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Comment History
holysith
holysith - - 13 comments @ Star Wars Interregnum Beta 2.5

Thanks, and happy holidays! In the last game I played (the first one in this version), I've encountered something regarding the temporary reinforcement fleet summoned by the Jovan Starbase, wherein at times, the fleet just stayed where they were when they entered a planet's gravity field and didn't engage the enemy ships. I'm not sure though if it was due to their jump drives being disabled, some minimod version incompatibility issues, or something else. Will have to check again some other time. Other than that, solid update!

Good karma+1 vote
holysith
holysith - - 13 comments @ The Present and Future

Thank you, and congratulations on the upcoming full release!

Good karma+2 votes
holysith
holysith - - 13 comments @ Bringing Balance to the Force

Awesome, thanks!

Good karma+2 votes
holysith
holysith - - 13 comments @ Bringing Balance to the Force

Just to be clear, would the Arquitens-class be available *only* for the Empire sub-faction, or for both Empire and Warlords? Either way, these changes seem really cool, and I, for one, am looking forward to the next updates. Thanks a lot for this!

Good karma+1 vote
holysith
holysith - - 13 comments @ Star Wars: Interregnum

Ah, I've noticed the artifact & structure references, and I love it! Also, thanks for clarifying the Legends vs. Disney elements, this honestly makes me want to read the Legends books more, and gets me more excited for the future of this mod. Keep up the good work!

Good karma+1 vote
holysith
holysith - - 13 comments @ Star Wars: Interregnum

I've noticed that most if not all sources for the lore used in this mod are from Legends, but I'm curious if it would be possible to see elements from the new canon stuff (The Mandalorian show specifically), or other Legends time periods (i.e. Old Republic factions getting mixed in the fray somehow through some mysterious sorcery or technology or something) in future releases?

Good karma+2 votes
holysith
holysith - - 13 comments @ Star Wars: Interregnum

Thanks a lot for taking the time to respond! I'll make sure to keep this in mind and consider these scenarios when in a game.

Good karma+2 votes
holysith
holysith - - 13 comments @ Star Wars: Interregnum

I guess this is more of a general gameplay question, but I thought I'd ask here since this concerns the warlords faction more than the others, I believe. I cannot, for the life of me, figure out or get a feel of the right timing for promoting/upgrading the rank research item. I know that it is important for every faction since it increases fleet supply, I think it is doubly so (at the very least) for the imperial warlords due to the reduced maximum fleet supply, and also, some research items and capital ships gated behind ranks which are central to the faction's play-style/progression.

Now, all my games so far were all against AI since I'm far from being a good player and probably would get rekt by a human player in less than five minutes lol. Kidding aside, there were games when I researched it too early just to see my economy plummet due to the fairly big upkeep, causing me to lose tempo and slow down in all regards til I get my resources back up, and most of the time I get it too late to make it not matter all that much anymore, in which case it was just like playing empire with a nerfed fleet.

As for the question: other than waiting for the fleet supply to fill up before promoting rank (which takes too long when playing with large fleet sizes and double fleet and capitals minimod enabled), do you guys have any ideal conditions for when you decide to do the rank research item?

PS. Tips for other factions are greatly appreciated as well.

Good karma+2 votes
holysith
holysith - - 13 comments @ Star Wars: Interregnum

Hmm. Interesting. Might take a look again sometime when I play with the condition on.

Good karma+1 vote
holysith
holysith - - 13 comments @ Star Wars: Interregnum

Thanks!

Good karma+2 votes
holysith
holysith - - 13 comments @ Star Wars: Interregnum

Just curious, but do research upgrades affect the Flagships added by Flagship Victory mode?

Good karma+2 votes
holysith
holysith - - 13 comments @ Star Wars: Interregnum

I see. Thanks! On smaller maps (including random Star Wars huge, if I got the name right), it works fine at the start of the game.

Good karma+2 votes
holysith
holysith - - 13 comments @ Star Wars: Interregnum

First off, great mod! Although I'm having a bit of a problem here, which pops up whenever I play on the "A Galaxy Far, Far Away" map, which I only started doing the other day. Also, I'm not sure how big of a part of the problem this is, but I almost exclusively play Warlords. So, upon generating a game, when I set my starting tartan cruisers to auto-explore, only one explores, while the other just sits still and waits for idk what, and in the eventuality that it does move to another planet, it just stands right in the spot where it landed until it gets killed by the local ships. Now, I wanted to ask if this happens to anyone else as well?

Good karma+1 vote