameObject : cannot access class member GetEnemy!

stack trace:

at address 0x0000000140906BF9

upd: so yeah, upon further testing, turns out that most probably all of the crashes I mentioned above were related to NPCs dying in (or just interacting with) anomalies. I don't know if it's possible, but I respectfully ask you to address this when/if you have time and capacity to do so

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Duty Expansion

Collected some more crash data, in Army Warehouses now (during Clear the route quest) always trying to cross the road from the Duty camp towards Monolith forces. Still no idea what it means, maybe you can tell.

stack trace:
at address 0x000000005E788BB0

stack trace:
at address 0x000000005DA02FC0

stack trace:
at address 0x000000005D9618F0

stack trace:
at address 0x000000005D1F6DA0

stack trace:
at address 0x000000005D98BA10

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Duty Expansion

in smart_terrain.script there were only 2 lines that needed merging, something about emission check and some other check. but the issue above I don't even understand. anyway, thank you for looking into it

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Duty Expansion

I merged the existing conflicts myself, but I'm no software engineer, so I understand only the easiest parts of LUA. My bet is on Better Alife Overhaul with this particular error, but that may be completely wrong.

#Mod_Priority,#Mod_Name
"0001","MCMold"
"0002","ACH"
"0003","freedom_mutants_videos"
"0004","Soundscape_Overhaul_"
"0005","JSRSpr"
"0006","General_Fire_Mode_Switcher_Sound"
"0007","1.1.1_Groks_Better_Sound_for_Anomaly_"
"0008","CoC_Mutant_Movespeed"
"0009","Sweepstakes"
"0010","StarcrysLotteryV"
"0011","Bribe_Faction_Fix_v"
"0012","FDDA"
"0013","Backpack_sound"
"0014","Morths_FDDA_Bags"
"0015","Trader_Overhaul_"
"0016","HighResPDAMapsV"
"0017","Anomaly_textures"
"0019","Fixed_Vanilla_ModelsTextures"
"0020","DX8_reticles"
"0021","ArszisMutantBleeding"
"0022","Grok's Stash Overhaul v2.2.0"
"0023","SortingPlus"
"0024","he_is_with_me"
"0025","companion_inventory_unlock"
"0027","Quick_Companion_Teleport"
"0028","Tougher Important NPCs and Companions"
"0029","Beefs_NPCs_die_in_Anomalies_v"
"0030","Anomaly_Radios_Extended_"
"0031","DLTX_MiniMod_Pack"
"0032","Stealth_"
"0033","Artefact_renovation_"
"0034","Artefacts_Variationizer_DLTX"
"0035","Dux's Innumerable Character Kit"
"0036","TBs_companions_deactivate_headlamps_when_in_stealth_v"
"0037","210206_New_Game_Loadouts_v"
"0038","DLTX_SWpack_update"
"0039","DLTX_MWpack_update"
"0040","AUG_and_G"
"0041","DLTX_Scoped_toz"
"0042","beer is Beer"
"0043","HarukaSkillSystem"
"0044","Inakrin's Anomaly RPG v1.3.1"
"0046","DLTX_DebugRestore"
"0048","NPC_Ignores_Artefact_v"
"0049","Better_alife_overhaul_"
"0050","Better_alife_overhaul_optional"
"0051","Better_alife_overhaul_trader"
"0052","dltxalife"
"0053","Modular Miscellaneous Tweaks"
"0054","CalmingCampfires"
"0055","cozy_campfire"
"0056","HIP v19"
"0057","TBs_microstashes"
"0058","TBs_Angry_Chimera_Growls_v"
"0059","pda_vibrate"
"0060","hungerthirstsleep"
"0061","slow_motion_v"
"0062","dph_configurable_loot_condition_"
"0063","turn_old_ammo_into_new_"
"0065","bar_duty_order"
"0066","Camera_Reanimation_Project_"
"0067","Dynamic_Tonemap_Extended"
"0069","1.2.0_Crooks_Faction_Identification_UI"
"0070","Restore_jokes"
"0071","Companion_Anti_Awol_v"
"0072","DLTX_JURASZKA_No_more_NPC_melee_attack_versus_Player"
"0073","Companions_Dont_Die"
"0074","small_companion_ui_toggle"
"0075","Dialogue_Expanded_v"
"0076","nomorecompanionfriendlyfireu"
"0077","DLTX_Pack_of_new_Devices_rc"
"0078","NPC_Footstep_Misery_Boots"
"0079","Subtle_Hit_Direction_Marker_v"
"0080","yohji_persistent_weather_"
"0081","Mini_Map_toggle"
"0082","Clean_Nightvision"
"0083","WTF_"
"0084","Beefs_Meteor_Showers_v"
"0085","faction_changing"
"0086","Barts_Minimap_V"
"0088","More_Enjoyable_Difficulties"
"0089","Y_F_Fluid_Dynamic_Relations_"
"0090","dph_minor_stashes_"
"0091","NPC_Die_in_Emissions_For_Real"
"0092","No_drug_limit"
"0093","Enhanced Recoil Fix"
"0094","REMADE_ANIMATIONS"
"0095","Atrifact_signature_locator_"
"0096","Outfit_Icon_Fix_Anomaly"
"0097","Toxic_Rain_"
"0098","Decreased_Bush_Hearing_Distance"
"0099","Resident_Evil_safe_room_music"
"0100","Radio_V"
"0101","ambientmusicpack"
"0102","Digital_Nightmare"
"0103","DynamicMusic_ResetFix"
"0104","Advanced_Stamina_System_ASS"
"0105","Michikos_Weather_Revamp_"
"0106","duty_expansion"

