Will be fixed in the near future with the next patch
Will be fixed in the near future with the next patch
Not for now, i keep my eyes wide open for models or moddelers though.. it is on the priority list.
We are not going to add anymore real factions. But we are going to work more things out like the "Dol Amroth concept". A high level of AOR where you can only recruit units from Dol Amroth and 0 from Gondor itself. This might just happen for Umbar (corsairs) and Harad for example.
We have combined a few scripts in order to make it easier for most of you guys. The extra army script for OoG, Isengard and Mordor has been combined in 1 yes/no event.
The isengard/rhun superweapons have also been combined in 1 yes/no event
Units still flee when the battle takes a turn for the worst. But in my experience it only became really annoying since Shogun TW. In medieval/third-age/mos the moral overall is a bit higher. Especially if you play species like the elves.
custom battles work fine for me.
A mos install with TATW included is just 11,8 gb
Yes both parts need to be combined just drop the files inside one folder, into the other folder.
You have to place it so that the Third_Age folder gets overwritten. So you download it into you mods folder.
Have you redownloaded the mod? You said your music was damaged
Have you tried running the cleaner.bat
also did you install MOS on a clean TATW file?
Yes it is best to do that
Thanks for giving your feedback so far. keep it coming. cair andros should be fixed in the next bugfix. We thought we allready resolved this problem.
Have fun playing
It is best to install this over a clean TATW version. You don't need the old MOS versions.
We have allready posted it, it still needs to be authorized by MODDB though.. You can find it on our twc thread aswell
Everything is being uploaded at the moment. So we are getting there slowly :P
I don't think so. MOS is a vastly different project and we made the choice long before DaC excisted in it's current form to not add any more factions. Because of this I and many others feel that gameplay is vastly improved. Also we are improving on our own map all the time..
Version 1.7 will be without the Reunited Kingdom feature. In the near future we will implement it though.
Haven't played dac in years.. But we have been chosen as best submod for medieval in 2012 and have had more then half a million viewers.. Tens of Thousands of Players.. So guess people like it.
Hi,
We have deleted about 15% of old script turn time in the mos 1.7 build. But we are putting in new scripts aswell. A light version might just make it in.
HerooftheWest1
Hero joined
This member has provided no bio about themself...