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a new update is on the way: weaps, monsters, other crap asfsfsdfs
Some info i've used over the years in Quake its good so use it dammit
These are my plans for the future of SuperDuper Quake.
For those of you who don't know, Quake Expo is the biennial virtual booth conference that the Quake community has been putting on since ... 2000?
What do you all think?...................... ............................
DirectQ can run SuperDuper Quake, super fast! go quake go!!!!!!!!!
I've put the code through the ringer and it's come out the other side quite nicely. Added some things, removed some things, rearranged a lot... I think...
I've been inspired by gameplay in other shooters and non-shooters. Some ideas I've had included classes and level ups. Classes may include: (1) Melee...
I'm putting all my screenshots (about 2 GB, from 1280-1024 to 1920x1080) on flickr.com
the latest version has a minor bug. see how the guy is throwing three axes at a time? well do this:
I'm working on some major gameplay changes for the 3.0 patch. my idea is to emulate old side scrolling and forward scrolling shooters from back in the...
I've found a new engine to run SuperDuper Quake! It's DirectQ! or MHQuake by MH. This is an engine port that uses Direct3D, instead of OpenGL.
I've been messing around with Enhanced GLQuake and got some cool stuff to show everyone: colored lights, gl_glows, smoke trails and cel shading! This...
A Review of the mod at www.glorioustrainwrecks.com
or rather my conscience. I did decide to leave the files online until the HRP and 3D Realms contacted me with a cease and desist, but conscience has bested...
yeah i'm the bad guy. i'd be lying if i said i never expected this to happen...
SuperDuper Quake 2.0 is nearing a bug-free enough state to be released. Every monster from Duke Nukem 3D has been converted except the shark, slimer...
this is the latest changelog. some of it is overlap, so sorry. estimated release date is end of march.
I'm posting my todo list along with the recent changelog to give all some idea of what i'm doing. This is going to take a while longer than expected...
I added some cool stuff including per-kr's armor player model, go kart, and chainsaw, but i found out that network is borked in some freaky weird way...
some thing like gauntlet from way back. top down, lots of monsters, four different classes. lots of gibs. anyone interested?
ok so i don't have a screenshot just yet...but i do have fifty characters for this ridiculous summary box!
i have a mod for alien quake almost ready to go. no i will not distribute the illegal mod but i will distribute a patch that will add super duper dmsp...
along with a progs only gyro enhanced version that can work in any engine. very cool. the update has a major bugfix that enables play on any map, whereas...
spawn inside monsters bug fixed. added ronald mcbot, homer bot and elmo bot with new sounds. also added energy beam gun and MIRV rocket. thanks to bengt...
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