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Duty Expansion

What a wonderful mod so far! But for some reason, the game... eh, ***** itself two seconds into the Red Forest (while following the questline). Replicated with a sometimes different address on DX8, 10 and 11, cleaned shader cache every time. Can somebody please give a hint what could be the reason for such an error?

intro_start game_loaded
* [x-ray]: Handled Necessary Textures Destruction
* MEMORY USAGE: 1753056 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
stack trace:

at address 0x000000005D720E70

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Duty Expansion

I don't know if the professor part is sarcasm or not :D
Just my nickname is okay, thank you. I just love your and your team's work

Good karma+2 votes
houston12346
houston12346 - - 32 comments @ Duty Expansion

TL;DR: Russian translation. Link below. Перевод на русский. Ссылка в середине.

Dear GhenTuong, thank you for your mod! I was able to get it running, but I noticed that there's no Russian translation. So here's my little contribution (i.e. I translated the text files):
Drive.google.com

I have no idea how to contact you directly, so I'll just leave it here.
P.S. I'm an interpreter and an English teacher by trade, a fan of STALKER for life, so the translation should be fairly comprehensible. Still, corrections are welcome.

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Better A-life Overhaul 1.4

Уважаемый Strajkerpro, такой вопрос: после около 20 дней симуляции в баре столпилось невероятное множество экологов и долговцев, старательно стекающихся на базу долга и южный блокпост. Я их, конечно, руками поудалял, но что в симуляции может заставлять их это делать (в консоли мелькало что-то типа zero destination для разных ID). Может, что-то в bar_visitors_other_logic?

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Better A-life Overhaul 1.4

upd: они работают, просто очень меееедленно, возможно, активность оффлайна низкая (даже при полном оффлайне)

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Duty Expansion

I managed to get rid of the bug by deleting shader cache once again. I have no idea how that helped, but if anyone else has this bug, this is the solution, I guess

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Duty Expansion

Hello, sorry, now I get a different error a few seconds upon loading a save (tested on several). A bunch of lines like this one:
! [LUA] There is no spawn callback on object with id 54051 from object with id 55634!

and this error at the end:

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] d:/games/anomaly/bin/..\gamedata\scripts\sim_utils.script:209: attempt to index local 'squad' (a nil value)
! [SCRIPT ERROR]: d:/games/anomaly/bin/..\gamedata\scripts\sim_utils.script:209: attempt to index local 'squad' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: d:/games/anomaly/bin/..\gamedata\scripts\sim_utils.script:209: attempt to index local 'squad' (a nil value)

stack trace:

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Duty Expansion

Thank you for your work!

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Duty Expansion

I get a similar error trying to talk to the new character (followed the instructions to the t)

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...anomaly/bin/..\gamedata\scripts\dialogs_duty_girl.script:363: attempt to index global 'dialog' (a nil value)
! [SCRIPT ERROR]: ...anomaly/bin/..\gamedata\scripts\dialogs_duty_girl.script:363: attempt to index global 'dialog' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...anomaly/bin/..\gamedata\scripts\dialogs_duty_girl.script:363: attempt to index global 'dialog' (a nil value)

stack trace:

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Thank you for your advice! I only tried changing true/false values, to no avail. Will try commenting out some of the lines.

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Suits and Helmets Rebalance 2.21.1 for 1.5.2

Thank you for your reply! Yes, it's in the end of the list in MO2, showing no conflicts. Loading a save and new game show the same sad result. I will try to find what it conflicts with through testing everything then.

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Suits and Helmets Rebalance 2.21.1 for 1.5.2

Hi! I'm sure it's a great mod but I can't seem to get it working (with no conflicts at least on the files level, though I have a bunch of DLTX mods). Can somebody please suggest how to troubleshoot this?

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 915
[error]Description : fatal error
[error]Arguments : Can't open section 'up_fourtd_exolight_1'.

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Smaller Stalker Collision Radius

In actor.ltx yes, sure, but comparing m_stalker.ltx with the original in WinMerge shows only ph_crash_speed_min and ph_crash_speed_max changed. Dunno, just asking why tho

Good karma+2 votes
houston12346
houston12346 - - 32 comments @ Better A-life Overhaul 1.4

Мод просто великолепный, огромное спасибо!
Но вопрос такой же, как у юзера выше, как заставить фурычить динамические отношения без all out war? Я немного покурил warfare.script, всё очень хорошо, но ничего не понял

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Smaller Stalker Collision Radius

Haven't you just changed the ph_boxes for the actor only? Cause I don't see any changes in that regard in m_stalker

Good karma+3 votes
houston12346
houston12346 - - 32 comments @ Replaces multiple new texrures

Oh, great god of modding!

Thy deed is great, and thine might is pure! Please, have mercy on us, mere mortals! Stop it, get some help :)

Good karma+3 votes
houston12346
houston12346 - - 32 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Great mod! Enjoying the hell out of it! :) But disabling logs in MCM doesn't disable them for some reason (tried both ru and eng versions just in case). I don't see any conflicts with other mods (at least on files level), any ideas what might cause it and how to fix it?

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Better A-life Overhaul 1.4

upd:
посмотрел-потыркался, конфликтует с Dux's Innumerable Character Kit. я в теории могу как-то сам подружить ваш мод с этим, можете посоветовать, пожалуйста?

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Better A-life Overhaul 1.4

Здравствуйте! Столкнулся с такой ошибкой через несколько секунд после начала новой игры (каждый раз). Не подскажете, как исправить?
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: d:/games/anomaly/bin/..\gamedata\scripts\sim_board.script:140: attempt to index local 'squad' (a nil value)

stack trace:

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ [1.7.1] Ballistics Overhaul

They are not really incompatible, they just seem to be competing for "npc_on_before_hit" callback and, um, your script always wins. :"D I'm not even sure if it can be solved, I'm asking because I can't solve it myself. Thx!

Good karma+1 vote
houston12346
houston12346 - - 32 comments @ Classic Textures v0.4 [1.5.1/1.5.2]

Good L-rd! Thank you, sir, for this great addon! I didn't realize how the original terrain colours and such used to hurt my eyes (proud potato user) until I installed your textures. Thank you!

Good karma+3 votes